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Unread 08-23-2005, 02:32 AM   #1
Swordmage

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From the Beta note for 8/22/05
 

*** Combat Changes ***

Feign Death changes:

  - Maintained spells and pets are no longer cancelled on a successful feign.
 - You cannot issue commands to your pet while feigned, though you can still bring up a list of commands.
 - You cannot gain adventure experience while successfully feigned.
 - If feign fails, you now receive a "fallen to the ground" message.

Finally no more guessing about FD success!

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Unread 08-23-2005, 02:33 AM   #2
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Even better  you keep your buffs up also. 

Message Edited by Lebru1 on 08-22-2005 03:41 PM

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Unread 08-23-2005, 02:42 AM   #3
Kota

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that's cool about the message and the spells.  however you can tell if a feign fails atm by seeing if your self buffs are still up
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Unread 08-23-2005, 02:52 AM   #4
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Lahkota13 wrote:
that's cool about the message and the spells.  however you can tell if a feign fails atm by seeing if your self buffs are still up




Not true.  When you FD, the game makes two checks:
 
First, it checks to see if your FD was successful or not.  If it was successful, it clears your buffs.
 
Second, it rolls a number (based on the level you've upgraded FD to) to determine what "feign" value you got.  All monsters will compare their "seefeign" value to your feign value.  If your feign value is higher than their seefeign, they believe you are dead, become nonagro, and go away.  If their seefeign is equal or higher than your feign value they were not fooled and will remain agro.  A mob typically has a seefeign equal to its level minus five, and you usually roll a feign value at least equal to your level if you have an adept1 and a non-blue skill.
 
You can see your feign value by typing /show_windows MainHUD.Character (the command is case-sensitive) and scrolling down the spell effects list to find it.  Data on how feign and seefeign work was taken from the month or two after release when there was a command /feign to see these numbers.
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Unread 08-23-2005, 05:01 AM   #5
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yes, i remember that.  i had it macro'd : /useab feign death  /clutch /*whatever the command was to show your value*.  however the dev mssg says you get the "fallen to the ground" on a failed feign, it doesn't say anything about a winning fd value.  this being the case, it's the same info you get from watching your self buffs poof.
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Unread 08-23-2005, 03:30 PM   #6
Mala-Shea

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Hmmm....I always just watched the mobs agro rings (around their name). If it dissappears your successful...if it doesn't you just laid down to die...lol

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Unread 08-23-2005, 08:00 PM   #7
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Feign Death changes:  - Maintained spells and pets are no longer cancelled on a successful feign. Bout time!!! Pets? Are they talking about the little mushroom guy?- You cannot issue commands to your pet while feigned, though you can still bring up a list of commands. Again Pets??- You cannot gain adventure experience while successfully feigned. This is fine, but what about quest advancement? - If feign fails, you now receive a "fallen to the ground" message. As it should have been from the start. Soloing, it isnt to hard to see at a glance if your personal buffs are off, but inna group it can be hard sometimes. Getting a message when it does work is nice.Kakarot50 Monk Kithikor
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Unread 08-23-2005, 08:10 PM   #8
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Buffs are going to stay? Hooray! Commence Oochi dancin!
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Unread 08-23-2005, 10:29 PM   #9
bonesbro

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Necros and SKs get FD too, thus the pet comments.
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Unread 08-23-2005, 10:59 PM   #10
Eina

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glad to see finally they fix/implement these, always hate why I got lost all the buffs when I fded..

 

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Unread 08-23-2005, 11:14 PM   #11
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Kackorat wrote:
Feign Death changes:
  - Maintained spells and pets are no longer cancelled on a successful feign.
Bout time!!! Pets? Are they talking about the little mushroom guy?

- You cannot issue commands to your pet while feigned, though you can still bring up a list of commands.
Again Pets??

- You cannot gain adventure experience while successfully feigned.
This is fine, but what about quest advancement?

 - If feign fails, you now receive a "fallen to the ground" message.
As it should have been from the start. Soloing, it isnt to hard to see at a glance if your personal buffs are off, but inna group it can be hard sometimes.
Getting a message when it does work is nice.

Kakarot
50 Monk
Kithikor


There is now a group feign that we get in the 50's as well as a few other classes getting feign as mentioned above SMILEY
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Unread 08-24-2005, 12:15 AM   #12
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Great news!
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Unread 08-24-2005, 04:21 AM   #13
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am i the only one that thinks that sounds silly ?  yes, group fd would be handy.  very handy.  but i just can't see it as something a monk would/could do.  sounds more along the lines of a necro type ability.  i just can't picture a monk saying "ok, everyone lay down, it'll think we're dead.  just do like i do, i'm a professional".  yeah i know you all are prolly thrilled about it, and i'm sure i'll use the heck out of it too, but to me it makes about as much sense as a group lunging mongoose ca.  "ok, everyone hit the mob a bunch of times, it'll do cool damage.  just do like i do, i'm a professional" heh.
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Unread 08-24-2005, 07:01 PM   #14
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I think the group FD is a horrible idea, but it may prove to be useful when grouping with a bunch of newbies, "Ok kiddies, nap time.."
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Unread 08-24-2005, 08:44 PM   #15
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Think of it as your chi becoming so strong that it influences those around you. Or think of it as a great way to really annoy people. "Oochi...could you arrrghhh.... Please stop....aggghhhhh!  Killing us?" "Shhh, we dead!"
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Unread 08-24-2005, 09:42 PM   #16
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LOL  :smileyvery-happy:
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Unread 08-24-2005, 09:46 PM   #17
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ShashLigai wrote:
I think the group FD is a horrible idea, but it may prove to be useful when grouping with a bunch of newbies, "Ok kiddies, nap time.."

I can just modify my indomitable will macro.. call IW call group FD /g Wow! What did that mob hit us with? SMILEY
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Unread 08-24-2005, 10:01 PM   #18
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This sounds silly huh? Did you miss the fact that this is a fantasy game? We get invis also remember? We can't expect us to be like shaolin monks or something.
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Unread 08-24-2005, 10:40 PM   #19
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Mochrie wrote:
Think of it as your chi becoming so strong that it influences those around you. Or think of it as a great way to really annoy people.

"Oochi...could you arrrghhh.... Please stop....aggghhhhh!  Killing us?"

"Shhh, we dead!"



roflmfao, that reminds of on that guy on the family guy episode where peter makes lois get that airplane job or w/e and he goes to kentucky to talk to the chicken dude and the guy says "i say you he dead" bwahahahaha... rofl... whew.... [Removed for Content]...

Message Edited by Teidilu on 08-24-2005 11:40 AM

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Unread 08-25-2005, 02:45 AM   #20
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yes, it sounds silly to me.  as far as invis goes, i can see it, heh.  monk is so focused or whatever he alters his karma or something to disappear.  it takes a great deal of concentration, so it drains his chi, or pwr.  i just don't see a monk being able to do something like that (fd) to a group.  and yes, it's a fantasy game, but you hafta draw the line somewhere.  i didn't like PoI in eq, because i think that crossed the line, and was silly.  i mean, mechanical golems ?  spiders ?  they can't even make stuff like that irl.   they spend millions of $$ on a remote control car with a lil grabby-hook on it, that gets stuck on a lil rock.  if the gnomes can make battle droids, why couldn't they hook me up with a gnomish machine gun ?  i'm not complaining about recieving this ability, ppl will love me for it.  it just doesn't fit the monk motif imo.  and yes, they made eq/eq2 monks to be like shaolin monks.  monks in many other games are healers.  shaolin monk = dbl back-flip kick.  eq2 monk = dbl back-flip kick.

Lareal wrote:This sounds silly huh? Did you miss the fact that this is a fantasy game? We get invis also remember? We can't expect us to be like shaolin monks or something.

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Unread 08-25-2005, 10:10 AM   #21
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 - You cannot gain adventure experience while successfully feigned.

 

Lame, but justified.


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Unread 08-31-2005, 01:27 PM   #22
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It's not lame.  It's necessary.  In EQ1 necros could take out a tough mob (forget the name) by charming his buddies, telling them to attack then feigning and getting xp while feigned.  Pet classes will undoubtedly abuse this now that they keep their pets with a successful feign. 
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Unread 08-31-2005, 08:09 PM   #23
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I know all about eq1 necro exploits.
 
It's still a lame descision, but it's justified, as I said.
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Unread 08-31-2005, 09:05 PM   #24
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If rogues can smuggle their group, dont see why monks cant FD theirs.
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Unread 09-01-2005, 02:13 AM   #25
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Durlinn wrote:
If rogues can smuggle their group, dont see why monks cant FD theirs.


That makes a whole heck of a lot of sense.  The argument of a monk saying, "Lie down and pretend to be dead like me" being silly is just as silly as a rogue saying, "Be all sneaky and invisible like me."  I for one am looking forward to group FD with relish, esp since [Removed for Content] ppl will no longer get mad when they lose buffs.  I was going to macro, "Would you rather be dead or buffless?" to shut them up.
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Unread 09-01-2005, 03:27 AM   #26
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you have a point about the rogues.  i still think it's silly tho.  /shrug
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Unread 09-01-2005, 10:01 PM   #27
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The backstory of the EQ2 monks is that their combat style is a mixture of might and magic, so invis and group feign should be perfectly fine.
 
But if you really need justification, maybe the monk spins around and touches a "feign death" pressure point on each groupmate just before collapsing himself SMILEY
 
 
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Unread 09-07-2005, 09:37 PM   #28
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ahh, this is one spell that is really gonna irritate people. sorta like the evac spell.. as soon as it gets cast someone in the group always says.. "[expletive ninja'd by Faarbot] did you do that for, we almost had him..."
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Unread 09-07-2005, 11:47 PM   #29
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Swordmage wrote:
From the Beta note for 8/22/05
 

*** Combat Changes ***

Feign Death changes:

  - Maintained spells and pets are no longer cancelled on a successful feign.
 - You cannot issue commands to your pet while feigned, though you can still bring up a list of commands.
 - You cannot gain adventure experience while successfully feigned.
 - If feign fails, you now receive a "fallen to the ground" message.

Finally no more guessing about FD success!




Now id lke to see:

Shadowknight Changes:

-Graven embrace line recast time reduced from 5m to 10s and Duration changed to 'Until Canceled'

Message Edited by Sasaki Kojiro on 09-07-2005 12:48 PM

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Unread 09-08-2005, 12:06 AM   #30
Jobeson

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So will there still be 100% success rate for necros/sk/rog who arnt losing their spells?  Though they will hate me They should fail aswell lol
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