PDA

View Full Version : Spell 20-29


yes4
03-24-2005, 05:16 PM
<DIV>I let you fill whatever that is missing. Right now I don't feel great about playing EQ2, and I am going to take very soon a 2-3 months break. Hopefully Sony will put their act together and make this game good and entertaining like when we were in the island.</DIV> <DIV> </DIV> <DIV><SPAN class=time_text></SPAN> </DIV> <DIV><SPAN class=time_text></SPAN></DIV> <P><SPAN class=time_text><IMG src="http://img94.exs.cx/img94/7282/coercerspells20507zm.gif"></SPAN></P> <P>Message Edited by yes4me on <SPAN class=date_text>03-31-2005</SPAN> <SPAN class=time_text>02:10 PM</SPAN></P><p>Message Edited by yes4me on <span class=date_text>03-31-2005</span> <span class=time_text>02:14 PM</span>

Orki who Pos
03-24-2005, 05:27 PM
<DIV><FONT face=Century size=4></FONT></DIV> <DIV><FONT face=Century size=4></FONT></DIV> <P><FONT face=Century size=4>Nice, so recklessness actually DID benefit from upgrading to adept1 from apprentice.</FONT></P> <P><FONT face=Century size=4></FONT> </P> <P><FONT face=Century size=4>I allways wondered about that one. since about 20% of a groups damage comes from weapons, you just boosted the entire groups damage output by 0.4% with that spell.</FONT></P> <P><FONT face=Century size=4></FONT> </P> <P><FONT face=Century size=4>While it's not in the 50-60% ballpark like the illusionist spells, it's not totally insignificant either, on a mob with 10.000 hp, it's a solid 40 damage, just as good as your 40 points area nuke!</FONT></P> <DIV><FONT face=Century size=4></FONT> </DIV> <DIV><FONT face=Century size=4></FONT> </DIV> <DIV><FONT face=Century size=4>(think positive guys, negativity gets you nowhere!)</FONT></DIV> <DIV><FONT size=4></FONT> </DIV> <DIV> </DIV><p>Message Edited by Orki who Posts on <span class=date_text>03-24-2005</span> <span class=time_text>01:27 PM</span>

Chath
03-25-2005, 01:37 AM
ROFL Orki.

Lanz
03-25-2005, 02:54 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Orki who Posts wrote:<BR> <DIV><FONT face=Century size=4></FONT></DIV> <DIV><FONT face=Century size=4></FONT></DIV> <P><FONT face=Century size=4>Nice, so recklessness actually DID benefit from upgrading to adept1 from apprentice.</FONT></P> <P><FONT face=Century size=4></FONT> </P> <P><FONT face=Century size=4>I allways wondered about that one. since about 20% of a groups damage comes from weapons, you just boosted the entire groups damage output by 0.4% with that spell.</FONT></P> <P><FONT face=Century size=4></FONT> </P> <P><FONT face=Century size=4>While it's not in the 50-60% ballpark like the illusionist spells, it's not totally insignificant either, on a mob with 10.000 hp, it's a solid 40 damage, just as good as your 40 points area nuke!</FONT></P> <DIV><FONT face=Century size=4></FONT> </DIV> <DIV><FONT face=Century size=4></FONT> </DIV> <DIV><FONT face=Century size=4>(think positive guys, negativity gets you nowhere!)</FONT></DIV> <DIV><FONT size=4></FONT> </DIV> <DIV> </DIV> <P>Message Edited by Orki who Posts on <SPAN class=date_text>03-24-2005</SPAN> <SPAN class=time_text>01:27 PM</SPAN><BR> <HR> </BLOCKQUOTE> <DIV>Its hard to think positive when going from AP1 to AD1 makes no difference (like in terrible awe) and only 2% increas in speed with recklessness.</DIV> <DIV> </DIV> <DIV>Man did coercer get the short end of the stick or what!<BR></DIV>

Chath
03-25-2005, 01:46 PM
<DIV>Our Waterloo:</DIV> <DIV> </DIV> <DIV>The history book on the shelf</DIV> <DIV>Is always repeating itself</DIV> <DIV> </DIV> <DIV>Enchanters weren't anywhere close to being balanced before the release of EQ1.  Little wonder EQ2 suffers from the same problem.</DIV>

yes4
03-26-2005, 04:16 AM
lol "Orki who Posts"Unveil is truly annoying. Why do we need to get ultravision at the same time? Everytime I cast it, people cancel it almost right away.Muddled thinking is right now my new favorite spell.It works wonderfull in group. You don't get too much aggro, don't use too much power, does good damage so far.<p>Message Edited by yes4me on <span class=date_text>03-25-2005</span> <span class=time_text>03:16 PM</span>

Ogrelicio
03-26-2005, 08:29 PM
<P>I don't understand this.  Now this is from memory so it may be wrong, but Recklessness was 30% increase to attack speed at adept1.  After reaching 34 last night I got Bravado which  at app1 was 31% increase to attack speed and 32% after scribing the adept.</P> <DIV>Do other classes have spells that scale like this?  I honestly never noticed on the Templar I played, barring the heals of course.  Are other classes in the same boat spellwise, or is it just Coercers?</DIV>

yes4
03-27-2005, 01:14 AM
My best guess is that tthe recklessness spell improve over time, but updating it to adept 1 doesn't seem to improve a lot.

yes4
03-28-2005, 04:35 PM
<P>Maybe a dumb question here but why does essence fluctuation use power while our first enchanter spell doesn't?<BR>Let's look at the numbers:</P> <P><BR>You cast Essence Fluctuation. Result:<BR>health: -65.5<BR>power: -48+34.5 = -13.5</P> <P>3 seconds later<BR>health: -65.5-52 = -117.5<BR>power: -13.5+29 = 15.5</P> <P>6 seconds later<BR>health: -117.5-52 = -169.5<BR>power: 15.5+29 = 44.5</P> <P>9 seconds later<BR>health: -169.5-52 = -221.5<BR>power: 44.5+29 = 73.5</P> <P>End of spell</P> <P><BR>If my calculations are not incorrect, you could end up casting 2 muddled thinking after 9 seconds for roughtly 200 points of damage. Is that really worth it?</P><p>Message Edited by yes4me on <span class=date_text>03-28-2005</span> <span class=time_text>03:45 AM</span>

Scally W
03-28-2005, 05:32 PM
<BR> <BLOCKQUOTE> <HR> yes4me wrote:<BR> <P>Maybe a dumb question here but why does essence fluctuation use power while our first enchanter spell doesn't?<BR>Let's look at the numbers:</P> <P><BR>You cast Essence Fluctuation. Result:<BR>health: -65.5<BR>power: -48+34.5 = -13.5</P> <P>3 seconds later<BR>health: -65.5-52 = -117.5<BR>power: -13.5+29 = 15.5</P> <P>6 seconds later<BR>health: -117.5-52 = -169.5<BR>power: 15.5+29 = 44.5</P> <P>9 seconds later<BR>health: -169.5-52 = -221.5<BR>power: 44.5+29 = 73.5</P> <P>End of spell</P> <P><BR>If my calculations are not incorrect, you could end up casting 2 muddled thinking after 9 seconds for roughtly 200 points of damage. Is that really worth it?</P> <P>Message Edited by yes4me on <SPAN class=date_text>03-28-2005</SPAN> <SPAN class=time_text>03:45 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Looks right to me... my calculator doesn't lie (usually).   Thanks for taking the time to put together the screenies.<p>Message Edited by Scally Wag on <span class=date_text>03-28-2005</span> <span class=time_text>07:32 AM</span>

Verdemy
03-29-2005, 05:44 AM
In regards to recklessness. It's often said to be insignificant, but i have wondered how much damage it accounts during an entire encounter. I appreciate orki trying to calcutate it, but i am questioning that calculation...i'm not saying i'm right, but this is how i figure. Say 20% of encounters are from attacks affected by recklessness (low estimate), a 25% increase would be around 5% of the total encounter,  not .4%.   For a Mob with 4000 hp, for example that would be 200 dmg. i'm not saying it is or isnt worth it, just would like to know exactly. I expect i'm probably wrong, anyways, and expect someone to point that out.   lol <div></div>

Orki who Pos
03-29-2005, 01:36 PM
<P>It's the upgrade from app1 to adept 1 that does roughly 40 damage if the mob has 10.000 hp.</P> <P> </P> <P>Rechlessness in itself does some 300-500ish in that battle.</P> <P> </P> <P>Note, that while number can probably be as high as 500, if you have a good wizard or warlock, you will be looking at the 300ish, and if you have both, it's in the 150-200 dam area, since their damage output is simply amazing currently.</P> <DIV> </DIV> <DIV>While theese numbers might seem pitifully low to everyone else, for an enchanter, that's actually quite good damage.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Orki who Posts on <span class=date_text>03-29-2005</span> <span class=time_text>09:36 AM</span>

yes4
03-29-2005, 05:04 PM
<DIV>OMG... Unnerving Stare adept 1 looks worthless.</DIV> <DIV> </DIV> <DIV>In the best case after 10 seconds, you decrease the power of target by 14+10*3=44 points at the cost of 110?</DIV> <DIV>I hope my next spell is worth something...</DIV>

Verdemy
03-30-2005, 12:25 AM
<P>thanks orki, </P> <P>i appreciate that 300-500 dmg is in fact significant to us coercers and therefore is worthwhile to have on.  Especially since can be done before battle, during downtime, with no drawback that i can think of.</P> <P>Small it is, but i do believe most non-coercers (and many coercers ) neglect how our little damages add up.....Debuffing magic mitigation, power drains, stuns, mezzes, among other "small" enhancements do add up.  It is just difficult for a casual observer to see as they are subtle.   I try to be content that the group i'm in is successful, whether my contributions are noticed or not.</P>

yes4
03-30-2005, 04:46 AM
<DIV>Unnerving Stare is actually not bad. I used it only to stunt enemy.</DIV> <DIV> </DIV> <DIV>Despotic mind looks very good to update.</DIV> <DIV> </DIV> <DIV>Muddled Thinking: 2.33 points of damage/power<BR>Despotic mind: 4 points of damage/power<BR></DIV> <DIV> </DIV> <DIV>BTW... I think it is stupid that we have so many restrictions on so many spells. Why does Despotic mind not work on level lower than 20? Are these monsters r3tarded?</DIV><p>Message Edited by yes4me on <span class=date_text>03-29-2005</span> <span class=time_text>04:04 PM</span>

yes4
03-31-2005, 03:26 AM
<DIV>Updated Sybillant and Ego Strike. It was a good idea.</DIV> <DIV>Melancholy looks ok, but I am not sure what spell uses divine. Can someone fill me in?</DIV>

yes4
04-01-2005, 03:12 AM
<P>Added Signet of Insign. The improvement doesn't impress me much and they usually sell that spell for 5 golds on my server.<BR>Good luck guys. I am now off for 1-3 months until I am done with some personal stuffs and when coercer spells have finally improved.</P> <P>/cancel account.</P>