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#1 |
Developer
Join Date: Jan 1970
Posts: 0
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Welcome to the Plane of Innovation! Leave any feedback you have on this zone here.
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#2 |
New Member
Posts: n/a
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First named: Ancient Clockwork Prototype
His 2 buddies keep exclaiming that "With less players in your raid force, Clockwork Prototype XXIV is able to direct more damage on Neroflop." Both of the adds exclaim this. Their HP also seemed a tad bit high, fight was 7:14 in duration with our 2 best DPS in group. |
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#3 |
New Member
Posts: n/a
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Trash in zone seems to have as much HP as the actual named.
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#4 |
New Member
Posts: n/a
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Second named seems to work fine the script runs and we were able to perform it without any problems.
Named seems to have the appropriate amount of HP. Fight lasted about 3 mins. |
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#5 |
Active Member
Join Date: Jan 1970
Posts: 0
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teh glitched guardian 10101
dot ticking at 55 mil a tick on seems a tad high side for a t1 zone |
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#6 |
New Member
Posts: n/a
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Was in Uncle's group, overall felt like too much time was spent on trash. Took about 30 minutes to get to 3rd name...95% of the time was spent on trash. Would vote for names having more hp...trash less! Average pot in group was 55kish; Defiler, troub, swash, ranger, BL. First 2 names had nice text guidance to scripts but 3rd name had no warning for strange ticking and hit for max 50bil like Uncle said
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#7 |
Member
Posts: n/a
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Glitched Cell Keeper would not die, at 1% it would keep healing back up to 4% each time.
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#8 |
New Member
Join Date: Jan 1970
Posts: 0
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We did not get the key drop from the Glitched Guardian and so could not open the door to the next name. It was our first time in the zone, should everybody get the key? None of us did. (I think we all got the looted one earlier.)
One of our group was actually on the sig quest, so the Glitched Guardian had a feather, if that matters. We also had 2 mercs up. Hopefully one of them did not get the key because they don't know how to use it ;-) Or, wait... one of the mercs died during the fight, so hopefully the empty group spot did not get the key. |
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#9 |
Member
Posts: n/a
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![]() There is no key, it's the same as the solo. |
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#10 |
Member
Join Date: Jan 1970
Posts: 0
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Scanners have massive amount of hit points/damage. They also wander through the walls.
Possibly separately, charmed mobs die immediately upon charming. |
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