|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Loremaster
Join Date: Nov 2004
Posts: 343
|
![]() From the Beta note for 8/22/05
Finally no more guessing about FD success! |
![]() |
![]() |
![]() |
#2 |
Join Date: Nov 2004
Posts: 122
|
![]()
Even better you keep your buffs up also.
Message Edited by Lebru1 on 08-22-2005 03:41 PM
__________________
T r a n q u i l ~ O n e |
![]() |
![]() |
![]() |
#3 |
Loremaster
Join Date: Nov 2004
Posts: 671
|
![]()
that's cool about the message and the spells. however you can tell if a feign fails atm by seeing if your self buffs are still up
|
![]() |
![]() |
![]() |
#4 |
Loremaster
Join Date: Nov 2004
Posts: 651
|
![]()
Not true. When you FD, the game makes two checks: First, it checks to see if your FD was successful or not. If it was successful, it clears your buffs. Second, it rolls a number (based on the level you've upgraded FD to) to determine what "feign" value you got. All monsters will compare their "seefeign" value to your feign value. If your feign value is higher than their seefeign, they believe you are dead, become nonagro, and go away. If their seefeign is equal or higher than your feign value they were not fooled and will remain agro. A mob typically has a seefeign equal to its level minus five, and you usually roll a feign value at least equal to your level if you have an adept1 and a non-blue skill. You can see your feign value by typing /show_windows MainHUD.Character (the command is case-sensitive) and scrolling down the spell effects list to find it. Data on how feign and seefeign work was taken from the month or two after release when there was a command /feign to see these numbers.
__________________
Legond of Najena, Monk Ancient. |
![]() |
![]() |
![]() |
#5 |
Loremaster
Join Date: Nov 2004
Posts: 671
|
![]()
yes, i remember that. i had it macro'd : /useab feign death /clutch /*whatever the command was to show your value*. however the dev mssg says you get the "fallen to the ground" on a failed feign, it doesn't say anything about a winning fd value. this being the case, it's the same info you get from watching your self buffs poof.
|
![]() |
![]() |
![]() |
#6 |
Loremaster
Join Date: Jun 2005
Posts: 105
|
![]() Hmmm....I always just watched the mobs agro rings (around their name). If it dissappears your successful...if it doesn't you just laid down to die...lol
__________________
![]() |
![]() |
![]() |
![]() |
#7 |
Join Date: Nov 2004
Posts: 8
|
![]()
Feign Death changes: - Maintained spells and pets are no longer cancelled on a successful feign. Bout time!!! Pets? Are they talking about the little mushroom guy?- You cannot issue commands to your pet while feigned, though you can still bring up a list of commands. Again Pets??- You cannot gain adventure experience while successfully feigned. This is fine, but what about quest advancement? - If feign fails, you now receive a "fallen to the ground" message. As it should have been from the start. Soloing, it isnt to hard to see at a glance if your personal buffs are off, but inna group it can be hard sometimes. Getting a message when it does work is nice.Kakarot50 Monk Kithikor
|
![]() |
![]() |
![]() |
#8 |
Join Date: Nov 2004
Posts: 24
|
![]()
Buffs are going to stay? Hooray! Commence Oochi dancin!
__________________
![]() |
![]() |
![]() |
![]() |
#9 |
Loremaster
Join Date: Nov 2004
Posts: 651
|
![]()
Necros and SKs get FD too, thus the pet comments.
__________________
Legond of Najena, Monk Ancient. |
![]() |
![]() |
![]() |
#10 |
Loremaster
Join Date: Dec 2004
Posts: 23
|
![]() glad to see finally they fix/implement these, always hate why I got lost all the buffs when I fded..
|
![]() |
![]() |
![]() |
#11 |
Loremaster
Join Date: Nov 2004
Posts: 783
|
![]()
There is now a group feign that we get in the 50's as well as a few other classes getting feign as mentioned above ![]() |
![]() |
![]() |
![]() |
#12 |
Loremaster
Join Date: Nov 2004
Posts: 129
|
![]() Great news!
__________________
![]() |
![]() |
![]() |
![]() |
#13 |
Loremaster
Join Date: Nov 2004
Posts: 671
|
![]()
am i the only one that thinks that sounds silly ? yes, group fd would be handy. very handy. but i just can't see it as something a monk would/could do. sounds more along the lines of a necro type ability. i just can't picture a monk saying "ok, everyone lay down, it'll think we're dead. just do like i do, i'm a professional". yeah i know you all are prolly thrilled about it, and i'm sure i'll use the heck out of it too, but to me it makes about as much sense as a group lunging mongoose ca. "ok, everyone hit the mob a bunch of times, it'll do cool damage. just do like i do, i'm a professional" heh.
|
![]() |
![]() |
![]() |
#14 |
Loremaster
Join Date: Apr 2005
Posts: 248
|
![]() I think the group FD is a horrible idea, but it may prove to be useful when grouping with a bunch of newbies, "Ok kiddies, nap time.."
__________________
---------------------- Shichea Lucan DLere |
![]() |
![]() |
![]() |
#15 |
Join Date: Nov 2004
Posts: 24
|
![]()
Think of it as your chi becoming so strong that it influences those around you. Or think of it as a great way to really annoy people. "Oochi...could you arrrghhh.... Please stop....aggghhhhh! Killing us?" "Shhh, we dead!"
__________________
![]() |
![]() |
![]() |
![]() |
#16 |
Lord
Join Date: Mar 2005
Posts: 368
|
![]()
LOL :smileyvery-happy:
__________________
![]() |
![]() |
![]() |
![]() |
#17 |
Loremaster
Join Date: Nov 2004
Posts: 1,260
|
![]() I can just modify my indomitable will macro.. call IW call group FD /g Wow! What did that mob hit us with? ![]() |
![]() |
![]() |
![]() |
#18 |
Loremaster
Join Date: Dec 2004
Posts: 89
|
![]()
This sounds silly huh? Did you miss the fact that this is a fantasy game? We get invis also remember? We can't expect us to be like shaolin monks or something.
|
![]() |
![]() |
![]() |
#19 |
Loremaster
Join Date: Dec 2004
Posts: 104
|
![]()
roflmfao, that reminds of on that guy on the family guy episode where peter makes lois get that airplane job or w/e and he goes to kentucky to talk to the chicken dude and the guy says "i say you he dead" bwahahahaha... rofl... whew.... [Removed for Content]... Message Edited by Teidilu on 08-24-2005 11:40 AM |
![]() |
![]() |
![]() |
#20 |
Loremaster
Join Date: Nov 2004
Posts: 671
|
![]()
yes, it sounds silly to me. as far as invis goes, i can see it, heh. monk is so focused or whatever he alters his karma or something to disappear. it takes a great deal of concentration, so it drains his chi, or pwr. i just don't see a monk being able to do something like that (fd) to a group. and yes, it's a fantasy game, but you hafta draw the line somewhere. i didn't like PoI in eq, because i think that crossed the line, and was silly. i mean, mechanical golems ? spiders ? they can't even make stuff like that irl. they spend millions of $$ on a remote control car with a lil grabby-hook on it, that gets stuck on a lil rock. if the gnomes can make battle droids, why couldn't they hook me up with a gnomish machine gun ? i'm not complaining about recieving this ability, ppl will love me for it. it just doesn't fit the monk motif imo. and yes, they made eq/eq2 monks to be like shaolin monks. monks in many other games are healers. shaolin monk = dbl back-flip kick. eq2 monk = dbl back-flip kick.
|
![]() |
![]() |
![]() |
#21 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
|
![]()
Lame, but justified. |
![]() |
![]() |
![]() |
#22 |
General
Join Date: Jul 2005
Posts: 14
|
![]()
It's not lame. It's necessary. In EQ1 necros could take out a tough mob (forget the name) by charming his buddies, telling them to attack then feigning and getting xp while feigned. Pet classes will undoubtedly abuse this now that they keep their pets with a successful feign.
|
![]() |
![]() |
![]() |
#23 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
|
![]() I know all about eq1 necro exploits. It's still a lame descision, but it's justified, as I said.
|
![]() |
![]() |
![]() |
#24 |
Loremaster
Join Date: Nov 2004
Posts: 51
|
![]()
If rogues can smuggle their group, dont see why monks cant FD theirs.
|
![]() |
![]() |
![]() |
#25 |
Loremaster
Join Date: Jun 2005
Posts: 45
|
![]()
That makes a whole heck of a lot of sense. The argument of a monk saying, "Lie down and pretend to be dead like me" being silly is just as silly as a rogue saying, "Be all sneaky and invisible like me." I for one am looking forward to group FD with relish, esp since [Removed for Content] ppl will no longer get mad when they lose buffs. I was going to macro, "Would you rather be dead or buffless?" to shut them up.
__________________
![]() |
![]() |
![]() |
![]() |
#26 |
Loremaster
Join Date: Nov 2004
Posts: 671
|
![]()
you have a point about the rogues. i still think it's silly tho. /shrug
|
![]() |
![]() |
![]() |
#27 |
The L.G.
Join Date: Nov 2004
Location: Southern California
Posts: 381
|
![]() The backstory of the EQ2 monks is that their combat style is a mixture of might and magic, so invis and group feign should be perfectly fine. But if you really need justification, maybe the monk spins around and touches a "feign death" pressure point on each groupmate just before collapsing himself ![]()
__________________
Almeric's Blog: He doesn't know the meaning of the word "concise!" |
![]() |
![]() |
![]() |
#28 |
Loremaster
Join Date: Apr 2005
Posts: 248
|
![]()
ahh, this is one spell that is really gonna irritate people. sorta like the evac spell.. as soon as it gets cast someone in the group always says.. "[expletive ninja'd by Faarbot] did you do that for, we almost had him..."
__________________
---------------------- Shichea Lucan DLere |
![]() |
![]() |
![]() |
#29 |
Join Date: Dec 2004
Posts: 283
|
![]()
Shadowknight Changes: -Graven embrace line recast time reduced from 5m to 10s and Duration changed to 'Until Canceled' Message Edited by Sasaki Kojiro on 09-07-2005 12:48 PM |
![]() |
![]() |
![]() |
#30 |
Loremaster
Join Date: Jan 2005
Posts: 127
|
![]()
So will there still be 100% success rate for necros/sk/rog who arnt losing their spells? Though they will hate me They should fail aswell lol
|
![]() |
![]() |