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Unread 10-02-2006, 07:01 AM   #1
hawsecav19d

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Does the damage attached to castigate go up with adept 3 and master 1 or just the numb of hostile spells and debuffs?
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Unread 10-02-2006, 06:17 PM   #2
Arraza

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You know, I have been watching my logs and parser for damage from castigate, and I have not seen it.  It supposedly does damage, but I have not seen the damage it does.  I have tested numerous times with group mobs waiting until I get 3 or more active negative effects and never see it do damage.
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Unread 10-02-2006, 06:23 PM   #3
Geekyone

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I see it work all the time.  Never see it do crazy amounts of damage, but have seen it hit 4 or so mobs for close to 500 each.
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Unread 10-02-2006, 08:23 PM   #4
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I have it do BOATLOADS of damage for me all the time. :smileytongue:Seriously, when doing writs with my wife, I'll tell her not to cure me and pull about 5 groups of green multi-mob heroic encounters.  Once I have about 5-10 things ticking away on me, Castigate and watch about 10,000+ damage (because each dot is doing the DD hit on every mob in the AoE).  It's really not that great on raids (except to get that cure off that the healer forgot about), but for those writ runs, it's the most fun spell in the book!!! :smileyvery-happy:
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Unread 10-02-2006, 10:08 PM   #5
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Wow... I have to go back and look then.  I had recently been watching for it, and using it several times for testing and did not see it do any damage in the logs.  I'll go back and do another test.
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Unread 10-03-2006, 12:45 AM   #6
hawsecav19d

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Ya it allways works for me seems to do 500 or so base damage and doesnt seem to have a limit to number it can hit. Have seen it hit 12 at once in shimering citidal raid. Does anyone have the master1 of this and could you just do a check see if it does more than 500 base damage.
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Unread 10-03-2006, 04:30 PM   #7
Rarlin

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Here is what my log reports with a Master 1 castigate and 2 dots in a 4 mob encounter: (1159878132)[Tue Oct 03 08:22:12 2006] The nightmares fade. (1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon observer for 694 points of divine damage. (1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 754 points of divine damage. (1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 655 points of divine damage. (1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 655 points of divine damage. (1159878132)[Tue Oct 03 08:22:12 2006] Crumble has been removed from you. (1159878132)[Tue Oct 03 08:22:12 2006] Your limb straightens itself out. (1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon observer for 655 points of divine damage. (1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 815 points of divine damage. (1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 791 points of divine damage. (1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 655 points of divine damage. Bear in mind that this was a critical hit so I'm not sure what it looks like non-crit.
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Unread 10-03-2006, 05:21 PM   #8
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It seems to be similar to Call of Storms Damage (Fury), that crit is the same as mine on max INT damage with crits heading into the high 900s.If you want to know how much damage it  can do head into the dragon pit in HoF and gather your 'curables' and fire SMILEY... last time I set CoS off in there I did 48k damage (over 20s)
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Unread 10-03-2006, 05:44 PM   #9
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Rarlin wrote:
Here is what my log reports with a Master 1 castigate and 2 dots in a 4 mob encounter:

(1159878132)[Tue Oct 03 08:22:12 2006] The nightmares fade.
(1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon observer for 694 points of divine damage.
(1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 754 points of divine damage.
(1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 655 points of divine damage.
(1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 655 points of divine damage.
(1159878132)[Tue Oct 03 08:22:12 2006] Crumble has been removed from you.
(1159878132)[Tue Oct 03 08:22:12 2006] Your limb straightens itself out.
(1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon observer for 655 points of divine damage.
(1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 815 points of divine damage.
(1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 791 points of divine damage.
(1159878132)[Tue Oct 03 08:22:12 2006] YOUR Castigate critically hits a Blacktalon defender for 655 points of divine damage.

Bear in mind that this was a critical hit so I'm not sure what it looks like non-crit.



5674 damage in 1 second.  Talk about DPS.  Now if we could just walk around with 3 or 4 dieseases on us and light this spell off every few seconds that would rock.
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Unread 10-03-2006, 08:04 PM   #10
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I took a look at this again last night and found the same thing, on a crit hit I was doing 6xx damage.  Funny, all the castigate hits I got were crits as well so I don't know what the non-crit hits looks like.  This is with a master 1 castigate... there are about 10 of them on our broker for under 5 plat, many in the 2-3p range.
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Unread 10-03-2006, 11:28 PM   #11
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Did this spell used to take into account your health at the time? Or is this a different ability I'm referencing?
IE Lower health = more damage
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Unread 10-03-2006, 11:47 PM   #12
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Yep same here. I pull 2 or maybe 3, 4-5 grouped mobs and when just enough of dots are on me I Fire it of and you got some crazy damage SMILEY
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Unread 10-04-2006, 12:48 AM   #13
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I havent tested it really, but it seems to do way more damage when you have multiple diffrent types of DoT's on you. Like one of each Trauma, Arcane, Elemental, Noxious.
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Unread 10-04-2006, 04:53 PM   #14
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this is more of a 'fun' spell for me hehe.
 
Its the most fun if u mentor.  I have 2 accounts, and iv had a personal goal to have 1 of every healer type on my secondary account 60+ by end of EoF (dont ask...i have too much time on my hands).  I found mentored...it is stupidly over powered.  You can knock off 20+ debuffs/dots and it go off for EVERY single one.  At lvl 29..mentored down, i would pull a whole room in like...say..fallen gate.  When i see 2 or 3 row's of debuffs/dots on me, id throw castigate down.  I would then desimate 15+ triple ups in 1 AE.....i think playing around my guilds assassin was watching me and i parsed something like 18kish from it (keep in mind this was in the late 20s too)
 
Tho i have seen this work in raids....removes AE dots that is taking ur priest a few seconds to get too...that is a nice plus...but i still enjoy blowing up whole rooms of t3 content with it :smileyvery-happy:
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Unread 10-04-2006, 10:39 PM   #15
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JamesRay wrote:
Did this spell used to take into account your health at the time? Or is this a different ability I'm referencing?
IE Lower health = more damage


When it was first brought into existance, they were going to make it so that the lower your health was, the more damage it did. However, I don't believe this variation ever made it to the live servers. Now, it does a range of damage (dependant on your int, crit AAs, and level of the spell) for each dot/debuff that is strips off of you in an AE effect.

~Sir Hawke Holyblayde, Hero of Maj'Dul

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Unread 10-11-2006, 01:40 AM   #16
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The long recast prevents this spell from being a reliable damage dealer, but I have noticed that the aviaks on the third level of PoA often put all four types of effects on me, and they're easy, so you can pull quite a few of them for max AE targets.  That's been the best place for it, in my experience, not including green/grey/mentoring content.  The pit in HoF is all trauma buffs, so it only gets about 3 of them, x8 targets, as I remember.  I might have 20 debuffs, but I can't cure more than a couple, thus castigate don't do much damage, there.Unfortunatly, most arcane effects tend to prevent me from casting, so that limits castigate damage and usefulness a lot.  So does the casting time, unless you make a big effort to coordinate this minor AE with priest cures.  It would be much less frustrating if it had a very fast cast time, and could be cast while stunned.  It would be much more powerful if it were on a shorter timer.  But, I don't expect any change.  Castigate has its uses.
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Unread 10-11-2006, 07:55 AM   #17
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Try using Manastone 2 and use its damage dot to do damage wif Castigate.

AOE Debuff the hordes around you first :smileywink:

I see substantial drops in HP on normal mobs when I use it (Adept 3).

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Unread 10-11-2006, 11:17 PM   #18
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Castigate Master 1 in PvP rocks so much...
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Unread 10-16-2006, 08:17 PM   #19
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JamesRay wrote:Did this spell used to take into account your health at the time? Or is this a different ability I'm referencing?
IE Lower health = more damage
No, but Defile does (the defiler L65 spell), and is quite awesome if you're on redline health SMILEYI regularly use Castigate, and Consecrate. Both generate hate nicely.
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Unread 10-17-2006, 10:49 PM   #20
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Wulfborne wrote:


JamesRay wrote:
Did this spell used to take into account your health at the time? Or is this a different ability I'm referencing?
IE Lower health = more damage


When it was first brought into existance, they were going to make it so that the lower your health was, the more damage it did. However, I don't believe this variation ever made it to the live servers. Now, it does a range of damage (dependant on your int, crit AAs, and level of the spell) for each dot/debuff that is strips off of you in an AE effect.

~Sir Hawke Holyblayde, Hero of Maj'Dul



This variation DID make it to the live servers. It originally healed the paladin for around 600 health (I got the first castigate Master I on the server the second day KoS came out) and did a base 1.6k nuke and that nuke was to increase to be even more the lower you were in health when used with less then 50% health remaining. They changed the spell though about 2 weeks into the expansion to its current form....although it was never posted in an SOE update or tested on the test server...just a quite nerf. Personally I think SOE was afraid it would inbalance the paladin class giving them such a powerful nuke versus the SK class. Just imagine how insane that spell would have been when raiding...you get hit by an AOE like the one from Vyeme and get knocked down to 30% health instantly and do an instant 7k nuke (at about 400 int prob) AND heal yourself for 1k in the process.

The current version is useful in raiding, but nearly as so as the previous version was in my opinion. A lot of posters don't see a huge amount of damage done by this when they have a lot of dots on them because they don't factor in 1 critical element in the spell...it DISPELLS only 122 levels of spell effects. So if you are facing a lvl 70+ opponent, you're lucky if it removes 2 of the dots instead of just one.

If you want to see this do a ton of damage, head to a lower zone and do an instance run and get a ton of dots on you. I did the Court of Coin instance in Maj Dul and cured 6 dots and nuked 3k instantly on 25 mobs across about 8 encounters. The big thing this spell does is it hits EVERY mob in EVERY encounter you are engaged with...pretty awesome in that regard.

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Unread 10-18-2006, 09:04 AM   #21
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Fatuus wrote:

This variation DID make it to the live servers. It originally healed the paladin for around 600 health (I got the first castigate Master I on the server the second day KoS came out) and did a base 1.6k nuke and that nuke was to increase to be even more the lower you were in health when used with less then 50% health remaining. They changed the spell though about 2 weeks into the expansion to its current form....although it was never posted in an SOE update or tested on the test server...just a quite nerf. Personally I think SOE was afraid it would inbalance the paladin class giving them such a powerful nuke versus the SK class. Just imagine how insane that spell would have been when raiding...you get hit by an AOE like the one from Vyeme and get knocked down to 30% health instantly and do an instant 7k nuke (at about 400 int prob) AND heal yourself for 1k in the process.

The current version is useful in raiding, but nearly as so as the previous version was in my opinion. A lot of posters don't see a huge amount of damage done by this when they have a lot of dots on them because they don't factor in 1 critical element in the spell...it DISPELLS only 122 levels of spell effects. So if you are facing a lvl 70+ opponent, you're lucky if it removes 2 of the dots instead of just one.

If you want to see this do a ton of damage, head to a lower zone and do an instance run and get a ton of dots on you. I did the Court of Coin instance in Maj Dul and cured 6 dots and nuked 3k instantly on 25 mobs across about 8 encounters. The big thing this spell does is it hits EVERY mob in EVERY encounter you are engaged with...pretty awesome in that regard.


Wow, you got 5 levels in 2 days? That's some serious grinding. SMILEY I didn't get there nearly as quickly, (and didn't get the Master until well after that) so I wasn't aware version 1 had made it to live servers. Last I had heard was it got squelched at the end of Beta. Guess I got bad info.On a side note, my master 1 of it only dispells 116 levels. Were you giving an approximate amount, or is there something you can do to increase the amount dispelled? (Serious question - not being sarcastic).~Sir Hawke Holyblayde, Hero of Maj'Dul
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Unread 10-18-2006, 01:00 PM   #22
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My main pve paladin is only 58 still. After reading this I just had to log him in and grab this spell heh.3p 80g.
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Unread 10-18-2006, 04:49 PM   #23
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Wulfborne wrote:


Fatuus wrote:

This variation DID make it to the live servers. It originally healed the paladin for around 600 health (I got the first castigate Master I on the server the second day KoS came out) and did a base 1.6k nuke and that nuke was to increase to be even more the lower you were in health when used with less then 50% health remaining. They changed the spell though about 2 weeks into the expansion to its current form....although it was never posted in an SOE update or tested on the test server...just a quite nerf. Personally I think SOE was afraid it would inbalance the paladin class giving them such a powerful nuke versus the SK class. Just imagine how insane that spell would have been when raiding...you get hit by an AOE like the one from Vyeme and get knocked down to 30% health instantly and do an instant 7k nuke (at about 400 int prob) AND heal yourself for 1k in the process.

The current version is useful in raiding, but nearly as so as the previous version was in my opinion. A lot of posters don't see a huge amount of damage done by this when they have a lot of dots on them because they don't factor in 1 critical element in the spell...it DISPELLS only 122 levels of spell effects. So if you are facing a lvl 70+ opponent, you're lucky if it removes 2 of the dots instead of just one.

If you want to see this do a ton of damage, head to a lower zone and do an instance run and get a ton of dots on you. I did the Court of Coin instance in Maj Dul and cured 6 dots and nuked 3k instantly on 25 mobs across about 8 encounters. The big thing this spell does is it hits EVERY mob in EVERY encounter you are engaged with...pretty awesome in that regard.



Wow, you got 5 levels in 2 days? That's some serious grinding. SMILEY I didn't get there nearly as quickly, (and didn't get the Master until well after that) so I wasn't aware version 1 had made it to live servers. Last I had heard was it got squelched at the end of Beta. Guess I got bad info.

On a side note, my master 1 of it only dispells 116 levels. Were you giving an approximate amount, or is there something you can do to increase the amount dispelled? (Serious question - not being sarcastic).

~Sir Hawke Holyblayde, Hero of Maj'Dul


Never said I got 5 lvls in 2 days I said they nerfed the spell after 2 weeks time. You can read the spell discription even if you don't have the ability to use it. I was offered 35 plat for it being the first one before the nerf SMILEY.

I thought it did 122 lvls, but sorry was off by 6 SMILEY. Sorry doing this without the game in front of me SMILEY.

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Unread 10-18-2006, 05:44 PM   #24
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Castigate in it's current form, is nothing more then a fluff spell that has very limited use.  If people actually think it attributes to our dps in anyway, they seriously need to learn about dps...and for that matter, there class.
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Unread 10-18-2006, 06:55 PM   #25
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Fatuus wrote:

Never said I got 5 lvls in 2 days I said they nerfed the spell after 2 weeks time. You can read the spell discription even if you don't have the ability to use it. I was offered 35 plat for it being the first one before the nerf SMILEY.

I thought it did 122 lvls, but sorry was off by 6 SMILEY. Sorry doing this without the game in front of me SMILEY.


Not bustin your chops, bro. I just thought you were a fast leveler. SMILEY

MeridianR wrote:Castigate in it's current form, is nothing more then a fluff spell that has very limited use.  If people actually think it attributes to our dps in anyway, they seriously need to learn about dps...and for that matter, there class.
Says the retired pally! :smileyvery-happy: JK, man. I don't think it is a RELIABLE source of DPS, given that you have to be dotted/debuffed for it, and have mobs-a-plenty around, but when it hits, it has the *ability* to do whopper damage - if you crit and it's not resisted. So....yeah. It *is* a tool to use for some increase in DPS. It's just not a reliable one.~Sir Hawke Holyblayde, Hero of Maj'Dul
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Unread 10-18-2006, 07:01 PM   #26
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/sigh I am not retired - long story, but I am around, and the account is still mine SMILEY
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Unread 10-18-2006, 07:44 PM   #27
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i have castigate at adept 3. and it drops those dots nicely... i have adept 3, and when i use it i generally watch for numbers... and i usually see around 400-500 non crit ,600-750 crit  on each creature....  and it seems to me the stronger the dot the more damage it does... in pvp this spell works real good, as from what ive seen since i got the spell, the whole group is stunned also...

 

 this is one of my favorite spells...

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