View Full Version : Top 5 spells 40+ to make Adept 3 or better, and the Rares to make them?

03-26-2005, 08:29 AM
<DIV>I would like to know what the Coercer community feels the top 5 spells would be to upgrade at the 40+ lvl?</DIV> <DIV> </DIV> <DIV>Also what are the rares needed to make 40+ spell Adept 3? I know a ruby is one of them, but are there others that can be substituted for a ruby?</DIV> <DIV> </DIV> <DIV>Thanks in advance,</DIV>

03-26-2005, 09:20 AM
Well... Seizure and Tyranical minds would ideal..ego blast...despair,, EVERYTHING! minus the useless ones like clarity <div></div>

03-26-2005, 07:32 PM
<DIV>clarity adept I   37 power/tick</DIV> <DIV>clarity adept III 40 power/tick , upgrade is completely useless</DIV>

03-28-2005, 07:37 AM
<P>can any1 give info on whether Mind's Eye is worth Upgrading to Adept 3 aswell? or if the icrease from Adept1 is very small?</P> <P>likewise for Tyrinical Mind (spelt wrong i know)</P> <P> </P>

03-28-2005, 08:47 AM
<DIV>Well hard to say ....</DIV> <DIV>for lvl 40+ few choices are obvious</DIV> <DIV>Tyrranical Mind Adept 1 capped at 571 adept 3 647</DIV> <DIV>Despair Adept 3 net 88-108 per tic</DIV> <DIV>Torment Adept 3 net 109 per tic</DIV> <DIV>Seizure probably will net around 250-260 (adept 1 capped at 237)</DIV> <DIV>Offensive spells net on average 10-12% increase damage upon upgrade Adept 1 to Adept 3</DIV> <DIV>Clarity, Mind Eye Apprentice 1 = Adept 1 = Master 1 in a sence of course (Mind Eye Apprentice 1 = 8 power/4.5s Master 1 = 10power/4.5s Adept 1 =9power/4.5s)</DIV> <DIV>Buffs not worth any upgrade for sure and so is stuns  (at least not from Adept 1 lvl anyway)</DIV> <DIV>Demoralizing Gaze? well - Adept 1 of this spell insanely rare (imf on my server it havent been discovered yet) so Adept 3 usefull upgrade .... theoretically because our AE line dont cause any damage just laugh (for example lvl 20 warlock AE do far far more damage then lvl 50 coercers AE)</DIV> <DIV>invis? - na not worth it it will raise slightly lvl of invis but dont need that yet</DIV> <DIV>root? - not worth it for sure</DIV>

04-05-2005, 11:00 PM
<DIV>Clarity Adept 1 is 40/tick.  I heard Master 1 is also 40/tick, but haven't seen one yet.</DIV>

04-05-2005, 11:06 PM
Bare in mind we're getting a DPS upgrade when LU7 comes along (crosses fingers), so upgrading the primary DPS spells would be worthwhile (fingers still crossed). <div></div>

04-06-2005, 12:28 AM
<P>Clarity Master 1:  40power/tick.</P> <P> </P> <P>Nyco Tine</P> <P>50 Coercer Permafrost</P> <P>Retired.</P>

04-06-2005, 09:27 AM
<DIV>Check this link for rare substitutes,  I can't confirm the "Ruby" subs as i haven't found any</DIV> <DIV> </DIV> <DIV><A target=_blank href="http://mboards.eqtraders.com/eq2/showthread.php?t=2725">http://mboards.eqtraders.com/eq2/showthread.php?t=2725</A><BR></DIV>

04-08-2005, 07:49 PM
You get alot of rare substitues from raiding.  Cracked ruby, fissured ruby, etc... Anyhow, as far as upgrades go.  Hoard your rares until after live update #7 If you're feeling brave, upgrade any of your utility spells, especially your buffs and debuffs.  This is what our class is used for right now. But, like I said, hoarding them until live update #7 is probably a good idea.  Of course they might nerf us again in live update #8 so who knows lol.  I made it to 50 with 2 minute breeze and then they made it 15 mintues.  I finished the sanctum of fear event when it was imposible and then they made it an afternoon breeze.  I upgraded mind's eye and then they made it 1/4 as effective.  So... what will they do next?  Who knows.

04-08-2005, 08:18 PM
SOF was always trivial with Group Invis ... and you dont need actually mez at all in SOF if your puller was good

04-11-2005, 05:34 PM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>Clarity, Mind Eye Apprentice 1 = Adept 1 = Master 1 in a sence of course (Mind Eye Apprentice 1 = 8 power/4.5s Master 1 = 10power/4.5s Adept 1 =9power/4.5s)</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>unfortunately not true, mind's eye at master1 does still 9 power regen. so does adept1 and adept3. only thing that changes is the power cost for casting (more expansive) and that instant on-time power replenish cmoponent goes from 12 to 14 or some /shrug</DIV>

04-11-2005, 05:50 PM
<DIV>oh since you asked for the top5 spells to upgrade..</DIV> <DIV>if you cant get hold of rubies or whatever easy i would suggest you save yourself the dissapointment cause the upgrades are not really worth a lot.</DIV> <DIV>first 5 i got was simply the ones i use most, guess it was like ravaged psyche, seizure, despair, enthrall and devouring thoughts (since i picked another training)</DIV>