View Full Version : Class defining?

02-09-2005, 09:58 PM
<DIV>Just curious,</DIV> <DIV> </DIV> <DIV>Illusionists spells are based on the premise that they are 'dazzling, illusory, tricks of the mind'</DIV> <DIV>     - and so get a couple spells that are somewhat class defining. They receive 'pet' spells that are more like a visual representation of a DoT. An illusion that is doing psychosomatic damage to the opponent.</DIV> <DIV> </DIV> <DIV>Coercers spells are based on the premise that they are 'subjugatory, coercing, dominating of will'</DIV> <DIV>     - and so get a spell that is somewhat class defining. They receive a 'charm' spell that, does nothing. Supposedly a spell that coercers a lesser mob into doing physical damage to the opponent. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Have they fixed us yet? </DIV> <DIV> </DIV> <DIV>Is Charm still broken?</DIV>

02-10-2005, 06:00 AM
Last time when I camped some greys and played with the spell it at least didnt broke the encounter anymore. Not sure if this was coincidence or if it was fixed.Of course this doesn't makes the spell much more usefull, as in groups you rarely fight blues and a time of 1-30 sec + instant break when moving makes it impossible to get the pet from somewhere else. (and no sane person will try to solo with it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )

02-10-2005, 06:46 AM
<DIV>I'm honestly very confused, and not sure if there is any attention being thrown towards this issue. Has anyone heard or gotten any type of feedback / response from the developers as of yet?</DIV>

02-15-2005, 12:19 AM
<DIV>The developers have been silent on our class, they did mention that they will take a look at the enchanter/summoner classes.</DIV> <DIV> </DIV> <DIV>Here is to hoping!</DIV> <DIV> </DIV>