View Full Version : No Coercer love in latest patch

03-21-2005, 08:56 PM
<DIV>AE Mez looks to be semi fixed in todays patch notes, and Enchanters should be happy, but I still do not see Coercer specific help.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>

03-21-2005, 09:24 PM
Wow I jumped for joy when I read the patch notes - AE mez fixed so its even more useful!  If you play a coercer and arent happy abou that I am not sure if you ever will be...I love playing my Coercer am finding it an extremely powerful class...and I just got more powerful with this patch...

03-21-2005, 09:33 PM
What level are ya?

03-21-2005, 09:35 PM
Az he just dinged lvl 20 ....

03-21-2005, 09:55 PM
<P>Lvl 27.  Been zooming through the late teens and 20s with either a Dirge or a Dirge and a Defiler as a companion (friends I play with).  Sometimes also a Monk.  We don't need a tank because of me.</P> <P> </P> <P>Didnt think AoE mezz was much use before the patch but it saved our butts several times with aggro add especially when I trained myself to immediately start individually mezzing once I threw it.  Turned what was going to be a total wipeout into a fun fight!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>I guess this is where you say "wait till I'm level x".  Shrug.  It's great so far when I get to that point I'll be able to comment on my experience I suppose.</P><p>Message Edited by jimmyh on <span class=date_text>03-21-2005</span> <span class=time_text>08:56 AM</span>

03-22-2005, 02:36 AM
<P>No Coercor love?  You are kidding right?  Who do you think they fixed the AE mezz for?</P> <P>Coercors are only rooted when they use their AE mezz, so you guys can keep casting.  Now that its fixed so that the entire AE mezz isnt broken when 1 mob gets hit, AE mezz is a real nice tool for CC.  Any Coercor with some skill can use AE mezz for affective CC, in addition to their regular mezzs.</P> <P>As for Illusionists, our AE mezz keeps us stunned for the entire duration.  So, this fix does not do us much good, if any.</P> <P>I keep hearing Tanatus cry about the imbalance in CC between Illusionists and Coercors.  So now Coercors have a charm, a working AE mezz, and a mezz, compared to Illusionists 1 regular mezz, ,1 short term mezz, and 1 broken AE mezz.  Imbalanced indeed.</P> <P>Tanatus is only upset about this fix because he has one less thing to complain about now.</P> <P>Cylanth, 50 Illusionist, Crushbone</P> <p>Message Edited by Cylanth on <span class=date_text>03-21-2005</span> <span class=time_text>01:37 PM</span>

03-22-2005, 02:56 AM
<DIV>what?</DIV> <DIV>Cytanth </DIV> <DIV>first of all charm have NOT been fixed and if you need mez something that not 2 arrow up at your lvl 50 I am sorry to say you have no clue how to play enchanter in EQ2</DIV> <DIV>AE mez - again you gota be kidding me 18 second duration 20 second recast - so consider it as AE stun. No [expletive ninja'd by Faarbot] it WILL have major use but not for crowed control. You cannt control any extra mob with AE mez like that coercer still limited by 2 mob maximum - but yes with AE mez and AE stun I will definitly get edge for several raids (eyeballs for example). We'll see how it work. But so to speak illusionist got same fix in AE mez and btw what stats again for Illusionist mez? For coercer as I said 18s duration 20s recast (timer start then spell stop)</DIV>

03-22-2005, 03:29 AM
And we are interested in hearing an overpowered, spoiled  Illusionists opinion in our class forum why??

03-22-2005, 03:39 AM
<P>Tanatus, this is why you have no credibility when you post.  You always contradict yourself. In a post in another thread on this forum, you state "Illusionists can mezz 4 mobs at the same time, coercors can mezz only 2".  I wont even mention at how inaccurate that comment is to begin with, but obviously, you are concerned about the percieved imbalance in CC between the two classes.  CC is important, otherwise, you wouldnt be crying about it.  Now that they have fixed your AE mezz (and leaving ours still worthless),  you come around and say CC isnt important. Thats hyprocrisy and changing your argument when your argument doesnt hold any water anymore.  The fact that you can now AE mezz an entire encounter, then follow it up with regular mezz without worrying about your ae mezz being all broken, is a huge ability, that Illusonists can't do.   But I dont need to cry about it.     </P> <P>"And we are interested in hearing an overpowered, spoiled  Illusionists opinion in our class forum why?? "</P> <P>Hah, now thats sad.  I wont even bother replying, except to say Try looking at our forums sometimes, look at all the threads started by Coercors, not to mention all the replies.  I am just here to point out how inaccurate your OP was.</P> <p>Message Edited by Cylanth on <span class=date_text>03-21-2005</span> <span class=time_text>02:41 PM</span>

03-22-2005, 03:47 AM
<P>1 I was the OP, and far from innaccurate. </P> <P>2 I dont even visit the Illusionist forums.. I have no need.  </P> <P>3 Its Coercer  not  Coercor</P> <P>4 Thanks for the 1 star... right back at ya.</P> <p>Message Edited by Azmodeus on <span class=date_text>03-21-2005</span> <span class=time_text>02:49 PM</span>

03-22-2005, 03:59 AM
<P>You dont think your original post was inaccurate?  Let me see.</P> <P>You stated that the patch didnt have any Coercer love.  </P> <P>This is straight from the patch notes "- Maintained hostile group spells (like the Coercer spell Dreadful Awe) should no longer drop from all target encounter members whenever one member of that encounter takes damage."</P> <P>Gee, that sounds pretty Coercor specific to me. He certainly didnt mention the illusionist AE mezz.  </P> <P>Look, your original post is wrong, just deal with it.  You guys got  a nice fix, it will help out your CC abilities.  Stop acting like its nothing, because AE mezz can have many possible uses - uses that illusionists wont benefit from.    </P> <p>Message Edited by Cylanth on <span class=date_text>03-21-2005</span> <span class=time_text>03:00 PM</span>

03-22-2005, 04:03 AM
<P>Cylanth Illusionst gain a lot from this patch, Coercer a may be a little we'll see. AE mez had ZERO use pre patch... Ae mez can not be used to control extra encounter due to recast timer 20 second no matter how you slice it or dice, AE mez cannt be cast under melee attack its interuptable. I "hope" then also fixed "resist" pathern aka then each mob resist mez individually cause before it was like that 1 mob from pack resist = whole pack resist</P> <DIV>We got nothing thanks but no thanks.... </DIV>

03-22-2005, 04:08 AM
With the short duration, one resist check, and long recast AE mez is basically used for one thing. ...AE Mez a bad pull/add than hope the wizard or scout can evac your rooted, nerfed rear end out of the dungeon.

03-22-2005, 04:09 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P></P> <P>Tanatus wrote:</P> <P>But so to speak illusionist got same fix in AE mez and btw what stats again for Illusionist mez? For coercer as I said 18s duration 20s recast (timer start then spell stop)<BR></P> <HR> <P></P></BLOCKQUOTE> <P> Same stats for Illusionist AE Mezz.....exact same timer problems.</P> <P> Only differences are:  Illusionist is mezzed (rooted and stifled) for duration, while Coercer's are only rooted, And Coercer's AE Mezz requires a thoughtstone.</P> <P> With the way i see it....this AE mezz line we share will have no real value until it's recast timer is fixed.  IMO the recast should function the same as a regular mezz.</P> <P> If the AE mezz we currently have actually mezzed outside of it's encounter (if it could mezz more than one encounter per cast) THAN i could see the reason for the recast time we have to deal w/.  Seeing as how it does not mezz multiple encounters....the recast timer is stupid.</P> <P> As it is now the Coercer AE mezz is more functional than the Illusionist AE mezz.....just because Illusionist's can not continue to cast supplementary Mezzes after our AE mezz....we have to wait like sitting ducks for it to break.</P> <P> As a side note....if illusionist's could continue to cast while using our AE mezz as coercer's do....i would count that as 3 mezzes on seperate timers for Illusionist's, because nothing would stop us from using it on single ^^ MoB's in a pinch if we chose to.<BR></P>

03-22-2005, 11:24 AM
<P>canceled!!!</P> <P>c ya all...</P> <P> </P> <DIV>/buy WoW</DIV><p>Message Edited by Eeowan on <span class=date_text>03-21-2005</span> <span class=time_text>10:25 PM</span>

03-22-2005, 06:35 PM
<DIV>I play a coercer(granted not lvl 50 so my opinion shouldn't count right?), and i am happy with the update.</DIV> <DIV> </DIV> <DIV>I NEVER used terrible awe before, but now it is totally usable and i will probably use it every fight.  Mez the encounter, let tank choose target, single mez other mobs while dd'ing.  It sounds pretty amazing to me.  </DIV> <DIV> </DIV> <DIV>Don't you think that spell though would be a little too powerful if you could keep casting it over and over with no timer? basically all you would have to do for every encounter is terrible awe, stun 1 mob and kill it, terrible awe, stun another and kill it, terrible awe, stun mob kill etc.  with the mobs never doing any damage ever.  </DIV> <DIV> </DIV> <DIV>You want it to be unresistable, uninteruptable, no timer, last 1 minute, and make coffee for you while massaging your feet.  The point here is BALANCE, you are [Removed for Content] because soe didn't make you a god, but they made your class a heck of a lot more powerful.</DIV> <DIV> </DIV> <DIV>As for you being lvl 50 and me only lvl 28 so my opinion doesn't count, well you are already 50, so that right there says the class is not 'broken.'  The game has only been out a few months, so if a class was completely unable to get to 50 because nobody wants to group with them then you could say that there is a huge balance issue.  I have never been kicked out of a group because an illusionist comes along, nor have i ever even seen anyone get kicked out of a group for any reason like that.  And if anyones opinion should count, it should be the person who has to actually use all the low level spells for the next 20 levels.</DIV> <DIV> </DIV> <DIV>Granted there are still a lot of bugs to be fixed with the class, but this patch did give coercers a boost.</DIV>

03-22-2005, 06:36 PM
Cylanth, before commenting about "<STRONG>In a post in another thread on this forum, you state "Illusionists can mezz 4 mobs at the same time, coercors can mezz only 2".  I wont even mention at how inaccurate that comment is to begin with"</STRONG>, you might want to check recast times. On mobs post 27, until 40, we have one useable mez thanks to the cap on Fascinate, who's recast time limits you to being able to hold 2 mobs. Dont count the AE mez as anything other than a initial overpull lock-down or  something to give the scouts time to evac, its recast time makes it pretty much a one shot wonder.

03-22-2005, 07:43 PM
<DIV>Tanatus,</DIV> <DIV> </DIV> <DIV>For the last time it is CROWD control, not Crowed.</DIV>