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Unread 02-28-2006, 03:17 AM   #1
Rrawl

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Now I know some of you folks are alread levle 64 and beyond... Spill the beans... What are our masterII choices?
 
I was excited to see over in the bruiser forums that they have the option for both their group taunt and their proc taunt.
 
What do we get what do we get?
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Unread 02-28-2006, 03:20 AM   #2
Rrawl

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Blah, just saw that they were added to the master II thread today:

http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=24827&page=2

 

No proc taunt for us. )=

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Unread 02-28-2006, 08:16 PM   #3
Stryyfe

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Yeah, that doesn't suprise me.  For some reason, they think our AE is good enough to warrant someone ever picking it as a Master II.

I dont mind tanking, ive done it on some Epics, and KOS bosses, but my main liking is DPS, which is why I'll probably pick Centipede... However, Challenge is an equally appealing option, now that shocking hands only hits once with our multi-attack, (used to be a huge DPS burst from these 2 combined)

 

I don't see how they put our Lame AE (mostly due to re-use timer) or Soaring Dragon Dot as Master II choices over our Taunt stance, something very useful.

I would rather have seen Heal master II or higher versions of the ability... heck i'd rather see a 100% group FD, something, anything useful.

 

But I still love the monkey.

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Unread 02-28-2006, 08:49 PM   #4
Rrawl

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I haven't looked back at the combat spam... but I'm pretty sure shocking hands DOES still stack with our AE attack, just not with the flurry type attacks. Sometimes I play with the floaty numbers over your heads turned on and I believe I'm still seeing two hits on each mob with this combo.
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Unread 03-01-2006, 02:59 AM   #5
Stryyfe

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It does stack with our AE... the problem is... the difference it makes is so minimal that it isn't worth me clicking 2 hotkeys instead of one.
 
Quite simply,
 
1. Our AOE attack has too long of a re-use duration.. the damage isnt worth it at the current re-use time if we only have one AOE attack.
 
2. The shocking hands lasting 30 seconds is a huge letdown, I loved queing the ability and unloading a huge initial attack on a mob, it was perfect the way it was... and not over-powered perfect either.
 
It's still useful, don't get me wrong, but I'd say I use it about 50% less.  My AOE I use the same amount, but again, i'd like to see a reduced timer on it, or who knows, Dragonbreath mixed with it might actually be decent.
 
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