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Unread 10-19-2006, 08:40 PM   #1
MightyThor

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Hi all,I currently have a mid 30s Zerker with 8 AAs on a PvP server and I'm considering speccing into the STA AA line.I've got some questions though...Everyone talks about how the STA line is great DPS but where does that come from? Is it from the Buckler Reversal? The 30sec recast on it seems like it doesn't actually do all that great dmg.Or does the major DPS come from the double attack bonus?So when's a good time to invest in the STA line? I'm currently working on the STR line and it seems like I'll be gimping myself out to move into STA and loose the defensive bonus from using a Tower Shield.Thoughts appreciated.Cheers.P.S. Anyone know how the STA line fairs in general in PVP?
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Unread 10-19-2006, 09:01 PM   #2
Nembutal

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The benefit to the STA line is several features used together... however I'll sum it up for ya.

Double attack 76% of the time.

Riposte like 4% of the time

Parry 4% of the time

Buckler reversal.... every once in s awhile you get a free hit.

STR line is mediocre IMHO all the Bezerkers I know go down 2 lines.

WISDOM... all the way down... 4 in everything except the stance (8 required but worth it) and DPS mod... which is another 8.

STA... 8 in double attack.... all the minimums to that point.

At that point people get divided a bit... many choose Mitigation under the WIS line for the remaining points... others pick the riposte and parry from STA.

Technically you could go up to DPS in WIS and grab the 8 points in DPS... then to double attack in STA and grab 8 points there... then to CRIT in STR and grab 8 points on that... you would have ALOT of DPS.... but your tanking ability would be pretty low... so you wouldn't be tanking... and you don't have any aggro REDUCTION tools like normal DPS classes.... so if you ain't tanking because you shouldn't and yet you build up alot of aggro... well... you won't be a popular guy.

I personally went with my extra points in parry/riposte in the STA line because of the news of the EoF nerf to mitigation... if I will get less of a benefit of my AC simply by wearing master crafted with nice buffs on because I have passed a soft capof 4000 (hell I know DRUIDS with 4k MIT)... well.... my points will be better spent on boosting avoidence IMHO... but this is all based off pre-release beta EoF info that is under review... thankfully you can always buy respecs.

Message Edited by Nembutal on 10-19-2006 10:01 AM

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Unread 10-20-2006, 01:57 PM   #3
Thor Of Hal

 
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The 'ideal' tank setup for zerker i would say is
 
sta 4,4,8,8
wis 4,4,8,8
 
This gives you the dps vital for you to hold agro as a zerker, and gives you a boost in mitigation.  as well as 19% constant dps buff.
 
Buckler reversal is not so great, it will only proc on a parry, dodge, riposte etc once then take 30seconds to recharge before its 'primed' to proc on the next parry dodge riposte etc.
 
The AoE avoidance buff (the one after buckler double attack ability) is a must if your tanking end game content esp.  as you do undergo a pritty significant nerf when use a buckler with proctection of 390 as opposed to one with tower shield of 1.3k.  It actually gives you +4/5% avoidance on ur sides rear and front with 8 points in it.   This beats the proctection the tower gives you on ur sides and rear but it doesnt beat it on the FRONT!... A tower shield will still offer you 5% more then a buckler even with 8 aa into it on the frontal avoidance.   /sigh but you still need the dps from double attack to help maintain ur agro on that named even tho it is jus one.   Best thing to do is if things get sticky switch from buckler to tower and back again.  But try tanking for a bit in a tower shield and then try in a buckler and ull notice that mobs stick to u less with the tower shield.
 
Now the current mantra for a tank is Threat* --> Mitigation --> Hp ---> Avoidance ---> Stat/resist buffs** Now imo not enough is solid enough (as in things are still being tested) about what EoF will do to this order.  But imo, SoE will largely maintain this because say if they shift the importance of mitigation from a fighter tank (the heavy tanks ie guard and zerkers) to say avoidance like Nembutal suggests, we will be approaching Monk/bruiser type territory, and with what is know about the mods the monks and bruisers will become unbeatable at this.  Therefore, if you expend ur AAs and armour choices to buff avoidance instead of mitigation you will be a [Removed for Content] version of a monk or bruiser... a wannabe SMILEY.  It may be that soe will want to give us the ability to choose what kind of tank we want to be... i.e. an avoidance zerker, and still make an avoidance zerker able to tank jus as well as a monk but if that happens the monks would be furious about it etc etc and you then loose the definition of tank classes and u might as well then have one single tank class... which would be ghay.  Soo.... watch this space i think, will find out in nov.
 
And we will probably be able to buff miti better then anyother class (us n guardians) and you will still benefit from having higher mitigation then a monk with 4k.  So you wont actually suffer for investing extra stuff into that miti etc etc
 
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* I say 'threat' in brackets coz some zerkers by means of structuring their AA can actually nerf their dps enough to cause em issues with agro maintance.   
** the last two can interchange depending on mob
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Unread 10-20-2006, 04:42 PM   #4
MightyThor

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Thanks a lot for the replies. Very informative.When's a good time to invest in the STA line then? Should I save up enough points to get half way into the double attack skill before I switch over from STR? Would I nerf myself if I switchedw with only a few points in Buckler Reversal?Cheers.
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Unread 10-20-2006, 04:53 PM   #5
Thor Of Hal

 
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MightyThor wrote:
Thanks a lot for the replies. Very informative.

When's a good time to invest in the STA line then? Should I save up enough points to get half way into the double attack skill before I switch over from STR? Would I nerf myself if I switchedw with only a few points in Buckler Reversal?

Cheers.


I cant be sure m8, i have always been a zerker and had leveled up before AAs came out, so i had other zerk abilities to help out.  But by the sound of it, it would probably be better to save up some AA points so u can invest it in it staright off.  Buckler reversal whilst its nice... its a bit crap, its basically an additional hit every 30 seconds... full 8 aa into means u can hit for basically almost a demolish type damage number every 30 seconds... but imo u benefit waaay more from the dps buffing.  So wait till you have enough AA to get urself into the Sta double attack imo.

Though i cant say for sure, maybe some zerker that is has leveled up levels as well as AAs since start can help a bit more...

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Unread 10-20-2006, 08:03 PM   #6
Wargurine

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Untill you get 16 AA and can max your double attack, your waay better off going down either int for the haste or str for the crits and then respec'ing into sta once you get 16 points. Sta really doesn't offer much till you can max double attack.
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Unread 10-20-2006, 10:41 PM   #7
Nembutal

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Thor Of Halla, I think you slightly misunderstood me.I do not want to be a Monk/Bruiser by trying to become an avoidence tank.Here is my logic... without anything else spliced in to it.If they give decreasing returns for mitigation over 4000 then I don't want to focus 99% on mitigation anymore... i hit the 4000 cap EASY.  As a  result of the fact I can hit that cap so easy if I have my choice between 1% MIT or 1% AVOID I look at it like this... if my 1% MIT might only be 1/2% MIT due to some lame SOE imposed softcap with dimisihing returns... then that 1% avoid is tastier.  Avoid is harder for me to gain than MIT... so when all things are equal... I will jump on Avoid.  However in most cases I will be looking at 2% MIT vs 1% Avoid... and I will look at it for what it is... a 1 to 1 ratio (due to SOE lameness in making scouts [expletive haxx0red by Raijinn] near tanks by removing the benefits from wearing plate past 4k MIT which almost ANY class can obtain) in any case where I think the ratio is equal.. I will pick MIT every time.I know DRUIDS with 4k MIT during raids... DRUIDS.  Putting the cap at 4k was dumb... hopefully they will change it.If I was SOE... and I'm not... I would put soft caps per Armor type.Plate 5kChain 4.5kLeather 4kCloth 3.5kThis would allow us to maintain our advantage in MIT... because the other classes suffer a penalty also when they hit the "extreme fully-fabled" type situation.  By placing a nerf on just any class at 4k means that all classes tank the same for MIT... and then Avoidence becomes the new "key" to tanking... which when they developed the game they gave scouts more AGI and avoidence buffs... as well as monks/bruisers (who rightfully should be tanking at our sides) Without allowing plate tanks to buff avoidence and putting a soft cap on MIT that unbalances the system in the reverse direction... something SOE is quite well known for... rash decisions with out thinking about the big picture.MIT was handed out by armor type FOR A REASON.  More avoidence was given to monks/bruisers FOR A REASON.  SOE forgot why they did it... they forgot the whole structure of the classes and the combat system.  The issue is that Avoidence doesn't work like avoidence should... therefore avoidence needs FIXED.  The issue isn't that we need a soft cap on MIT.  We all know that Avoidence doesn't avoid at the rates they have % for....If Avoidence worked regardless of the mob hitting you and thier level.... and combined it with a logic switch on mobs to include many small hits instead of the occasional 30k hits so that a monk never takes a 1 hit kill... but yet plate people are taking more small hits due to low avoidence... well... THAT would have fixed it.Instead SOE looks at monks/bruisers see that no one lets them tank on raids... listens to the complaints and does a quick nerf to all tanks that are not monks/bruisers.  They should have been thinking of how to FIX the issue... not how to stop the complaints.So anyway... my point is simply this... with the proposed changes to the combat system in EoF it would be advantageous to maintain a healthier balance between MIT and AVOID to get the most use of the non-soft-capped stats.Also... when tanking part of your job is aggro... stance mastery helps there because it removes your penalty on your slashing/crushing/piercing from your defensive stance.  This allows you to hit Orange mobs with your weaps more often... which raises your threat level and keeps the mob glued to you.  Same thing with STA line Parry stuff... it includes riposte bonuses... which is added threat.
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Unread 10-21-2006, 05:27 PM   #8
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Nemb.  lol too much to quote...

Aye i agree with ya m8, it might appear that way that having a more balanced approach to stats will help.... but until we see exactly how the dimishing returns curve works i dont think we will kno for sure.

What im saying is:

With the 'energy'* (see below for what i mean by this) you expend on gettin ur avoidance and mitigation to say 5.5k (1.5k above soft cap) sure u might get like 60% avoidance 60% Mitigation, but if you instead focused all ur energy on mitigation you could stand to gain alot more then if u spent the same amout of energy on buffing your avoidance.  So with 40% avoidance u may get 70% miti.  And with fighters afiak we benefit from our plate miti more then anything else... And as blackguard (i think its him) says, SoE view this kinda things in terms of Survivability (check out his posts explaining why miti is overpowerd atm), so with it maybe that, we as miti tanks have a wieghted formula that gives us more % survivability then if we had buffed avoidance.  so buffing 10% miti would give us +7.3% survivability increase, buffing 10% avoidance would give us only 5.5% and so with this balance ur total survivability would be 7.3%+5.5% = 12.8%.  So if you then spent the 'energy' you used into buffing avoidance to get extra 20% mitigation your survivability would then = 10% + 10% or 7.3%+7.3% = 14.6% surviveability... so ud get an extra 1.8% survivability. And 2.6% (14.6 - (5.5+5.5)) extra if you used 20% avoidance in comparison to the 20% miti.

These are purely hypothetical numbers... and either one of us could be right.  But we wont kno, as i said at start, what will happen for sure until they realease it for us. 

*Energy = The investment you make to buff the stats u want i.e. miti and avoidance. in terms of the choices you make in AA lines (both Kos and new EoF) and equipment u have or other things. So for example to buff avoidance and mitigation, you might have to pass up like piece of equipment that has UBER mitigation but crap avoidance.  Or u choose an setup that buffs both equally instead of one.  Im pritty sure as SoE do now... they wont make equipment that UBER buffs like two stats... And if they do there will always be another UBER UBER option for one of them. i.e. greaves that have say 20parry and 600 mitigation. there is bound to be like greaves that 1k mitigation. (esp. with stat cap)

But as i said.. its in SoEs hands, they may not do this... or they might do it.  So i guess we have to wait n see.

 

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Unread 10-21-2006, 08:09 PM   #9
Wargurine

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Nem, there is also the same soft cap and diminishing returns curve being put on avoidance so it should balance out in the end.
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Unread 10-23-2006, 05:04 AM   #10
Thor Of Hal

 
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Wargurine wrote:
Nem, there is also the same soft cap and diminishing returns curve being put on avoidance so it should balance out in the end.



aye same softcap wargurine... but is the weighting of mitigation going to be higher? Seeing that we 'heavy' plate tanks, is what i was gettin at in that loong last post SMILEY

 

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