View Full Version : broken classes?

01-07-2005, 02:42 PM
<DIV>It seems this latest patch has damaged many of the classes abilities with setting of spells on the same timers.</DIV> <DIV> </DIV> <DIV>On encounters we use to be able to toggle between AE's , dots, nukes or mezz's and now many are set to the same timer so a wait insues ....  making us less help in a group.</DIV> <DIV> </DIV> <DIV>I have heard the same has happened to the cleric classes so assume it has happened to ALL casters.</DIV> <DIV> </DIV> <DIV>I hope this is a mistake that is going to be fixed  ... if not, it's going to be interesting to see how some things pain out.</DIV> <DIV> </DIV> <DIV>I use to be able to solo a FEW things,  I don't see that happening as things stand now.</DIV> <DIV> </DIV> <DIV>This affecting any one elses hunting poorly?</DIV>

01-07-2005, 10:29 PM
<DIV>Level 36 , Im still able to solo any oranges I want to even with the timer issue.</DIV> <DIV> </DIV> <DIV>They already stated however that the timer issue is a bug and they are going to remove it.</DIV>