View Full Version : With the introduction of AA's...what do you want to see?
Saihung23
01-04-2006, 11:48 PM
I think the title pretty much says it all. What AA's do you think <i>should and will be included </i>in the KoS expansion? Do you think that the AA's will help sorceror dps? I am curious what you folk may think about this...I play a wizard as an alt so havent really had any great ideas, but hought I would get the ideas going if I can <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I would personally like to see the sorcerors be able to focus on an element and increase the damages from that element. Or another idea I was thinking was maybe some type of aa allowing sorcerors to go above the int. cap to get extra damage. Also, some type of aa increasing the success of roots. just some to get you going. I look forward to your brainstorms. Peace Health and Happiness Saihung Talechaser <div></div>
NightGod473
01-05-2006, 10:42 AM
Go with the classics: spell haste, mana cost reduction, spell damage increase.If they want to make me worship their unborn children: a way to change fire spells to ice.<div></div>
Cowtothes
01-05-2006, 05:16 PM
<P>Critical Hits ! (without increased agro)</P> <P> </P>
Tsteri
01-05-2006, 06:05 PM
What exactly does AA stand for? I never played EQ1
ailees
01-05-2006, 07:43 PM
Alternative Advancement(standard advancement would be Levelling)<div></div>
1) ALLIEGENT FAMILIAR! how about ANY kind of familiar that actually serves a usefull function, and make it invisible to the main tank tabbing through npc's.2) critical nukes, fo shizzle.3) bonus damage for frogloks, because of our cool factor.4) spell subtlety 1-4.......did i spell that right? anyhoo, the great aggro reducer.<div></div>
IllusiveThoughts
01-06-2006, 01:12 AM
<P>fyi guys the devs had asked for suggestions on this before the announcement went live.</P> <P> </P> <P>they said the concept of the new AA's would not make or break a toon or have certain aa's that each class should have like eq1. instead they would be fun abilities that do not offer much of an advantage over another character with out them.</P> <P>Even still there was a post going in another forum that had a running tab of aa's requested by classes. I need to see If I can find it, or if it was deleted with the forum changes.<BR></P>
Lady Uaelr
01-06-2006, 02:48 AM
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <P>fyi guys the devs had asked for suggestions on this before the announcement went live.</P> <P> </P> <P><FONT color=#ff6699><STRONG>they said the concept of the new AA's would not make or break a toon or have certain aa's that each class should have like eq1. instead they would be fun abilities that do not offer much of an advantage over another character with out them.</STRONG></FONT></P> <P>Even still there was a post going in another forum that had a running tab of aa's requested by classes. I need to see If I can find it, or if it was deleted with the forum changes.<BR></P> <BR> <HR> </BLOCKQUOTE>So much for AA's. Well it was nice to dream and be happy for such a short lived amount of time.<BR>
I would kill for a mana burn(pre nurf style)<div></div>
IllusiveThoughts
01-06-2006, 04:07 AM
<P>found the post using my post history <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> its in combat & encounters forum</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=84153#M84153" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=84153#M84153</A></P> <DIV> </DIV> <DIV>Even though the devs said it shouldn't be game breaking I still would like to see the changes I suggested (hey can still dream right?)</DIV>
IllusiveThoughts
01-07-2006, 01:05 AM
<div>lady urela (sp?)</div><div> </div><div>got a dev response on the aa issue, here's a link. excellent news from moor</div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/post?board.id=spells&message.reply_to_id=3073">http://eqiiforums.station.sony.com/eq2/board/post?board.id=spells&message.reply_to_id=3073</a></div>
Montaigu
01-07-2006, 01:47 AM
<div>First of all, I dont want the AAs to be a way to fix Sorcerer damage, that needs to be fixed plain and simple, or else, much like EQ1 with Rangers, before someone invites us to a group they will ask, do you have Archery Master 3 (an AA at level 3)? If the answer is no, then they wont want you, cause your DPS is not sufficient.</div><div> </div><div>On another note. What exactly is fun AAs? That sounds completely ridiculous! The AAs in EQ1 were great and the devs need to implement something similiar. If not, dont waste our time with more fluff content. </div><div> </div><div>What I would like to see, and there is much I would like to see for many different classes,</div><div> </div><div>Class specific ones,</div><div>Spell Casting Fury (Increased Spell Damage levels 1-3) hmm cant remember the others, or if this is actually what the damage one was called but anyways.......</div><div>Spell Casting X (Chance to critical hit)</div><div>Spell Casting Y (Decrease Mana consumption)</div><div>One that maybe increases the INT cap?</div><div>Spell Haste!!!!!!!!!!!</div><div> </div><div>The general ones that boosted ability scores (INT) </div><div> boosted resists</div><div> Increased run speed</div><div> </div><div>Still waiting for items with some of these abilities on them too! Focus Items that increase spell damage and other such effects.</div><div> </div><div> </div><div>Monty</div>
Creyzee
01-07-2006, 02:12 AM
<div>I was a druid in EQ1 so I am only familar with those types of AA's however I would love some sort of critical affliction or mana cost reduction.</div><div> </div><div>I would like them all to be self only. Meaning, they only benefit you and in small ways noticable only to you really. Otherwise, yes, it will be just like EQ1 where we required each memeber to have specific AA's to join. As a druid I had to have all the healing AA's, MGB, Spirit of Wood, Radiant cure, wrath of the wild, blah blah blah blah... </div>
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