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#1 |
Join Date: Nov 2004
Posts: 288
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![]() Theres numerous threads out there about different things people thing should be done/changed about bruisers. Lets put them all in one post. Try and keep it legit and clean maybe devs will read some posts and take them into consideration if people dont go crazy and flame. Basically i think We should get a conc buff that gives us about 300 - 500 mit and uses about 3 concenstration slots instead of the current 30second mit buff we got that stuns us. That would give us something to do with the empty conc slots we currently have and give us a choise of what conc buffs to use when tanking. Also i think the quarrel line should be changed to 50% proc rate or something because frankly atm berserkers and guardians have a large advantage when it comes to aggro especially on multiple mobs. Im pretty happy with our DPS atm its not really high but not low. ( still think berserkers dps needs to be lowered a bit ) May have more suggestions later... must go to sleep now!
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#2 |
Loremaster
Join Date: Aug 2005
Posts: 257
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![]() we just got kicked in the face with nerfs over lu24 now you're calling for another class to get kicked in the face? dude zerkers got some nice AE dmg when it comes to single target damage we own their behinds. I really don't think any class deserves any reduction in their dps.
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Yerni Smith |
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#3 |
Join Date: Nov 2004
Posts: 288
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![]() blablabla. out of that whole post onylt hing you saw was change something. If your berserkers had half a brain they could pull close to the same single target dps as us ( when i say close i mean about 100 - 200 lower occasionally the same ). This difference isnt even at all a good comparrison to the difference between our dps and theres on ae mobs. BUT this wasnt even the main or much of any point that i posed in this thread THANKS for your thoughts though.
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#4 |
Loremaster
Join Date: Aug 2005
Posts: 257
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![]() dude.... everything else is this post as been said 100 times before blah blah we need more mit blah blah quarrel needs a higher proc rate blah blah
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Yerni Smith |
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#5 |
Join Date: Nov 2004
Posts: 288
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You know how to even read jesus. Go learn maybe then come back. Point WAS to possibly have people post suggestions instead of having 50 threads about them put them all in one but the point was lost because a genious like your self decides to act like he knows anything about this class and other classes none of which he either plays or just doesnt know how to play them. So ya the point of this is dead ttfn |
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#6 |
Loremaster
Join Date: Aug 2005
Posts: 257
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![]() haha genious?? ooo I see you mean a genius. this thread was up for two days with not a single word from any of the other "genious' " I decided to flame you for your call on nerfing since nobody else gave a crap about this thread. I apologize for keeping this useless thread alive for you... won't happen again =)
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Yerni Smith |
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#7 |
Loremaster
Join Date: Aug 2005
Posts: 257
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oh and you do realize we have a 3 min mit buff right?
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Yerni Smith |
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#8 |
Loremaster
Join Date: Jan 2005
Posts: 1,792
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then we sit around for 3more minutes, waiting to be able to tank half-as-good as a zerker! fun.
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#9 |
Join Date: Nov 2004
Posts: 288
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![]() geniousss is more fun though. i r teh spellin cop. I shall smite you with my rod of teh missssspellllllleddd wordz. I guess i can see where typo's are relevent to knowing anything at all about your class. Grats to you. GENIOUS! Message Edited by J4kik on 06-22-2006 09:34 PM |
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#10 |
Join Date: Nov 2004
Posts: 288
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![]() PS. Mitigation really isnt as much of an issue to me as aggro. We get 2 taunts. An example which happened today. I the bruiser am tanking one of the princes. I go to get one of the other princes from a guardian. I use both taunts hit a few combat arts on it hit a few more taunts hit more combat arts finish off with my last 2 taunts and hit rescue... holy mother of wowzors the guardian still has aggro. Keep in mine my taunts, rescue and all combat arts minus like 2 are master 1. THAT is my biggest complained/issue atm. Oh i also did have a dirge for inceased hate gain thxmuchbyebye.
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#11 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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I think bruisers need a small immuity buff liek a 3 hit stone skin buff. Or change stoen deaf to melee and spell and change the defese aa to mtigation of 400 max monks need miti as mcuh as bruisers.
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#12 |
Join Date: Nov 2004
Posts: 288
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![]() Id be pretty happy is Stonedeaf was changed to melee and spells. Im pretty happy with the current reuse timer on it IF it were changed to melee and spell 3 hit ward. One thing i was thinking about also which dont really relate to tanking or what not but more toward the STR AA line. Possible have Fist wraps " Although there really isnt a t7 fistwrap" Be like a 1hander for brawlers. Frankly our bare fists suck especially when you throw so many crush immune named in the game. With fist wraps being 1handed it would basically make str line a little more usefull and the fist wraps could add slashing, piecring or crushing dmg instead of being stuck with just crushing and have a wasted AA line on all the crush immune mobs. just a thought. |
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#13 |
Loremaster
Join Date: Feb 2005
Posts: 1,238
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Exactly
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Q - Named and epics get + to hit which makes avoidance tanking suck. A- Yes they do, and yes it does =========================== Steve Danuser, a.k.a. Moorgard Game Designer, EverQuest II ... Whats Amazing Reflexes ?? ....... =========================== |
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#14 |
Loremaster
Join Date: Jan 2005
Location: Orlando, FL
Posts: 1,640
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![]() Fistwraps being a 1 handed Bare-Fisted weapon is a fantastic idea! Good thinking man! I would like more of an upgrade on our group DPS buff lines... because when you go from Stirring Cry Master 1 at 18%, to Rabid Cry adpet3 at 18.3% something is wrong. Make the next tier adept 3 at least 2% higher than the previous Master. I realize you can't scale this up too high, because group DPS is a nice buff to give, but maybe just scale it up a little. I also want us to have at least 1 Combat Art that stuns epics. It used to be our "Thing" to stun epics... and was completely removed. We are widely known for our stuns, or at least we were before LU 24, and I'd like to see a reminder of that. I woudl suggest making Steel Fist the CA that stuns Epics. You can lower the damage on the CA to adjust for the stun.
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#15 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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Odd thing is they posted that mobs should no longer be immune to damage types anymore. They should only be highly resistant and cna be debuffed. But i have been to DT after LU24 and named there are still immune to certain damage types. I don't mind it, but why even state mobs will no longer be immune if its not true. |
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#16 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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The scaling on the DPS buffs don't bother me to much its a 3% upgrade from master to master per tier. Yeah its not huge but flat %'s do give larger damage boosts then the 3% indicates. I don't know if stunning epics should be our thing. Do i really want to do less damage so that i cna stun an epic for 1.5 secs every 40 secs? I kinda agree with soe leave stun stifles daze mezzes to enchanters. If i wanted a raid Niche i can see them implementing fake death encounter splitting. Anyone from eq1 who remeber fake death pulling will tell you how much fun it is and skill it takes (or use to before AA changes) to fake death pull in eq1. |
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#17 |
Loremaster
Join Date: Jan 2005
Location: Orlando, FL
Posts: 1,640
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![]() How bout this for a new ability, (Ancient spell or Diety based spell) Dreadnaught Rage -reduces Hit Points of the caster to 1. -All damage that would reduce the Bruiser to less than 1 Hit Points is prevented for 15 seconds. -Increase Haste and DPS by 50% for 15 seconds. - for 30 seconds... on succseful attack, this will cast "Fury of the Dreanaught" on target. - Inflicts 250 Magic Damage. So basicly, an immunity to dmg for 15 sec, but you will need to be fully healed before it expires, and a damage bonus. Not necesarily better than Tsunami, but not bad either. Maybe toss on some extra Hate also.
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#18 |
Join Date: Nov 2004
Posts: 288
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![]() Ya. Half the mobs were still immune to it and it wouldnt really bother me so much if for starters it basically just makes one of our AA lines completly useless. and our marr's fist this weapon we had to kill tarinax to get dont even work on him. So there you lose some defensive stats that you works so hard to get and even had to kill tarinax for plus the hate procing hammer from halls of seeing aint gunna do much either. Those are why it kind of bothers me with the whole melee immunity thing. |
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#19 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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Even if he was not immune and only highly resistant i wouldnt use a crushing wpn. I would probably switch to dual wielding the twin calamities (pierce), but half our combat arts are stil crushing based. I would of loved if they did a little damage instead of being outright immune. |
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#20 |
Loremaster
Join Date: Jan 2005
Posts: 1,792
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![]() Theirs a wider-variety of kickass weapons out their, the crush-only-CA's is just beyond hoping for to be changed.
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#21 |
Loremaster
Join Date: Feb 2005
Posts: 1,238
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Soo want to use a katana ... id settle for that no probs
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Q - Named and epics get + to hit which makes avoidance tanking suck. A- Yes they do, and yes it does =========================== Steve Danuser, a.k.a. Moorgard Game Designer, EverQuest II ... Whats Amazing Reflexes ?? ....... =========================== |
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#22 |
Loremaster
Join Date: Feb 2005
Posts: 1,238
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How about making rabid cry (our only buff lol) Raid wide ? would make us a little more wanted you think .. though i dont want to just be a buff bot but it would make sence for a brusier to inspire all those around him after all .. pass the beer
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Q - Named and epics get + to hit which makes avoidance tanking suck. A- Yes they do, and yes it does =========================== Steve Danuser, a.k.a. Moorgard Game Designer, EverQuest II ... Whats Amazing Reflexes ?? ....... =========================== |
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#23 |
Loremaster
Join Date: Jan 2005
Posts: 1,792
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lol.
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#24 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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We need mass group buff Paragon of the Spirits. 300hp 100 power a tick for 6 ticks to the entire raid. Garaunteed to make us one of the msot wanted raid classes lol.
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#25 |
Join Date: Nov 2004
Posts: 288
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![]() I honestly think giving us a raid wide anything buff would cause pandemonium. Everyone would want a raid wide buff and it would start a whole new era of whining
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#26 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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It was a joke.
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#27 |
Join Date: Nov 2004
Posts: 288
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Sad thing is your little joke has been quite similar to other peoples "Serious" suggestions as something that would make us wanted.
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#28 |
Loremaster
Join Date: Feb 2005
Posts: 1,238
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![]() jokes are what we are good at mate .. you gotta look for the sarcasm :smileyvery-happy:
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Q - Named and epics get + to hit which makes avoidance tanking suck. A- Yes they do, and yes it does =========================== Steve Danuser, a.k.a. Moorgard Game Designer, EverQuest II ... Whats Amazing Reflexes ?? ....... =========================== |
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#29 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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You seriously need to go out and find a girl. Yoru taking this GAME way to seriously. |
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