|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
General
Join Date: Mar 2006
Posts: 79
|
![]() Hey guys. I've been playing about a month now, and my class has been bouncing around a lot as I try to find the "right" one. I've tried a necro, fury, swashbuckler, bruiser, dirge and wizard all up to their low 20's, but none of them were for me. After reading the SK forums and talking to a few of them it seems that, before actually having played them, they might be where I finally stay. That being said, there are a few questions that I want to ask to know for sure. I've looked around some, but haven't found all the answers that I'm searching for. Keep in mind that this is coming from somebody who played EQ for 4 years and had precisely two characters, one of which was my bazaar mule. I'm looking for the class that I can play until I no longer feel like playing the game at all. 1). Small group ability. I don't like large guilds or large raids, so I don't care a lot if we can't compete at the upper eschelons of the game. However, I need to be able to work well in a small group of casual players that may not have top end gear. In EQ1 my beastlord was able to do this perfectly, as I could tank well enough, do decent damage and heal myself enough to keep standing the majority of the time. A real healer was needed for some things, but most laid-back group content I was able to be self-sufficient. On the outside an SK seems alright for this, as they seem to have good damage output, high defense and a large variety of lifetaps to stay afloat. This gives me the feeling that I'd be more than able to be effective in small (3-6) man groups of friends. 2). Some soloability. Sometimes I just don't feel like dealing with other people and would instead like to stick to myself and go explore some new places, get halfway decent XP and perhaps some decent loot. Is an SK adept at this? Once again, it would seem so on the outside with damage, healing and an emergency FD for when things go really wrong. Also, harmtouch does a ridiculous amount of damage on first glance, and I'd think that that would give me the power to burn down a named monster or two for some loot. Nothing bugs me more than seeing a named monster sitting there and not be able to kill it. I don't expect to kill even-con ^^^'s, but I'd like to be able to kill 'em when they're low-blue or green and slay a few named that aren't ^^^'s. Any chance? 3). Utility. I recognize that perhaps no class will have the utility that some of the EQ1 classes had, especially my beastlord or a bard, but I'd like to have some. Basically I'd rather not depend on everyone else for something. Do SK's get any form of utility in any part of the game? Examples I'd list are invis, good group buffs, evac, stuff of that nature. Thank you for reading my long-winded questions. I hope to hear back soon from someone, and in the meantime I'm off to get my SK to level 10. Thanks a lot in advance :smileyhappy:
|
![]() |
![]() |
![]() |
#2 |
Loremaster
Join Date: Oct 2005
Posts: 163
|
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
General
Join Date: Mar 2006
Posts: 79
|
![]()
Anyone else? |
![]() |
![]() |
![]() |
#4 |
Join Date: Nov 2004
Posts: 36
|
![]()
|
![]() |
![]() |