EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Fighter's Arena > Shadowknight
Members List

Notices

Reply
Thread Tools
Unread 08-17-2005, 09:15 PM   #1
Soefje

Loremaster
Soefje's Avatar
 
Join Date: Dec 2004
Location: San Antonio, TX
Posts: 302
Default

This will sound like a noob question, but I have not been able to find the answer.  How much does a buff/ward (like Demonstration of Faith or Toughness, etc.) increase hate/aggro?  I know when I play my warlock, if I cast a buff before the tank gets aggro, I can easily pull the MOB.   So, casting short duration buffs (as well as taunts) during a fight, will that help hold on to aggro? Thanks,
Soefje is offline   Reply With Quote
Unread 08-17-2005, 10:47 PM   #2
Uggli

General
Uggli's Avatar
 
Join Date: Nov 2004
Posts: 245
Default

Yes currently buffs will help you hold aggro.   If I'm pulling I tend to cast my group atk skill buff while running back to the group, and the complete an HO to help lock aggro on me.   Wards also generate a fair amount of aggro,  I've used it combined with my taunts to get a mob off a group member.  Start with ward then chain the taunts to get it back on me. Once the combat changes go live this same thing might not work though.  And honestly it's a VERY bad design when classes have to use abilities for things other than their primary function.  I should never ever have to use a buff to lock aggro.   My taunt skills should get the job done otherwise there is a design flaw.
__________________
Uggli is offline   Reply With Quote
Unread 08-18-2005, 03:06 PM   #3
PhozFa

General
PhozFa's Avatar
 
Join Date: Dec 2004
Posts: 737
Default

designed flaws? pssst there is design flaws hence the combat revamp which includes better hate gaining ability.
__________________
PhozFa is offline   Reply With Quote
Unread 08-18-2005, 05:56 PM   #4
Uggli

General
Uggli's Avatar
 
Join Date: Nov 2004
Posts: 245
Default

Yes and I have my doubts about that being changed correctly also.    But that's just my memory of EQ1 talking.   Yes I know this isn't EQ1, but old habits die hard.   I see them bumping up our taunt ability, but also bumping up healer aggro generation and such.   So we will be back to using our taunts + some other skills to keep pace.   Honestly hope I'm wrong though and aggro generation is done correctly.
__________________
Uggli is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 08:39 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.