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#1 |
Loremaster
Join Date: Nov 2004
Posts: 40
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![]() Hey, I am thinking of leveling up a bruiser. I am in a raiding guild so basically they need to have a use on raids for me to play them. I was woundering how well bruisers tank now, post CC. How comparable are they to plate tanks when tanking. Any inof is helpfull, thanks.
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Breae Mayna 60 Assassin Member of Eidolon Antonia Bayle |
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#2 |
General
Join Date: Nov 2004
Posts: 349
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If you want to tank for raids roll a gaurdian. Mitigation is king for raids mobs as avoidance is too spikey and you will die.. fast.As far as just takning heroics.. bruisers are [expletive haxx0red by Raijinn] good at it and can keep up with guardians np.
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 278
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I dont know about raid tanking as my bruiser is mid 30s. I retired my guardiana after DoF because of crappy group play. Bruiser tanks as in taking damage just as good as a guardian. So damage taken is pretty close. Guardians do taunt a little better. On groups of mobs the guardian has a easier time holding agro. On single ^^^ the bruiser is a little better. Since both taunt singles pretty good and the guardian is better on groups I give the edge to guardians in taunting. The real advantage of the bruiser is DPS and cool utility. The brusier will double the dps of the guardian, stun more and get stunned less. He can also mez, fear, fd, self heal. So in a groups its not even close as a MT. Guardians are a joke as off tanks enough said. Raids are such a small part of what I do that aspect doesnt matter as much to me. There is only 1 MT and 23 others on a raid. A brusier is a way better off tank than a guaridan can ever hope to be. As a guardian competing for that MT spot I got tired of trying to always have the best gear and lvl. I would rather just play the game for fun and not worrry about it. Im sure many will disagree with this but... Under the current rules I would not recommend a guardian to anyone. I think they are a broken class post 13. If you want to MT a raid a monk would be a much better choice. But i love my bruiser post 13, he was my pre 13 alt now those roles are reversed.
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#4 |
Join Date: Dec 2004
Posts: 117
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As long as deadly spirit is up, you're the king of the world, after it drops you'll die no matter what (pre-lu15).
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 538
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![]() I dont think the 700 extra ac matters that much. 700ac vs. a level 60 target is only 11.6% mitigation. |
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#6 |
Join Date: Dec 2004
Posts: 117
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900 mit makes all the difference in the world
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 40
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My guild is full of guardians, so rolling a guardian would be pointless. What would make a monk be able to tank better than a bruiser? I would think the bigger health pool, self heal line, deadly spirt line, stone deaf and calloused skin line would beable to compensate alittle for heavy spiking when avoidance starts failing.
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Breae Mayna 60 Assassin Member of Eidolon Antonia Bayle |
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#8 |
General
Join Date: Nov 2004
Posts: 349
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Self heal is nice.. especially if you get it to a master1. At adept one its 30% of your HP's back per 90 seconds (once a normal fight) Deadly Spirit is handy.. though 2% damage per 6 seconds hurts... and the fact you have it up 3 minutes and down 3 minutes... it cannot always be relied upon. Stone Deaf is broken and does nothing at all. Calloused Skin is a worthless skill. Cast it and watch the mobs kill everyone else in your group... though your mitigation numbers will look good if anyone inspects you I am in a High End Raiding guild and can just say, bruisers can tank ANYTHING just as well as any other tank classas long as the mob is not EPIC. Any Bruisers who have tried to tank an epic encounter KNOW that avoidance tanking will make you look good during the couple misses... but the next three hits right in a row that gives the healers NO time to heal and drops you makes you look like a fool. Where Bruisers excell is as the off tank. Look at our skill line: MT should not FD, our stuns keep the mobs from hitting the MT as well as works good if the healer/casters get agro untill the aro can be reastablished, our multi hit attacks all land from behind the mob, we have a really hard hitting rear attack ability. Don't get me wrong, we can be a MT.. but we are far better at offtanking. |
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#9 |
Loremaster
Join Date: Mar 2005
Posts: 713
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I use calloised skin when necessary (read low on health) and didn't once loose aggro. Anyway, you can always break the stun by canceling the CA and use rescue to peel off aggro (rescue does wonders :smileyvery-happy: )
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__________________________ Yukia, Darathar's bruiser - Retired Ajeco, 70 Splitpaw bruiser - Retired Ezahia, dirge of Validus, Splitpaw |
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#10 |
General
Join Date: Nov 2004
Posts: 349
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![]() I have tried that a few times myself.. but generally two things seemed to have happened: 1. I use it and still get killed because when I used it I was low on health and though the added mitigation helped.. it does not make us invincible and I still died. or 2. I used it and the mob turned on my group mates and ate them. I guess if I had pulled a ton of ble or green mob agro and things were getting really messy it would be handy to use at low health as you could probably still take a couple hits from those mobs.. but that rarely happens when fighting blue or green mobs. jmo.
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 1,320
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![]() You have to use it right when you notice that you are getting hit too hard. Like when two more adds wander up and you got solid aggro on them... The only problem is that you WILL lose aggro if you are in any kind of DPSing group. If you have a sorcerer, conjuror, rogue or predator in the group, they will grab your aggro pretty quick. Other DPS you can keep it for al ittle while... on a single target.
The only situation I've truly found it useful is when offtanking. So if you accidentally get aggro and want to lose it and survive... it's good. Or when your group gets a bunch of adds, you can pull them all onto yourself and pop it on. Gives the healers a chance to readjust, the tank to get solid aggro off the others, and/or the crowd control to kick in. It's definately not useful for MT role. |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 538
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![]() I think FD better lol |
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#13 |
General
Join Date: Nov 2004
Posts: 1,117
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I prefer playing OT. Being MT works for non raid mobs but for raids (sub 50 ones) the healers seem much happier with a higher mitigation tank.I don't get the guardian issue with off tank - don't they have a nice big buff for the MT?
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 41
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Whatever you do don't go Guardian.
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Troupe The Iksar Guardian - Member of Inquisition - Innothule Server "It is better to be challenged mentally than it is to be mentally challenged" |
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#15 |
Join Date: Dec 2004
Posts: 9
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![]() Bruisers are VERY solid tanks, even for epic encounters. Zerkers are by far the best tanks atm, but bruisers and monks both kick alot of [expletive haxx0red by Raijinn]. We use monk/bruiser tanks on alot of the new DOF x2 x4 mobs. Stick them in a solid group with a guardian in it for protection buffs, and you rock hard. Alot of scenerios brawlers are much more efficient to heal. It all comes down to the mob your fighting. Our 60 bruiser gets over 10k hps also. Big diffrence between monks and bruiser is that monks hold agro a whole lot better. Their proc buff is around 50% proc rate and Bruisers is only 25%. Message Edited by Drache23 on 10-29-2005 06:32 AM |
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#16 |
Loremaster
Join Date: Jan 2005
Posts: 1,792
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Although Bruisers proc rate is only 25, I never have any aggro issues (even on AE mobs with Warlocks in group).
Savage Blows is king for AE Aggro. |
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