View Full Version : Solo spots 20+

12-10-2004, 08:00 PM
<DIV>Hey all, just relaying some information I'm running across. Once you ding 21, 99% of the Commonlands is grey. If FG groups aren't around and you need a quick couple of bubbs, zone over to Nek Forest. As soon as you zone in you'll see a Stalker guy. If you hang around this area, you should see some cackling cadavers. Most of them are yellow to me at 21 with the occassional even con.</DIV> <DIV> </DIV> <DIV>My method for hosing these guys is as follows:</DIV> <DIV>Pull with Static Pulse</DIV> <DIV>Root with Binding Light</DIV> <DIV>DOT with Gloom/Cerebral</DIV> <DIV>DD with Ego Shock</DIV> <DIV>Root with binding Light</DIV> <DIV>HO (Mindjolt/Mindjolt)</DIV> <DIV>Reapply DOTs</DIV> <DIV>Wait until dead.</DIV> <DIV> </DIV> <DIV>(all spells Adept 1)</DIV> <DIV> </DIV> <DIV>If I pull even cons, I can pull this off without losing health. Usually anyway. The yellow cons tend to break root more often, but as long as the DOTs are on I don't mind getting whacked. Zoneline is close enough for a Root-n-Run. </DIV> <DIV> </DIV> <DIV>I haven't ventured farther in yet, but I imagine there are some sweeter spots farther into Nek. Anyone have any spots? </DIV>

12-10-2004, 08:42 PM
<DIV>Best solo area for 20+ coercers is TS plenty single (solo) mobs</DIV> <DIV>For lvl 28+ (melancholy debuff help immersively - more then slow or even actual damage) - I'd say Zek, orcish wastes</DIV> <DIV>Here is my pick on solo past lvl 28 .... Well here we no more dot class (for good or bad you pick) we are second-third best nuking class in game falling behind only wizards and may be warlocks. </DIV> <DIV>Here is my set up and tips</DIV> <DIV>First and foremost - <STRONG><EM><U>never</U></EM></STRONG> initiate combat from root - first tic of dots will brake it no matter what (its may be bug thou). I have Master 1 Binging light  and still first tic of dot will do brake root even on grey conned mob even if dot was melancholy (-arcane mitingation). Second observation that related to first - casting range of offensive spell if much longer then for roots or mezes so use it. Pull target with Melancholy (slow, archane debuff) then root then do gloom (yes debuffing component actuall stack and I explain later why and how). Once you have your target parked and fully debuffed vs. arcane Initiate HO you have 2 choice here imo best starter is daunting gaze which garanty give you clear shot on target w/o interepution plus give you enouth time to reroot mob if needed but at lvl 28 daunting gaze already green and unnerving stare not work as a chain starter so you will have to stick with Ego Strike (lol this is the only case then this spell somethat usefull aka solo). In orcish wastes its no brain once you triggered arcane furry procced with orc mastery nuke after gloom and melancholy it hit in ~256 per pop with just gloom in low 200s with just melancholy in 220-230 range (remember always debuff and foget that stupid spasm dot). In a second HO round I suggest do hit target with Despotic mind (at lvl 28 with target fully debuffed with melancholy and gloom at slvl Adept 1 I hit maximum for 356 damage ... rare more common is range 313-327) and finish HO with Muddled thinking because of built-in short zero second stun of this spell which buy you time for execution next spell ... usually root. After 2 round of HO you and fully worked out melancholy and gloom you should have target down to ~5% which you can finish with depotic mind</DIV> <DIV>Between EL and Zek I highly recomend for coercers stick with Zek because of Orc Mastery Nuke (that most of freeport ppl got as a enemy trait). With merchant bought food better quality and breeze at adp 1 (Depsotic mind, melancholy, gloom - adept 1, orc nuke, binding light - master 1, muddled thinking apprentice 2) I can take talon grunt in less then 30 second with losing about 30-35% power - have downtime only waiting for respawn</DIV><p>Message Edited by Tanatus on <span class=date_text>12-10-2004</span> <span class=time_text>10:43 AM</span>

12-11-2004, 10:42 PM
<DIV>Thanks for the post. Killing giant vulrich's in commonlands was starting to get on my nerves, anyway.</DIV>

12-13-2004, 07:14 AM
<DIV>hi, i have been soloing skels a lot too (but who dont lol) and i use this sequence:</DIV> <DIV> </DIV> <DIV>Ego choc first, it s a good spell for pulling as you can land 2 or 3 dots after without beeing hit</DIV> <DIV>Dots (gloom,cerebral safe + pulse if you dont mind getting hit once)</DIV> <DIV>binding light</DIV> <DIV>wait</DIV> <DIV>HO ego, daunting > Ho dmg + mobs stun for a while, plenty of time for dots</DIV> <DIV>Dots (all 3)</DIV> <DIV>Binding light</DIV> <DIV>dead. (finish with a last DD or Ego shock to hurry process if wanted).</DIV> <DIV> </DIV> <DIV>very safe, the mob should never move. Doting before rooting is far more effective as the roots almost never break.</DIV>

12-13-2004, 08:54 PM
<DIV>Interesting enouth but at about 28-30 coercers expiriencing sort of "peak" of power that allow you solo red cons that marked solo w/o much hassle. I been soloed in spare time at Enchanted Lands and can firmly confirm that killing red conned solo marked mobs not any different from yellow cons. Pretty much pull with melancholy - binding light - gloom - spasm - HO initiate with Ego Strike finish with either Despotic Mind or Melancholy or Spasm - reroot.. Second execution of HO cause death of target. Exp apprently somethat capped - I am apperently not able brake 0.5% per kill cap - no matter what I am killing</DIV>