View Full Version : Wisdom or intelligence?

Caife Woo
12-26-2004, 05:09 PM
<DIV>From the official guide:</DIV> <DIV> </DIV> <DIV> <P><EM>Intelligence –</EM> Intelligence modifies how much damage your character inflicts with magic-based attacks.</P> <P><EM>Wisdom –</EM> The higher your character's wisdom, the more successful they will be at both landing and avoiding magic-based attacks.</P> <P> </P> <P>1) Do you put everything into Intelligence, or is Wisdom just as important? I for one sure am starting to hate those bounces...<BR>2) Does intelligence affect duration of CC spells etc, or is it only a multiplier for inflicted damage?</P> <P> </P> <P>Regards,<BR>Caife</P></DIV><p>Message Edited by Caife Woore on <span class=date_text>12-26-2004</span> <span class=time_text>04:10 AM</span>

12-27-2004, 01:37 AM
<DIV>As a mage, intelligence is your primary stat as it directly translates into power pool.</DIV>

01-05-2005, 11:38 AM
<DIV>I think as a coercer wis is almost more important than int.  Wisdom allows your spells not to get resisted, and if an add resists a mez it can result in debt.</DIV>

01-05-2005, 08:04 PM
<DIV>In EQlive, chanters hv to balance a high Charisma and Int, as low Cha=more resist by mobs against mes/charm spells.</DIV> <DIV>Not sure if Wis in EQ2 is similar to what Charisma is in EQlive though. My char has fairly low wis but I hv not notice too much resists.</DIV> <DIV> </DIV> <DIV>Int does not increase duration. It directly affect mage's mana pool, and according to the FAQs, affect damage of magical attacks.</DIV>

01-07-2005, 04:57 PM
I am a level 29 coercer. So far I have been focusing on improving both my wisdom and my intelligence. I have decided to totally give up on the abilities that will help my mana regeneration as it is useless with our hp/mana conversion and breeze spell line - that's my opinion at least.

01-07-2005, 07:13 PM
I myself have not been focusing on Wisdom. I do find that there are FAR more wisdom items and items that have int on them usually have the same amount and usually MORE sidom on them.

01-08-2005, 01:15 AM
<DIV>I find that gear is somewhat limited.  Like I can't really go out at level 31 and say, I'm going to find a robe with some int on it.  An appropriot robe with int on it does not exist to my knowlege.  I find that for a specific slot, all gear tends to have the same stats (or very close to), with varying degrees.</DIV> <DIV> </DIV> <DIV>IE I may have gotten a quest robe with  STR<SPAN class=list-statplus>+3</SPAN>  AGI<SPAN class=list-statplus>+6</SPAN>  Health<SPAN class=list-statplus>+20</SPAN>  Power<SPAN class=list-statplus>+12</SPAN>  SvDisease<SPAN class=list-statplus>+80</SPAN>  svmagic<SPAN class=list-statplus>+120, alot of robes will have a str stats, agi stat, health, power disease and magic....  IE another quest robe...  STR<SPAN class=list-statplus>+4</SPAN>  AGI<SPAN class=list-statplus>+8</SPAN>  Health<SPAN class=list-statplus>+21</SPAN>  Power<SPAN class=list-statplus>+24</SPAN>  SvDisease<SPAN class=list-statplus>+192</SPAN>  SvMagic<SPAN class=list-statplus>+192.  I find this happening with a lot of slots, which doesn't really allow us to customize our stats too much.</SPAN></SPAN><SPAN class=list-statplus>  </SPAN></DIV>