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Trull
03-29-2005, 11:40 AM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=39033#M39033" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=39033#M39033</A></DIV> <DIV> </DIV> <DIV>Moorgard says they are looking to improve enchanter DPS in Live Update #7. Sounds exciting.</DIV> <DIV> </DIV> <DIV>Okogia - Drunken Heroes</DIV> <DIV>44 Coercer</DIV> <DIV>Butcherblock</DIV>

Tanatus
03-29-2005, 11:48 AM
<DIV>Not really .... because a) Live #6 not in yet so Live #7 will occure in 2-3 month from now ....</DIV> <DIV>b) I dont see solid numbers like DPS increase 3X time</DIV>

yes4
03-29-2005, 12:34 PM
I am going to cancel for 2-3 months starting this thursday. Hopefully I will come back and this game will be finally fixed, fun and playable. <DIV> </DIV> <DIV>Because of Sony previous ways to fix classes, we only know the word nerf now. If they plan to balance everything, I fear all mages will make 20DPS instead :smileyvery-happy:</DIV><p>Message Edited by yes4me on <span class=date_text>03-28-2005</span> <span class=time_text>11:38 PM</span>

Signal9
03-30-2005, 01:05 AM
<P>Fixing Beguile into a more usable form will go a long way towards fixing our situational DPS.</P> <P> </P> <P>We should hear something on SoE's ideas 2 or 3 days before they go live, anyway.  Plenty of time to test...</P>

Krewlryali
03-30-2005, 01:58 AM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=72" target=_blank><FONT color=#dda600>Live Update #3: February 17, 2005</FONT></A></DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=81" target=_blank><FONT color=#dda600>Live Update #4: March 8, 2005</FONT></A></DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=90" target=_blank><FONT color=#dda600>Live Update #5: March 21, 2005 (The Bloodline Chronicles)</FONT></A></DIV> <DIV> </DIV> <DIV>That equals 3 updates in just over a month.  How do you figure 2-3 months for just 2 updates to be released.  I am frustrated by the lack of changes that have been made to DPS for us but be realistic.</DIV> <DIV> </DIV> <DIV>Moorguard said: Priest balancing is a part of Live Update #6, hitting Test server <STRONG><EM><U>this week</U></EM></STRONG>. Not only are we addressing healing, but also damage output.</DIV><p>Message Edited by Krewlryality on <span class=date_text>03-29-2005</span> <span class=time_text>01:23 PM</span>

Tanatus
03-30-2005, 05:15 AM
<P>Very easy to extrapolate....</P> <P>between test and live 3 week, live 6 goes on test this week so it goes live in the end april, live 7 goes on test in the end of apprile so it will goes live mid of may at best.... </P>

Chath
03-30-2005, 05:44 AM
<DIV><EM>Not only are they addressing healing but also damage output for priests.</EM></DIV> <DIV> </DIV> <DIV>*giggle*</DIV> <DIV> </DIV> <DIV>Poor priests.  I do not envy them.  They'll probably get better DPS and less healing and more aggro via a level 1 pet that is perpetually summoned for them and always attacks any mob in its exceptionally large (i.e. zone-wide) aggro radius, even through floors or ceilings.</DIV>

Sephimu
03-30-2005, 03:38 PM
Hmm chanter dps...yay! Of course working on some of our class skills would prolly be more useful. Beguile is ok but soon runs out of use. Perhaps making our spells have a reason to be upgraded would be good <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Clarity adept3 and Clarity app1 do exactly the same thing at present.

Scally W
03-30-2005, 07:55 PM
<P>We'll see... personally I'm waiting for lvl 50 (am 42 atm).  At that point I'll see what's been done to the class and make a decision then.  At the rate I'm leveling I should hit 50 around the time they do LU 7.  Dunno what I will do if things aren't working out by then... may switch classes or leave.</P> <P> </P>

Krewlryali
03-30-2005, 09:58 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=23" target=_blank><FONT color=#dda600>Test Server Update Notes: February 25, 2005</FONT></A></DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=81" target=_blank><FONT color=#dda600>Live Update #4: March 8, 2005</FONT></A></DIV> <DIV>11 days</DIV> <DIV> </DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=31" target=_blank><FONT color=#dda600>Test Server Update Notes: March 16, 2005</FONT></A> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=stat&message.id=90" target=_blank><FONT color=#dda600>Live Update #5: March 21, 2005 (The Bloodline Chronicles)</FONT></A></DIV> <DIV>5 days</DIV> <DIV> </DIV> <DIV>Last I looked a week was 7 days.</DIV> <DIV>If everything goes smoothly:</DIV> <DIV> </DIV> <DIV>Test Server Update Notes: March 31, 2005</DIV> <DIV>Live Update #6: April 7, 2005</DIV> <DIV> </DIV> <DIV> <DIV>Test Server Update Notes: April 17, 2005</DIV> <DIV>Live Update #7: April 24, 2005</DIV></DIV><p>Message Edited by Krewlryality on <span class=date_text>03-30-2005</span> <span class=time_text>09:04 AM</span>

Zephyrus1
03-31-2005, 02:09 AM
<DIV>While I am looking forward to the DPS upgrade, I would prefer to actually see an increase to the usefulness of our utility actually.  I joined this class so that I can play a class that is more than just button mashing (ie: cycling through the same 2-3 nukes every fight).  I'd actually prefer for us to gain better debuffs and more useful dots.  I'm kinda sorry I missed EQ1, as playing a bard twisting songs sounds like it was a bunch of fun.</DIV>

Chog
04-01-2005, 12:15 AM
<P>I agree completely. Many of the problems with coercers are fundamental problems with the game. Spamming damage is just too effective. With the sole exception of boss mobs who bring a lot of friends, nearly every encounter is better fought by kicking out your enchanter and replacing him with a DPS class. Mezzing a mob with a wizzy around is just a way to shield the mob from taking AE damage. </P> <P>What I really think they should do is make every mage class able to do some crowd control and then make most serious encounters impossible to defeat without crowd control. You are supposed to need one of every archetype and every archetype should be able to fill the all archetypal roles. Right now we can't do DPS for crap and other mages can't do CC for crap. The way encounters are set up, DPS works and CC isn't necessary. So, it sucks to be us.</P>

Orki who Pos
04-04-2005, 02:17 AM
<P>>What I really think they should do is make every mage class able to do some crowd control </P> <P>They have, later on sorcerers gets unbreakable area roots, and they have alot of stuns/roots/stifles at all levels.</P> <P>Summoners can use their pet as an off-tank too..</P> <P> </P> <P>>Right now we can't do DPS for crap and other mages can't do CC for crap.</P> <P>Trust me on this, you'r playing with the wrong sorcerers if they cant CC for crap. It's the players and what they expect to be doing, not their classes.</P> <P> </P> <P>> The way encounters are set up, DPS works and CC isn't necessary. So, it sucks to be us.</P> <DIV>Makes ya wonder why my lvl 40 chanter is stuck, and my sorcerer is climbing...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Hint: Unbreakable area root beats the socks off area mez.</DIV> <DIV> </DIV><p>Message Edited by Orki who Posts on <span class=date_text>04-04-2005</span> <span class=time_text>03:22 PM</span>

zit
04-04-2005, 02:35 PM
<BR> <BLOCKQUOTE> <HR> Orki who Posts wrote: <P>>Right now we can't do DPS for crap and other mages can't do CC for crap.</P> <P>Trust me on this, you'r playing with the wrong sorcerers if they cant CC for crap. It's the players and what they expect to be doing, not their classes.<BR></P> <P> <HR> <P></P></BLOCKQUOTE> <P>I just want affirm what Orki is pointing out here.</P> <P>Its not the sorcerer spell line that makes them bad in CC, its their attitude. If they would focus on CC as much as an enchanter does and if they would cast their utility spells more than their big nukes then they could do pretty fine CC in most situations. But most time its more effective to just burn the mobs down fast and the sporadic situations where this strategy doesnt work out they usually forget that they would have other spells in their book as well and not only nukes.</P> <P>Give an enchanter the possibilities of a sorcerer minus the big DD and i am sure he would do an amazing job in CC just as he is doing with his enchanter spells.</P>