EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Fighter's Arena > Paladin
Members List

Notices

Reply
Thread Tools
Unread 12-11-2004, 05:29 AM   #1
Dalod

 
Join Date: Nov 2004
Posts: 1
Default

Choices are:
 
Sturdy - Your durability is the stuff of legend.  This trait makes you more robust by increasing your total health.
 
Stalwart - You recover easily from even the most grievous wounds.  This trait increases the rate at which you regain health.
 
Centered - Your soul and your mind are one.  This trait increases the reserves you have by increasing your total power.
 
Calm - You possess the discipline of a master.  This trait focuses your mind and allows you to recover power more quickly.
 
At first I was sure I wanted the HP boost.  Then I realized I had just got a heal that had a fast reuse time on it, but costs 49 power to cast....So I'm not sure if i want to get more HP or more Power.  Then there is the question of whether or not the regens work in battle.  I don't think they do, but can anyone confirm this?  Thanks for the help.
 
-Dalodar
22 Paladin
Guk Server
Dalod is offline   Reply With Quote
Unread 12-11-2004, 05:38 AM   #2
Kriterian

Loremaster
 
Join Date: Nov 2004
Posts: 87
Default



Dalodar wrote:
Choices are:
 
Sturdy - Your durability is the stuff of legend.  This trait makes you more robust by increasing your total health.
 
Stalwart - You recover easily from even the most grievous wounds.  This trait increases the rate at which you regain health.
 
Centered - Your soul and your mind are one.  This trait increases the reserves you have by increasing your total power.
 
Calm - You possess the discipline of a master.  This trait focuses your mind and allows you to recover power more quickly.
 
At first I was sure I wanted the HP boost.  Then I realized I had just got a heal that had a fast reuse time on it, but costs 49 power to cast....So I'm not sure if i want to get more HP or more Power.  Then there is the question of whether or not the regens work in battle.  I don't think they do, but can anyone confirm this?  Thanks for the help.
 
-Dalodar
22 Paladin
Guk Server


I believe regeneration is completely stopped (or slowed to a crawl) during combat despite any buffs. So those will probably be out of combat regens.

I can tell you though that the one that does two items (increase mind and power regen) is a buff that you have to trigger, it lasts for a few minutes and has a long reuse timer. I'd probably go with a health increase, power regen or power increase.

Once the traits are fixed (like my traits, I haven't picked a new one since level 14) in the update coming soon, everyone will have to re-pick them anyway so you can fix any mistakes you made.

__________________
---======}}::::+ Kaleb (Unrest Server) +::::{{======----

"Let me be clear that whether I respond in a thread or not is not an indication of whether myself or the team has read the thread or talked about the issue internally." -- Moorgard
Kriterian is offline   Reply With Quote
Unread 12-11-2004, 07:22 AM   #3
Matathi

 
Join Date: Nov 2004
Posts: 41
Default

i could use a good answer to this myself :
__________________
Brutipio Scipio - 32 Paladin
Matathia - 20 Jeweler
Matathi is offline   Reply With Quote
Unread 12-11-2004, 10:03 AM   #4
Asa

 
Join Date: Nov 2004
Posts: 13
Default

I took Calm. It lowers downtime significantly. More power regen is great for us since we have our own heals, HP regen isn't a big deal, and a total HP boost is also pretty insignificant to me since I exclusively group with a Templar friend, so have the best healing available regardless of what other classes we pick up.Total pool increases are fairly minor and not worth it, IMO, but the power regen rate from Calm was definitely worth the buy. If I see a convincing argument to switch after the rollback, I may consider it, but as it stands, I think Calm was the best 22 ability as it halved my downtime.
Asa is offline   Reply With Quote
Unread 12-11-2004, 12:36 PM   #5
Seomon

Loremaster
Seomon's Avatar
 
Join Date: Nov 2004
Posts: 362
Default

Where's the info about them resetting them? I hear about it, but never saw the post about it.
__________________


Seomon is offline   Reply With Quote
Unread 12-11-2004, 07:08 PM   #6
Trucalib

General
 
Join Date: Nov 2004
Posts: 5
Default


Asaii wrote:Total pool increases are fairly minor and not worth it, IMO, but the power regen rate from Calm was definitely worth the buy. If I see a convincing argument to switch after the rollback, I may consider it, but as it stands, I think Calm was the best 22 ability as it halved my downtime.
Is this 'regen' on all the time? or is it one of those 2.5min buffs on a 30min timer? I chose power regen for my warlock(2.5min30min). I believe it was the worst choice I could have made. I never cast it on myself unless I'm sprinting long diestances. I find decent crafted food and drinks provides all the regen (hp or power) I'll ever need. When I hit 22 I think I'll choose increase max power. They only reason I ever run from mobs while soloing is when I'm out of power and can't keep my damage output high enough.
__________________
Frydek
Future god of Norath..... 'em I mean Warlock ;-)
Tuhez
Dark Elf, Undead Slayer
Trucalib is offline   Reply With Quote
Unread 12-11-2004, 08:17 PM   #7
Bladezil

General
Bladezil's Avatar
 
Join Date: Nov 2004
Posts: 131
Default

The regen is on all the time. Not sure if it only works during non combat or not. I chose power regen and havn't noticed a large difference.
 
Either go power regen or power increase.. without power we are sitting ducks.
 
- Bladezilla Killa - Sexiest Ogre Paladin.. Ever
__________________
Bladezil is offline   Reply With Quote
Unread 12-11-2004, 08:44 PM   #8
MCa

 
Join Date: Nov 2004
Posts: 1
Default

Sheesh, at least you guys are getting to make the choice. I haven't been able to pick a trait thing in forever. SMILEY
MCa is offline   Reply With Quote
Unread 12-12-2004, 03:19 AM   #9
Asa

 
Join Date: Nov 2004
Posts: 13
Default


Trucaliber wrote:

Asaii wrote:Total pool increases are fairly minor and not worth it, IMO, but the power regen rate from Calm was definitely worth the buy. If I see a convincing argument to switch after the rollback, I may consider it, but as it stands, I think Calm was the best 22 ability as it halved my downtime.
Is this 'regen' on all the time? or is it one of those 2.5min buffs on a 30min timer? I chose power regen for my warlock(2.5min30min). I believe it was the worst choice I could have made. I never cast it on myself unless I'm sprinting long diestances. I find decent crafted food and drinks provides all the regen (hp or power) I'll ever need. When I hit 22 I think I'll choose increase max power. They only reason I ever run from mobs while soloing is when I'm out of power and can't keep my damage output high enough.
It's a passive ability that works outside of combat, in combat all (or almost?) all regen, both power and HP stops. I bought Commune with Spirits (Kerra trait) and was very annoyed that it was a stupid 2.5 min buff with 30 min recast (ie. completely useless.) and thought Calm may be the same, but it wasn't.With generic water and Calm I regen something like 48 power a tick outside of combat last time I checked. I haven't really messed around with player foods since they don't have descs to say what is what yet, but I may well do so.
Asa is offline   Reply With Quote
Unread 12-12-2004, 07:32 AM   #10
Deadmea

 
Join Date: Nov 2004
Posts: 12
Default

I picked the one to add hitpoints... We are tanks after all. Ever little bit is helpful.
Deadmea is offline   Reply With Quote
Unread 12-12-2004, 09:04 AM   #11
rdvenom

 
Join Date: Nov 2004
Posts: 3
Default

What's up I just made 22 paladin and didn't get a choice to pick a trait?  Don't think I've picked a new trait since early teen levels in fact.
rdvenom is offline   Reply With Quote
Unread 12-12-2004, 11:34 PM   #12
Lu

 
Join Date: Nov 2004
Posts: 3
Default

 
peace
Lu is offline   Reply With Quote
Unread 12-13-2004, 04:01 AM   #13
razormanspor

 
Join Date: Nov 2004
Posts: 3
Default

Same problem here. About to lvl to 23. Maybe then. :smileysurprised:
razormanspor is offline   Reply With Quote
Unread 12-13-2004, 05:16 AM   #14
Renn

 
Join Date: Dec 2004
Posts: 102
Default

I went with the permanent hit point increase. It was actually a decent increase, although I can't say how much. Power usually isn't an issue for me, and I'm often the MT for groups I'm in, so I figured that was my best bet.
__________________
"We r giving u r warning" - Outsourced GM Praithy, direct from India!
Renn is offline   Reply With Quote
Unread 12-13-2004, 03:17 PM   #15
frawdd

 
Join Date: Nov 2004
Posts: 16
Default

I chose Sturdy but only gave 25 health. In hindsight, should have gone for Centered. The extra buff during combat is going to save a lot more than 25 health points.
 
And what is this about re-rolling the traits?
__________________
Frawdder - Paladin of Everfrost

"What if this is as good as it gets!"
frawdd is offline   Reply With Quote
Unread 12-13-2004, 08:14 PM   #16
Dewfi

 
Join Date: Nov 2004
Posts: 16
Default

Id pick the HPs...you can always just get good Drink or Food if you want faster regen.Course I cook my own food so Im biased hehe SMILEY
__________________
__________________________

Dewfire -Gnome Paladin - Everfrost
Adventurers Local 212 Co-Leader
"And fire shall descend from the heavens like dew in the morn to cleanse the lands of evil!" -Dewfire
Dewfi is offline   Reply With Quote
Unread 12-13-2004, 11:38 PM   #17
Gilasil

Loremaster
Gilasil's Avatar
 
Join Date: Nov 2004
Posts: 907
Default

I picked the faster power regin. You can always heal yourself for more hit points if you have the power. My biggest problem has been turnaround -- takes awhile for things to regin. This seems to help.By the way, I'm pretty sure that in combat power regin is not completely turned off although it's certainly slowed way down. If I'm completely out of power and unable to do anything except the auto-attack, I can just use the auto-attack for awhile and eventually in that same encounter I'll be able to do something I hadn't been able to do earlier for lack of power. Every once in awhile that's a life saver in a really close fight.
Gilasil is offline   Reply With Quote
Unread 12-14-2004, 03:49 AM   #18
Reev

 
Join Date: Nov 2004
Posts: 78
Default



Trucaliber wrote:


Asaii wrote:
Total pool increases are fairly minor and not worth it, IMO, but the power regen rate from Calm was definitely worth the buy. If I see a convincing argument to switch after the rollback, I may consider it, but as it stands, I think Calm was the best 22 ability as it halved my downtime.




Is this 'regen' on all the time? or is it one of those 2.5min buffs on a 30min timer? I chose power regen for my warlock(2.5min30min). I believe it was the worst choice I could have made. I never cast it on myself unless I'm sprinting long diestances. I find decent crafted food and drinks provides all the regen (hp or power) I'll ever need. When I hit 22 I think I'll choose increase max power. They only reason I ever run from mobs while soloing is when I'm out of power and can't keep my damage output high enough.


I can't remember what I chose for 22, but was it lvl 25 that you get your race trait or whatever?  Well whichever the next is I chose the extra stamina + out of combat regen, but it was one of those 2.5 minute buffs on a 30min timer.  Can't tell you how bummed I was about that.  Pretty much useless IMO, prolly shoulda chosen the summon lager, now even if that's on a 30min timer, at least you'll have a nice cold brewskie for your troubles.  Oh well...
Reev is offline   Reply With Quote
Unread 12-15-2004, 02:37 AM   #19
DaneKa

 
Join Date: Nov 2004
Posts: 6
Default

I'm planning on taking one of the power pool traits...I run through power like a kid in a candy store.
__________________
DaneKa is offline   Reply With Quote
Unread 12-15-2004, 08:49 AM   #20
Seomon

Loremaster
Seomon's Avatar
 
Join Date: Nov 2004
Posts: 362
Default


Luck wrote:
 
peace

Thanks a lot!
__________________


Seomon is offline   Reply With Quote
Unread 12-15-2004, 11:44 AM   #21
loregaz

 
Join Date: Nov 2004
Posts: 10
Default

Level 23 never got char trait....guess I'll petition, that usually works. SMILEY
__________________
loregaz is offline   Reply With Quote
Unread 01-31-2005, 08:43 PM   #22
Deathspell

Loremaster
 
Join Date: Nov 2004
Posts: 727
Default

I'd choose between "increase total power" or "increase total health".Since we always have a healer when we group, I'd go for "increase total power". SMILEY
Deathspell is offline   Reply With Quote
Unread 02-01-2005, 04:55 AM   #23
RSZ

Loremaster
 
Join Date: Nov 2004
Posts: 201
Default

Centered is best, but all choices are really incosequential.
RSZ is offline   Reply With Quote
Unread 02-01-2005, 04:55 AM   #24
RSZ

Loremaster
 
Join Date: Nov 2004
Posts: 201
Default

double

Message Edited by RSZ on 01-31-2005 03:56 PM

RSZ is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 12:39 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.