PDA

View Full Version : Beguile Breaks Encounter - Soloing is a joke


Lanz
03-22-2005, 01:23 PM
When I use Beguile 9 times out of 10 the mob will get the "broken encounter" message. Sometimes the group still gets credit, but alot of the time its like a broken encounter - no credit. An example of this is the following: A mob of 4 comes at the group, i Beguile one and then select a different enemy in the encounter and tell it to attack. Shortly after that the broken encounter message comes up! ------------------------------------------------------------------------- Very hard to solo with 39 Coercer. All my roots (AP4 or better) break after about 3-4 seconds even if there is no DOT on the mob. This causes the mob to be able to smack you at least once before im able to mezz. We have no fear, and very low dps. Even with Adept 3 Despotic Mind and AP4 or better on all my other damage spells it takes so long to kill a white solo mob (if it dont smack me more then 3 times and kill me) that even with Adept 3 breez and Adept 1 refresh my mana is allmost all gone. Most other clases can solo orange, red, and some clases can even solo double up white (for example a warlock at my same level) The only combo i found to work on solo mob whites (highest lvl i can solo) - and this only work about 60% of the time, the rest is me running like hell! brain shutter start HO brain shutter - adv. HO despotic mind - finish HO (if i dont get super weak red star attack) then mezz (cuz roots only hold for 3-4 seconds - not long enough to hit brain shutter again) and repeat Hopfully I dont get smacked before mezz goes of cuz 4 smacks and im out to lunch <div></div>

ProteusTielaxi
03-22-2005, 09:29 PM
Huh... I don't think we're THAT bad. At 37, I can solo orange solo mobs, albeit with some risk if I get a bad string of resists... My typical solo technique works like this. Pull from max range with Anguish Melancholy Binding light. If it holds, then Gloom and cerebral spasm. If it doesn't hold, then stun, using unnerving stare. Open HO Tyrensons (if mob not stunned) or Muddled thinking (if stunned) Despotic mind. By now, dots have worn off. Either rinse and repeat, or if fight not going well, mez, and wait for stun to recycle. Usually takes about 1-2 minutes, max. They key is upping DPS by ALWAYS making sure the mob is fully debuffed and DOTd before starting the HO/nuke cycle. Our Dots (at 37) stack for around 200/tick..so not too shabby. Of course, I have ALL spells at AdeptI or better. Coercers are so rare on Permafrost that spells are cheap. Primary DDs, and Gloom are at Adept III. Oh..and I usually end with around 3/4 full power. <div></div>

Krewlryali
03-22-2005, 10:16 PM
Keep in mind that Breeze and Refresh DO NOT stack.  The icons will both stay up but you only get advantage of the last one that was cast.

Ubertakt
03-23-2005, 12:38 AM
<DIV><BR> <BLOCKQUOTE> <HR> Lanzar wrote:<BR>When I use Beguile 9 times out of 10 the mob will get the "broken encounter" message. Sometimes the group still gets credit, but alot of the time its like a broken encounter - no credit.<BR><BR>An example of this is the following:<BR><BR>A mob of 4 comes at the group, i Beguile one and then select a different enemy in the encounter and tell it to attack. Shortly after that the broken encounter message comes up<BR> <BR> <HR> </BLOCKQUOTE>Then don't do that.  What I usually do is go grab a solo mob to use as a pet.  In particular the enraged solo mobs do pretty good damage.  I also always try to get a melee mob, as they are a little easier to manage.  If you get a solo mob from another area and drag it over to where you want to fight, usually they will not immediately attack once charm breaks.  Of course I haven't tried this since the live update, so with the encounter behavior changes, you may have to get a solo mob from the local area.  Nightbloods turned into giant rats make cool pets.<BR></DIV>

Lanz
03-23-2005, 01:11 AM
<DIV>Some great ideas thanks, ill give them a try!</DIV> <DIV> </DIV> <DIV>But I still think that there are alot of other class that can solo so much better. My warlock friend could solo orange ^^s at my lvl <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>

Valdaya
03-23-2005, 01:37 AM
<BR> <BLOCKQUOTE> <HR> Lanzar wrote:<BR> <DIV>Some great ideas thanks, ill give them a try!</DIV> <DIV> </DIV> <DIV>But I still think that there are alot of other class that can solo so much better. My warlock friend could solo orange ^^s at my lvl <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>That's the exception rather than the rule, and you should understand that.  It's far more likely that the Warlock's ability to do that will be nerfed, rather than us being boosted up to a similar level.</P> <P>As for solo strategy, I still think Stifling is the best way to go for us.  The reason it's taking you so long to kill the enemy is because you have no Mental Resist debuffs on it, so your Despotic Minds are only doing 66% of their possible damage.  Until level 45, you can't mental resist debuff an enemy and continue to mez it, as Despair/Melancholy/Gloom are our main debuffs, and they're DoTs.  So, try this instead.</P> <P>Pull the solo-conned enemy from a distance with Anguish.  As they run towards you, cast Withering Silence.  As long as it lands properly, do Melancholy, Gloom, HO starter, Despotic Mind, Muddled Thinking.  After that, recast Withering Silence, and it'll land just as the first casting expires.  From there, continue alternating Muddled Thinking/HO/Despotic Mind until the enemy is dead.  Melancholy (or Despair at higher levels) will slow the enemy just enough that you can cast spells completely between its attacks to avoid interruption, and while Stifled you won't be taking more than 150-200 damage per successful attack.  You can match that damage output pretty easily and kill the creature well before it can kill you.  I can still reliably kill yellow creatures safely using this tactic at level 43, and I've even succeeded in beating level 49 solo-con Glacier Bears, though that was incredibly dangerous and I pulled it out by the skin of my teeth.  You should be able to do fine with it against even/yellow enemies, once you practice a bit and get over the fear that comes from an enemy hitting you.  As long as they're Stifled, they can hit you all day, even with very light armour.  You'll be fine. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Lanz
03-23-2005, 02:37 AM
<span><blockquote><hr>Valdayana wrote: <blockquote> <hr> Lanzar wrote: <div>Some great ideas thanks, ill give them a try!</div> <div> </div> <div>But I still think that there are alot of other class that can solo so much better. My warlock friend could solo orange ^^s at my lvl <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div> <hr> </blockquote> <p>That's the exception rather than the rule, and you should understand that.  It's far more likely that the Warlock's ability to do that will be nerfed, rather than us being boosted up to a similar level.</p> <p>As for solo strategy, I still think Stifling is the best way to go for us.  The reason it's taking you so long to kill the enemy is because you have no Mental Resist debuffs on it, so your Despotic Minds are only doing 66% of their possible damage.  Until level 45, you can't mental resist debuff an enemy and continue to mez it, as Despair/Melancholy/Gloom are our main debuffs, and they're DoTs.  So, try this instead.</p> <p>Pull the solo-conned enemy from a distance with Anguish.  As they run towards you, cast Withering Silence.  As long as it lands properly, do Melancholy, Gloom, HO starter, Despotic Mind, Muddled Thinking.  After that, recast Withering Silence, and it'll land just as the first casting expires.  From there, continue alternating Muddled Thinking/HO/Despotic Mind until the enemy is dead.  Melancholy (or Despair at higher levels) will slow the enemy just enough that you can cast spells completely between its attacks to avoid interruption, and while Stifled you won't be taking more than 150-200 damage per successful attack.  You can match that damage output pretty easily and kill the creature well before it can kill you.  I can still reliably kill yellow creatures safely using this tactic at level 43, and I've even succeeded in beating level 49 solo-con Glacier Bears, though that was incredibly dangerous and I pulled it out by the skin of my teeth.  You should be able to do fine with it against even/yellow enemies, once you practice a bit and get over the fear that comes from an enemy hitting you.  As long as they're Stifled, they can hit you all day, even with very light armour.  You'll be fine. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p> <div></div><hr></blockquote>Lots of good ideas. I will be trying some of these tongiht when i get home!</span><div></div>

Valdaya
03-23-2005, 02:41 AM
<DIV>I forgot to mention it in my original post, but save your Stun spells (Unnerving Stare, and Stupefy as long as you're within its level range) as emergency spells to use when something important is resisted.  Withering Silence is very rarely resisted, but it still can happen (especially if you go for the high oranges), so use your stun to save yourself from a beatdown in that case.  Just make sure you recast Withering Silence before the stun expires, or else you'll be right back where you started.</DIV>

Lanz
03-23-2005, 05:36 AM
Have you ever noticed though that the chain one (dont remember the name of it) will only hold these [Removed for Content] for like 3 seconds - if that! <div></div>

ProteusTielaxi
03-23-2005, 10:01 AM
Good tips val. Yes, we can tank a bit, with withering silence on the mob. High AGI helps a LOT for this. I keep mine above 110, and I have 55% avoidance now...as good as some tanks. Of course, my mitigation is horrible, so I can't take a lot of damage. Still..helps a lot with soloing. There's also some other interesting tactics that involve Tyrenson's (or Ego Strike line) and mez. Very slow...but effective. I won't say more, but I'll let you experiment. lets just say that 'worthless" root/stun effect on that spell line allows just enough time for mez to hit..<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Bloodtoo
03-23-2005, 11:16 AM
I have a method for soloing that although slow is very safe and effective for very tough opponents.  It's basically to keep the target mezed then break with a long stun then sneak in and HO then root and re-mez.  The root is just and extra safty measure as it casts fast it will helps hold the mob while you re-mez.  You can do it from long range and as long as you only complete the DD HO's and aren't tempted by the DOTs you're golden.  If you are patient you can take out some very tough mobs this way, but it takes a while to do so.   I can do this while I'm regenerating power or HP at a slower rate.  I took out a super hard hitting Blue ^^ epic mob solo with this method, today.<div></div>

ProteusTielaxi
03-23-2005, 07:17 PM
Actually, thats a very slow tactic, and of no practical use to anyone. Taking out those kinds of mobs is a total fluke...resists, etc will kill you. You'd never want to use that in real life..... Nope..we're supposed to rely on roots and dots. Nothing more.<wink> Shhhh..... <div></div>

Bloodtoo
03-24-2005, 05:06 AM
Agreed 100% very very slow and impractical. <span>:smileywink:</span>   Coercers always walk the razors edge, one or two resists in a row = horrible quick death.<div></div>

Tanatus
03-24-2005, 08:59 PM
<DIV>You gota be kidding me ... Its not THAT slow and it is safe if you do it slightly different</DIV> <DIV> </DIV> <DIV>Pull with mez trigger HO with ego blast (100% chance to root if spell not resisted) finish HO with Tyrranical Mind/Ravage Psyche -remez... Risen and repeat. </DIV>

ProteusTielaxi
03-24-2005, 09:04 PM
Tan....um. We were kidding...<wink>. I was just trying to keep this quiet...hehe <div></div>

Manusra
03-25-2005, 10:34 PM
<DIV>We suck when it comes to soloing is the bottom line. You can jump through all the hoops you want to solo a white solo mob while fighters are slaughtering ^^ green group mobs. I just don't solo with my coercer it's a waste of time, not that I don't like a challenge it's just the riskreward ratio sucks and my playtime is somewhat limited.</DIV>

Lanz
03-25-2005, 11:06 PM
<span><blockquote><hr>Manusra wrote:<div>We suck when it comes to soloing is the bottom line. You can jump through all the hoops you want to solo a white solo mob while fighters are slaughtering ^^ green group mobs. I just don't solo with my coercer it's a waste of time, not that I don't like a challenge it's just the riskreward ratio sucks and my playtime is somewhat limited.</div><hr></blockquote>/agree There is no doubt that Coercer is the worst soloing class. Now granted some of the scout classes suck too, but at least they have the DPS to back it up so even a scout that is paper tanking can kill the mob fast enough to take a minimal amout of damage.</span><div></div>

ProteusTielaxi
03-26-2005, 12:47 AM
<P>Dunno about that. My 37 Coercer has no problem soloing green ++ briarpaws in EL, or blue+ named mobs in bloodline.</P> <P>Its slow, granted, taking 2-4 minutes per kill, and thus usually not worth it on all but quest mobs, but it is doable.</P> <P>Take a look again at some of those "useless" spells, especially the Ego Strike/Tyrenson's line...</P> <P> </P>

Manusra
03-26-2005, 12:51 AM
<BR> <BLOCKQUOTE> <HR> ProteusTielaxi wrote:<BR> <P>Dunno about that. My 37 Coercer has no problem soloing green ++ briarpaws in EL, or blue+ named mobs in bloodline.</P> <P>Its slow, granted, taking 2-4 minutes per kill, and thus usually not worth it on all but quest mobs, but it is doable.</P> <P>Take a look again at some of those "useless" spells, especially the Ego Strike/Tyrenson's line...</P> <P> </P> <BR> <HR> </BLOCKQUOTE><BR>Explain your tactics I'd love to hear them.

ProteusTielaxi
03-26-2005, 01:06 AM
<DIV>Open with mez</DIV> <DIV>Open HO</DIV> <DIV>Tyrenson's (root+stiffle)+DD</DIV> <DIV>Despotic mind</DIV> <DIV>remez</DIV> <DIV>rinse</DIV> <DIV>repeat</DIV> <DIV> </DIV> <DIV>Pretty simple really. If you want to speed things along a bit, you can use Unnerving stare, melancholy, gloom, and root. Then, if root breaks, remez and start again. Your timing has to be perfect though, otherwise, unnerving stare will end, but the mob will still be DOTd.</DIV> <DIV>Also, I have 53% avoidance, due to keeping my AGI above 100, and defense maxed. REALLY helps when the mobs start beating on you.</DIV>

Manusra
03-26-2005, 01:32 AM
I ditched agil a while back since I didnt see any noticible effect. I'll get some agil gera and try some. Thanks!

Lanz
03-26-2005, 02:56 AM
<div></div><span><blockquote><hr>ProteusTielaxi wrote:<div></div> <div>Open with mez</div> <div>Open HO</div> <div>Tyrenson's (root+stiffle)+DD</div> <div>Despotic mind</div> <div>remez</div> <div>rinse</div> <div>repeat</div> <div> </div> <div>Pretty simple really. If you want to speed things along a bit, you can use Unnerving stare, melancholy, gloom, and root. Then, if root breaks, remez and start again. Your timing has to be perfect though, otherwise, unnerving stare will end, but the mob will still be DOTd.</div> <div>Also, I have 53% avoidance, due to keeping my AGI above 100, and defense maxed. REALLY helps when the mobs start beating on you.</div><hr></blockquote>Common man, give me a break. I have used this tactic many times. 1 single resist and you dead. If your 2nd mez (one after HO) is resisted that bear will come up and smack you for 1/2 your health. Then if you get interuped or resisted after that, hes going to smack you for the rest of your health.... Not to mention 3 out of 4 times you will get that super weak RED STAR HO that will do very little damage if you use lighting and put a DOT on if your use the the other attack... Oh and if you put any knind of DOT on your target forget about mezzing after that...</span><div></div><p>Message Edited by Lanzar on <span class=date_text>03-25-2005</span> <span class=time_text>01:59 PM</span>

ProteusTielaxi
03-26-2005, 11:48 PM
<div></div>Hmm....lets see, you ARE fighting green DU mobs, right? Blues and whites will kill you fast... Yes, if I get a resist, the bear will smack me (or miss), for around 200 or so. More like 1/8th my health, rather than half. Enough time for me to get a root, or stupefy, or unnerving stare off. We can still tank a bit on greens. Of course, I assume you have agi over 100, right? All self buffs on? Your avoidance should be above 50%... All I can say is..works just fine for me. Practice on greys first, and work on your timing. Timing, and movement are critical, you should NEVER be standing still during the fight, except while casting. Learn your spells max effective range, and stay at it. Oh, and make sure you upgrade your spells. Everything should be at Adept I at minimum, damage spells and mez at adept3. App3 spells just won't cut it, due to resists and lower damage. <div></div><p>Message Edited by ProteusTielaxi on <span class=date_text>03-26-2005</span> <span class=time_text>10:49 AM</span>

Lanz
03-27-2005, 03:03 PM
<span><blockquote><hr>ProteusTielaxi wrote:<div></div>Hmm....lets see, you ARE fighting green DU mobs, right? Blues and whites will kill you fast... Yes, if I get a resist, the bear will smack me (or miss), for around 200 or so. More like 1/8th my health, rather than half. Enough time for me to get a root, or stupefy, or unnerving stare off. We can still tank a bit on greens. Of course, I assume you have agi over 100, right? All self buffs on? Your avoidance should be above 50%... All I can say is..works just fine for me. Practice on greys first, and work on your timing. Timing, and movement are critical, you should NEVER be standing still during the fight, except while casting. Learn your spells max effective range, and stay at it. Oh, and make sure you upgrade your spells. Everything should be at Adept I at minimum, damage spells and mez at adept3. App3 spells just won't cut it, due to resists and lower damage. <div></div><p>Message Edited by ProteusTielaxi on <span class="date_text">03-26-2005</span> <span class="time_text">10:49 AM</span></p><hr></blockquote></span>True, i was able to kill one of the ^^ green bears today. Your right its all in the timing! But, the others are right, its really not worth the hastle to solo. <div></div>

ProteusTielaxi
03-28-2005, 06:44 AM
True, soloing isn't that fast for xp, and getting a group is pretty easy. Still, if you want some great solo practice (and great loot), try the new Underrot Caverns zone in nek. There's a solo version of the dungeon with all solo encounters, including many with 2-3 mobs. Quite challenging, yet a lot of fun. Great loot too. Got over 10 chest drops in an hour, including 3 adept spells, and some nice armor. <div></div>

Lanz
03-28-2005, 03:45 PM
How do you get access to that zone? And where is it? <div></div>

ProteusTielaxi
03-29-2005, 02:43 AM
Once you purchase bloodline chronicles, go to timber lake in Nek. The Brethren (NPC's on the east side of lake) will give you access to Underrot. The entrance to underrot itself is south from timber falls, on the east bank of the river. <div></div>

Lanz
03-29-2005, 02:48 AM
Ahh cool thx <div></div>