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View Full Version : Soloing at 23.. and a few gripes about grouping


TheLostPo
03-12-2005, 02:11 AM
<DIV>Maybe I suck, but... The damage we deal out, i can barely solo a grey double up...</DIV> <DIV>any suggestions on order of spells i should use? or something, cause this is annoying</DIV> <DIV>also in groups.. I as a coercer seem to be worthless for a group except for mezzing, which people just always break.. im sick of ONLY mezzing, ill cast all my DOT's but it doesnt help much at all.. if at all. All my spells are App IV , except for Gloom and Breeze which are both Adept 1</DIV> <DIV>if someone could give me some Soloing and Grouping advice id appreciate it..</DIV> <DIV>Talk to me like a noob</DIV>

Scally W
03-12-2005, 02:21 AM
<BR> <BLOCKQUOTE> <HR> TheLostPoet wrote:<BR> <DIV>Maybe I suck, but... The damage we deal out, i can barely solo a grey double up...</DIV> <DIV>any suggestions on order of spells i should use? or something, cause this is annoying</DIV> <DIV>also in groups.. I as a coercer seem to be worthless for a group except for mezzing, which people just always break.. im sick of ONLY mezzing, ill cast all my DOT's but it doesnt help much at all.. if at all. All my spells are App IV , except for Gloom and Breeze which are both Adept 1</DIV> <DIV>if someone could give me some Soloing and Grouping advice id appreciate it..</DIV> <DIV>Talk to me like a noob</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>1.  You're not meant to do double up mobs - they are for groups.  Even greys can be a pain solo.</P> <P>2.  Mezzing is tough.  There are not alot of enchanters in the game and many players don't understand how to work with them.  Us mez mostly for adds not in the original group that is pulled.  aka different encounter</P> <P>3. Soloing in the 20's is actually pretty easy as a coercer.  I would start with a rood and lay my dots on the mob then HO and repeat.  Use stun every chance you get.  There are different soloing strategies and I'm sure someone else will post a different tactic here.  The tactics also change with level, so it is a process of discovery.  </P> <P>4.  The biggest thing at your level you bring to a group is the haste and breeze buffs.  It makes for faster killing and less downtime.  Mez can be a real group saver but is situational.</P> <P>5. When in a group you probably won't have time to realize your dot damage on anything less than a double-up so use nukes.  On double ups you will see the full potential of your dots.</P><p>Message Edited by Scally Wag on <span class=date_text>03-11-2005</span> <span class=time_text>04:21 PM</span>

Tanatus
03-13-2005, 09:54 PM
<DIV>First of all find right prey </DIV> <DIV>a) best choice would be warrior type mob, preferebly animal (all resistances low) - snake in Nek good choice and so is spiders or TS animals</DIV> <DIV>b) learn how Mez-HO kite - its by far margine safest method, your nukes thou still weak (untill lvl 28 then you will have for a breef moment good offense), your root still fast thou. </DIV> <DIV>So if you want to solo "safe" use Mez-HO tactic, if you have good enouth gear and fight warrior type mob (thier special least harmfull) or priest type mob - you can use root-dot-HO tactic</DIV> <DIV>Overall its hardest time for coercer lvl 20-28. I highely recomend stick with grouping. At your lvl best choice would gaints in TS or easy parts of ROV</DIV>

Rakn
03-14-2005, 09:44 AM
coercers definetly need to be able to solo better even against solo mobs, my 48sk can solo experience far faster than my 26 coercer even though my sk only gets 0.1% a kill from blue mobs and my coercer gets 0.3-0.4% from blue solo mobs.there is no way a 48 should be able to solo faster than a 26 no matter what class they are.

Chath
03-15-2005, 09:29 AM
<DIV>My coercer is level 23, and I can easily solo the 16^^ and 17^^ greys in Fallen Gate.  In fact, they almost never hit me, so I'd be interested in seeing what you're doing.</DIV>

Shagittari
03-17-2005, 09:19 PM
<DIV>At level 50 if I dont treat mobs seriously, ^^ Named level 33 mobs will own me.</DIV>

Tanatus
03-17-2005, 10:14 PM
<DIV>Thats actually not true <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV>At lvl 50 I can and do solo high grey cons be it named or not - its other question how long it take. With a lot luck I can solo group of green 1 arrow up mobs (thanks to beguile) is charm will not brake encounter (and you need a lot luck for that).</DIV> <DIV>Generally speaking - soloing double up always goes in same pathern (well actually you can use 2 method but...)</DIV> <DIV>First its simple and mindneembling Mez-HO kiting. You pull with Ravage Psyche - Mez - HO - Mez - HO untill mob dead. Our Ego blast been stealth fixed - now instead of "chance" to root mob it "root mob" ... garanty ... if its not resisted and if it is... You simple remez and wait 12 second for Ego Blast refresh timer. Within 1 round of HO you'll do around 1K damage total so go figue how long it take to kill ANY double up</DIV> <DIV>Alternatively if you feel particulary brave or in rush... You can pull high grey (I highely not recomend do this even with lowest greens) con with Agonizing Silence, dot it, nuke it, tank it but refresh Agonizing Silence all the time (16s duration 8s recast). If you get resist on Agonizing, stun, resist debuff and agonize again. If you miss just for a second Silence .... you toast. Is it work? ya. Is it faster then Mez-HO kite ... somethat yes. But do it on your own risk - as I said 1 missing Silence on mob can kill you within 1 round of attack</DIV>

Auntee
03-17-2005, 10:50 PM
<BR> <BLOCKQUOTE> <DIV> </DIV> <DIV>Talk to me like a noob</DIV><BR> <HR> </BLOCKQUOTE> <P>Alright, you've got it, buddy. Soloing at Level 23, just for you.</P> <OL> <LI>Go to North Freeport and visit the Temple of War.  Talk to Occultist Levonicus and get the city writ "The Unseen Master."  Do NOT accept any other writs--just that one.</LI> <LI>Go to Nektulos Forest.</LI> <LI>As you zone in, take an immediate left (before the bridge) and note all of the Cackling Cadavers.  These mobs will not aggro you and are ALL solo.  </LI> <LI>Find a particularly skelton-y cadaver and target it.</LI> <LI>Cast Daunting Gaze</LI> <LI>Cast Gloom</LI> <LI>Cast Cerebral Spasm</LI> <LI>Cast Static Pulse</LI> <LI>Start a Heroic Opportunity</LI> <LI>Cast your best Nuke (Ego Strike? You want the one with the short duration root)</LI> <LI>Cast Skeleton Master's Smite (you do have it don't you?) if you get the lightning icon on the HO wheel, or Stupefy if you have the star-crystal icon.</LI> <LI>Cast Binding Light.</LI> <LI>Wait patiently for 5-10 seconds.</LI> <LI>When the Cadaver falls over, look at the pile of bones and say, "Not very funny now, eh, Mr. Skeleton!?!"</LI> <LI>Wait one minute (for Daunting Gaze to refresh) and repeat.</LI> <LI>After 20 minutes and 13 Cadavers, collect your 2000 status points and admire your 8% experience.</LI></OL> <UL> <LI>You may need to throw an extra nuke or two during step 13, depending on the Cadaver's level.  </LI> <LI>If you don't have Skeleton Master's Smite, you'll need to substitute another nuke.  Perhaps Mind Jolt.</LI> <LI>If you're feeling particularly adventurous you can also complete the "Ravenous Grizzlies" writ from the Freeport Militia, as the bears hang out right next to the skeles and are also all soloable.  If you want to make it REALLY worthwhile, get the two writs mentioned, plus "Slash and Burn" from the Arcane Scientists (13 Rumbleroot Saplings, all soloable), and Chitinous Invaders (or something like that--it's the Nerius Crabs) from the Seafury Buccaneers.  After an 60-90 minutes, you'll acquire about 8000 status points and 30%'ish exp.  Piece of cake.  You can repeat the writs, fyi.</LI> <LI>You should not get hit (at all) following this strategy, assuming everything works.  You may use 2 bubbles of power per kill, depending on your spell arsenal.<BR></LI></UL> <DIV>Did I forget anything?</DIV>

Tanatus
03-18-2005, 01:04 AM
<DIV>Cytomel yes you fogot 1 thing ...</DIV> <DIV>as soon as you land root on mob that stun effect on - you will get teleporting mob</DIV>

Auntee
03-18-2005, 01:35 AM
<DIV>Sorry, Tanatus.  I'm still a little woozy from the mez/no-mez discussions.</DIV> <DIV> </DIV> <DIV>That said, though--I've not had that problem when performing the steps outlined above.  NOT EVEN ONCE!  Yes, I know--my account <EM>is</EM> magical.  Maybe it's because the stun's worn off before I apply the root?  Usually the mob will be just breaking the secondary root from my nuke when Binding Light lands.  Of course, since the root breaks 14 milliseconds after I apply it, anyway, it doesn't serve much purpose outside of allowing me to laugh back at the Skelly.</DIV> <DIV> </DIV> <DIV>Thanks for bringing it up.  That attention to detail is reason #62 in my "Why Tanatus is my Hero" manifest.  </DIV>

Tanatus
03-18-2005, 02:12 AM
<DIV>Yes <EM>excatly</EM> for that reason <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV>In order to get teleporting mob you need have 2 spells simutaniously on mob - stun and root (order irrelavant). If you let stun fully decay then you can root till your heart content</DIV> <DIV>There is 2 more semireproducable bugs...</DIV> <DIV>If you mez mob and someone else stun it (w/o damaging component) mob still can teleport on top of coercer (yestoday in Solusek eye this was driving me nuts)</DIV> <DIV>If you do combination mez and root - if root ware off before mez ware off sometime mob can start teleporting circle too</DIV>

Auntee
03-18-2005, 02:47 AM
<P>I understand completely, now.  Thanks.</P> <P>This just goes to point out how <STRONG><EM>brilliant</EM></STRONG> the strategy above actually is--effectively avoiding that bug.  </P> <P>Okay.  Making myself vomit now.  Talk amongst yourselves.</P>

Dystr
03-19-2005, 01:05 AM
<P>i hardly ever root when i solo. i have noticed that our roots are inferior to wizzy roots, becuase our roots break pretty much whenever a DOT ticks.  The ONLY time i ever rooted at lvl 25 was when i was being interupted when i was trying to stun, because binding light has a VERY fast cast time.  I would root, back up as fast as possible and go back to the strategy below.  at lvl 25 i could kill skeletal troopers and lieutenants that were up to lvl 27 outside RoV iwthout EVER seeing my HP get to orange. </P> <P> </P> <P>similar in many ways to the 16 (or so) step strategy above, with a few exceptions. </P> <P>Once you have ego strike (ego strike upgrade i think at lvl 23), always lead off with it.  WHen the root on ego strike works, you can get through an entire HO and usually at least one dot.</P> <P>SO: </P> <P>1. Ego strike from the maximum casting range. if ego Strike sticks, the mob will be rooted for a while. </P> <P>2. if ego strike sticks: </P> <P>a. Start HO, cast ego shock. This roots the mob as well - extra protection. </P> <P>b. finish HO: if its a lighting bolt finisher, use mind Jolt. If its a star finisher, use gloom. </P> <P>c. at this point, you are gonna get hit most likely, get ready for it.</P> <P>d. move on to 3 a.</P> <P>3. if ego strike doesnt stick (or moving on from 2):</P> <P>a. start HO, cast Daunting gaze.</P> <P>b. cast gloom and cerebral spasm.  </P> <P>c. should be able to cast ([expletive ninja'd by Faarbot], cant remember the name) the Yellowish icon stifle/power drain over time before Daunting gaze is up.  If you can, the mob will hit you but it will be stifled so it will be a melee hit for like 45 HP, as opposed to 200, heh.</P> <P>d. finish HO: if its lightning, use mind jolt (or master stirke), if its star, use stupefy. </P> <P>e. (if you are breaking the HO, finish the HO with Ego strike/shock to root the mob, THEN cast the stifle spell)</P> <P>f. move on to 4.</P> <P>4. here you can do what you think you need to do.  the mob should be below 50% health (and with any luck hasnt even moved yet - or if it has hit you once for like 50 HP).  HO as much as possible, use ego strike/shock for your roots (they are more dependable than binding light, but take a long time to cast), but priority should be on keeping Gloom and Cerebral spasm up.  with these on, you can kite the mob til its dead if you really wanted to.  if you NEED to, use binding light to buy some time.  if you REALLY REALLY need to (i.e. if oyu get an add), cancel all DOTs and mez the mob.  I have only ever done this one time, and it was just to figure out how i was gonna kill the mob i was on and the 2 adds i got.  i am stubborn, so i just kept mezzing and combat medding, killed all 3 in like 10 minutes....made a sandwich in between mezzes lol.</P> <P>unless you are interrupted a lot, or get adds, you should be able to almost chain pull if you have breeze up and use consume ego. </P> <P>good luck. </P> <P> </P> <P> </P>