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Aman
03-12-2005, 04:17 PM
<DIV>I'm about to give up my game. I'm very disturbed that I cannot kill a level 31 mob at level 36.5 and it's really getting me down.</DIV> <DIV> </DIV> <DIV>My group game is fine, however in the wee hours before my gaming buddies get up I like to spend some time playing catch up on exp and end up with loads of debt from trying.</DIV> <DIV> </DIV> <DIV>Perhaps there is something I'm missing? I could really use some guidance here. EL and Zek are the places I generally try, so if that helps there it is.</DIV> <DIV> </DIV> <DIV>Please don't rant at me about how much you hate the class and the nerfs, I roll with the punches and just need some real advice.</DIV>

pinnisoleb
03-12-2005, 05:12 PM
You know your supposed to take solo mobs right? Not arrowed ones.The arrows are doable but it gets messy. Anyway the tactic i use to solo is mez and nuke...since our root seems to be broken, a proper upgrade to BL is required.So, mez and nuke, its just that. You nuke the mob (with despotic mind at 39) at a distance, then mez before it gets close enough to hit you.Then run to a distance and repaeat. I usually finish the mob at ~25% HP with a stun and dot/debuff and nukes. The problem is it takes a while, but is safe and capable of taking down arrowed mobs (if your lucky with mez resists).my 2cp

Vlaven
03-12-2005, 09:05 PM
<DIV>To solo I use this :</DIV> <DIV> </DIV> <DIV>1) Mez*</DIV> <DIV>2) Start HO </DIV> <DIV>3) move as far back you can</DIV> <DIV>4) Cast EGO xxx (according to lvl) (If resisted, back to step 1) </DIV> <DIV>   5a) if you get DD HO cast you biggest nuke</DIV> <DIV>   5b) If you get AE HO cast you pathetic AE</DIV> <DIV>Back to 1)</DIV> <DIV> </DIV> <DIV>* IF resisted cast you long stun, then back out, put cursor over STUN timer and cast MEZ when stun timer is at 3.0</DIV> <DIV> </DIV> <DIV>Root/dot doesnt work</DIV> <DIV> </DIV> <DIV>Vlav Tox server</DIV>

Valdaya
03-13-2005, 02:22 AM
<BR> <BLOCKQUOTE> <HR> Amanar wrote:<BR> <DIV>I'm about to give up my game. I'm very disturbed that I cannot kill a level 31 mob at level 36.5 and it's really getting me down.</DIV> <DIV> </DIV> <DIV>My group game is fine, however in the wee hours before my gaming buddies get up I like to spend some time playing catch up on exp and end up with loads of debt from trying.</DIV> <DIV> </DIV> <DIV>Perhaps there is something I'm missing? I could really use some guidance here. EL and Zek are the places I generally try, so if that helps there it is.</DIV><BR> <HR> </BLOCKQUOTE> <DIV>First, as mentioned before, fight solo monsters.  Stay away from group/heroic encounters if you're alone.  If you're using the new con system, go back to the old one so you can tell these things apart more easily.</DIV> <DIV> </DIV> <DIV>Second, be aware of the 'advanced solo' creatures that are stronger than normal ones.  You might still be able to beat them, but you can certainly only beat weaker ones (green or blue, instead of white or yellow).</DIV> <DIV> </DIV> <DIV>Third, try to at least have an Adept 1 of your combat related spells (DoTs/DDs).  Have some good equipment as well, no green/grey junk please. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Find the solo creature you want to fight.  Pull it from a distance using Anguish (it's out longest range spell, by far).  As it runs towards you, cast Withering Silence on it.  Now it's stifled.  From there, cast Melancholy and Gloom on it while tanking, do the HO starter, and land Despotic Mind.  Muddled Thinking to trigger (hopefully Arcane Fury), then recast Withering Silence.  One more Muddled Thinking, another HO starter, another Despotic Mind.  Complete that HO, and the creature should be close to dead.  Repeat as necessary.  Don't recast Anguish during the combat, due to the slow casting time, but you might want to recast Melancholy/Gloom if they run out.  If at some point you get annoying resists, or just need to buy time, use Unnerving Stare to stun the enemy.  That'll buy you 4 whole casts to turn the tide.  Just make sure the creature is still stifled when the stun wears off.</DIV> <DIV> </DIV> <DIV>Withering Silence is the key.  Coercers can't tank through Barrages or Crushing Blows, but the normal melee of a solo creature is between 100-120 damage at your level.  We can handle that.  Keep the enemy stifled, and you can outlast them.</DIV>