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View Full Version : Some good news about mezz and the CC changes


Sector11
05-17-2006, 01:25 AM
<div></div><div></div><font size="2">Looks like one of the big fears about mezz breaking on hostile action won't hold true - Moorgard's got a response on the In Testing Feedback boards about it:</font><blockquote><hr size="2" width="100%"><font color="#ffffff" size="2">Moorgard wrote:</font><font color="#ffffff"></font><font color="#ffffff" size="2">This is an issue we already caught. The next Test update should include a fix so that hostile spells don't break mez anymore unless they inflict damage. </font><p><font size="2"><font color="#ffffff">===========================</font><font color="#ffffff"></font><font color="#ffffff">Steve Danuser, a.k.a. Moorgard</font><font color="#ffffff"></font><font color="#ffffff">Game Designer, EverQuest II</font></font></p><hr size="2" width="100%"></blockquote><font size="2">I don't know how to post a link directly to a message, otherwise I would so you could see for yourselves - but you can look it up on the Dev Tracker =) The thread is called "This Situation is Over".Now just to make sure that it completely keeps the current behavior and that procs off of mezz (e.g. Synergism) don't break it as well.Zobek70 IllusionistGuk</font><font size="2"></font><div></div><p>Message Edited by Sector11 on <span class=date_text>05-16-2006</span> <span class=time_text>02:26 PM</span>

Pins
05-17-2006, 02:02 AM
<BR> <BLOCKQUOTE> <HR> Sector11 wrote:<BR> <FONT size=2>Looks like one of the big fears about mezz breaking on hostile action won't hold true - Moorgard's got a response on the In Testing Feedback boards about it:<BR><BR></FONT> <BLOCKQUOTE> <HR width="100%" SIZE=2> <FONT color=#ffffff size=2>Moorgard wrote:<BR><BR></FONT><FONT color=#ffffff><BR></FONT><FONT color=#ffffff size=2>This is an issue we already caught. The next Test update should include a fix so that hostile spells don't break mez anymore unless they inflict damage. </FONT> <P><FONT size=2><FONT color=#ffffff>===========================</FONT><FONT color=#ffffff><BR></FONT><FONT color=#ffffff>Steve Danuser, a.k.a. Moorgard</FONT><FONT color=#ffffff><BR></FONT><FONT color=#ffffff>Game Designer, EverQuest II</FONT><BR></FONT></P> <HR width="100%" SIZE=2> </BLOCKQUOTE><BR><FONT size=2>I don't know how to post a link directly to a message, otherwise I would so you could see for yourselves - but you can look it up on the Dev Tracker =) The thread is called "This Situation is Over".<BR><BR>Now just to make sure that it completely keeps the current behavior and that procs off of mezz (e.g. Synergism) don't break it as well.<BR><BR>Zobek<BR>70 Illusionist<BR>Guk<BR></FONT><FONT size=2></FONT> <P>Message Edited by Sector11 on <SPAN class=date_text>05-16-2006</SPAN> <SPAN class=time_text>02:26 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Unless spell procs are changed, there is really no way for them to break mez while casting a mez.  The reason being is it applies the damage before the hostile spell.

Belizarius
05-17-2006, 06:50 AM
<P>Not quite true!</P> <P>Proc coupled with mez resist = mez break.</P>

Pins
05-17-2006, 07:28 AM
<BR> <BLOCKQUOTE> <HR> Belizarius wrote:<BR> <P>Not quite true!</P> <P>Proc coupled with mez resist = mez break.</P><BR> <HR> </BLOCKQUOTE><BR>Procs go off successfull hostile spells.  A resisted mez, is not a successfull spell <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Bawang
05-17-2006, 09:41 AM
That takes one off the list of 17 nerfs I counted in the before and after spell screen-shots.  That still leaves 16 nerfs though, and the others are by and large more serious than this one.

Tamon
05-17-2006, 06:18 PM
Is damage only health damage? What if I drain or reduce a target's power, will that break mez? I assume not...but you never know with SOE.<div></div>

Pins
05-17-2006, 06:38 PM
<blockquote><hr>Tamon wrote:Is damage only health damage? What if I drain or reduce a target's power, will that break mez? I assume not...but you never know with SOE.<div></div><hr></blockquote>Damage means anything that will drain a mob's "pools." Be it health or power, either way it is considered damage.

Barobra
05-17-2006, 07:00 PM
Power drain definatley breaks mez.

KniteShayd
05-18-2006, 08:38 PM
Haven't played my Illus in awhile.  Used to be that some taunts and debuffs used to break mezz.  some roots and snares would too.

Jvaloth
05-18-2006, 11:31 PM
<DIV>Thats what root is for after mez! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> then you can devitalizing gaze em' and power drain em while keeping them in one spot. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>

KniteShayd
05-19-2006, 12:17 AM
<BR> <BLOCKQUOTE> <HR> Jvaloth wrote:<BR> <DIV>Thats what root is for after mez! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> then you can devitalizing gaze em' and power drain em while keeping them in one spot. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>LoL, i know how to play im, just saying at the begining we didn't have that stuff.  soloing was nearly impossible, even more so, when the game first came out.

Impetus
05-19-2006, 12:27 AM
True story. I think most people did the "Speechless drain and tank" maneuver (at least up until the point speechless couldn't be used). Plus put Nightmare on, and try to stack as many other things as possible to get a lot of nightmare procs. Good times. <span>:smileyindifferent:</span> <div></div>

Pins
05-19-2006, 02:22 AM
<BR> <BLOCKQUOTE> <HR> Impetus wrote:<BR>True story. I think most people did the "Speechless drain and tank" maneuver (at least up until the point speechless couldn't be used). Plus put Nightmare on, and try to stack as many other things as possible to get a lot of nightmare procs.<BR><BR>Good times. <SPAN>:smileyindifferent:</SPAN><BR> <BR> <HR> </BLOCKQUOTE><BR>Those were the days.  Max range, pull with Speechless, Wither Hope(Those nightmare procs were just great), Lobotomize(DPS reducer, plus more chances to proc nightmare!), Static Pulse, Gloom, Speechless, Another DoT(the 10-19 version of lobotomize, forgot the name), Drain Will, Scorching Beam(that DoT it had is something I miss), Prismatic Discord(ahh, that great AoE), by that time hopefully you got like 10-20 procs of nightmare.  Too bad nightmare's proc chance was broken, 15%? hah! more like 2%.  And Lobotomize's DPS reducation affect resisted a lot, but we were unable to tell when it actually went off.

Impetus
05-19-2006, 02:35 AM
Haha, that's right, stacking the lower-level dots, I knew there was something I was forgetting.And who knows if that dps reducer from lobotomize was even working...<div></div>

Manyak
05-19-2006, 11:49 AM
<DIV>dont forget cerebral spasm <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

Pins
05-19-2006, 09:38 PM
<BR> <BLOCKQUOTE> <HR> DaMutation wrote:<BR> <DIV>dont forget cerebral spasm <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>That's the spell I was talking about!  The static pulse upgrade in the 10-19 range.  Knew I forgot something.  Ahh, the spamming of Dismay, and seeing yourself end up with aggro on raid mobs, of course it could have been dismay+the dps debuff proccing a lot, since that's what some people thought it was.