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Unread 11-10-2005, 04:20 AM   #1
x0rtrun

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pre-LU16 Post-LU16 Duration reduced from 11 seconds to 7.5 seconds. (Not that it ever had much of a chance to last that long anyway, but still.) If you notice anything off in any of our other skills, please post em here: http://eqiiforums.station.sony.com/eq2/board/message?board.id=spellart&message.id=67540

Message Edited by x0rtrunks on 11-09-2005 05:31 PM

Message Edited by x0rtrunks on 11-09-2005 05:34 PM

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Unread 11-10-2005, 05:05 AM   #2
Wiou

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all i see is shorter duration.. and thats comparing app1 and master
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Unread 11-10-2005, 05:06 AM   #3
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errr adept III
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Unread 11-10-2005, 06:28 AM   #4
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The duration never changed between quality tiers (app1 to master1), only the dmg. And if the duration did change, wouldn't you expect the duration to go UP rather than down? Blackguard has said that it is an issue with some global variable or something and it's being looked into. I can't recall the durations of our stuns/knockdowns though, so if they have changed, please say so, so that they are aware of it.
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Unread 11-10-2005, 06:36 AM   #5
Lareal

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Lol Kinda funny actually. SP was [expletive haxx0red by Raijinn] near worthless except for damage since the revamp and they nerf it. C'mon Devs, get a clue.
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Unread 11-10-2005, 07:20 AM   #6
RyanTSi

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our stuns got nerfed too....looks like we lost 1 second on each of em
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Unread 11-10-2005, 11:03 AM   #7
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That sucks. We barely had enough time to stun, run around and cast a ca as it was. Sure hope this gets reversed or at the very least explained. Nothing riles people up like a ninja nerf.
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Unread 11-10-2005, 11:49 AM   #8
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wel, this is only half bad =) sure it means you cant stifle for as long, but it also means NPC monks cant stifle you for as long (that was always [expletive haxx0red by Raijinn] anoying) 7.5 seconds isnt bad. Now, if you want to see a REALLY bad nerf, look at the scouts Cheap shot SMILEY. Nerfed from 7s stun to 2s stun. ouch.
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Unread 11-10-2005, 12:13 PM   #9
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I wouldn't mind 7.5 seconds really if it meant that it had a better chance of lasting for full time or closer to full time. 90% of the time i breaks as soon as it lands. Even when soloing, and i have it as the last ca in my progression so that all the big dmg is done before it and all thats left is auto attack. I've never seen it last for more than 2 seconds in a group. I also wouldn;t mind if it had a set duration first, and then a chance to break afterwards. like 3 secs guarenteed, and then up to 10 seconds total but the last 7 seconds has the chance to break. would at least make it useful. Hell, even 3 secs for sure with only a possible 7.5 total would be an immense improvement over the way it works now.
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Unread 11-10-2005, 07:10 PM   #10
Lareal

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I agree. If it was a guaranteed 7.5 sec, np. But since it doesn't work on epics, and it break fast as hell on anything else, why in the world would they put the effort into nerfing this when there are other things that need attention? Hell Half my guild still can't access the forums a lot of the time. And why nerfed the Stuns? Only Charging tiger lasted a decent length, and 4 sec wasn't that long. Then there's the fact that it was a stealth nerf. Unless I missed something in the LU patch notes. Granted I could have missed it but I did read it all the way through.
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Unread 11-10-2005, 09:30 PM   #11
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i think this actually might be a bug. i think every class that can stun/stifle had them reduced, theres a post somewhere with dev replies on it i dont think they said it was definatly a bug but they said there looking into it or something and compiling a list of all the abilities that it happened to.

on the brighter side though, dev fist had its stifle reduced to 8 seconds aswell

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Unread 11-10-2005, 11:06 PM   #12
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Yes, it's probably a bug. I linked the bug thread that the devs responded to in my original post.
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Unread 11-10-2005, 11:49 PM   #13
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todays patch fixed our stuns but silent palm is still 7.5 duration
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Unread 11-11-2005, 03:38 AM   #14
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Yeah, that's BS. 51+ spells were returned to normal. Silent Palm is lvl 50. :smileymad:
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Unread 11-11-2005, 01:33 PM   #15
-UGG-Andy

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lets face it,for something thats supposed to be a lvl50 'defining' skill,its barely worth having on the hotbar now..crap damage,i do about as much or more with autoattack,and the stifle lasts a few seconds most of the time..sometimes it instantly breaks.
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Unread 11-11-2005, 03:26 PM   #16
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:/
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Unread 11-11-2005, 05:12 PM   #17
MadBarman

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I have found one good use for Silent Palm. I use it as crowd control. When fighting more than one mob, switch off the main target hit SP and switch back. The cobat art lands on whichever mob you had targeted when you started casting. Since it lands on a mob that isnt being hit often (apart from AE's) it has a better chance of sticking for the full duration, and effectively takes a mob out the fight for a short period. But yes atm it does suck and apart from the above situation I rarely use it. It used to last for 20 seconds and stick for the full duration, so it was nerfed to break on damage, then it's duration was decreased as well. This was all done mainly because with a few monks in a raid you could keep epics stifled almost permenantly. But now it doesn't even effect epics. I'm not saying it should go back to how it was before but, now epics can't be effected by it, it could do with a change. I don't know what everyone else would want but if it could have less chance to break on damage, in a group it rarely lasts more than 3-4 seconds, IF you are very lucky. So either a decrease in chance to break or a two part stifle. First an unbreakable stifle lasting 5 seconds, then it immediately applies another stifle which can last 6 seconds but has a chance of about 1-2% to break on damage.
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Unread 11-11-2005, 10:54 PM   #18
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I've used it for croud control too. That's what it's meant for really. But even then, when you aren't attacking the mob directly, even an AoE or a group member slow to change targets has an insane chance to break it. But apparently it's working as intended... What really cheeses me off is that the patch notes never mentioned any decrease to durations, but then when they fix it, they say that durations have been increased!, making it sound like they are doing us a favour! And still no reason why or mention of the spells that were nerfed and remain nerfed. I don't care so much that they decreased the duration, but at least tell me you did it.
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