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Unread 09-26-2005, 10:08 PM   #1
infernus006

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Ok so I hit 52 last night and went to the guy who sells new spell scrolls in my faction court in Maj'Dul (I'm with the Blades)...I found that War Call (upgrade for War Chant) and Brutal Pledge (upgrade for Promise of Violence) were both available but that was it.  When I dinged 51 I got Berserk Cry (upgrade for Tides of War).  So at what level do we get Insolet Gibe then?  I thought it was 52...did they change it again or do I need to go to another guy to buy it or what?

Message Edited by infernus006 on 09-26-2005 02:11 PM

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Unread 09-26-2005, 10:25 PM   #2
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It is a level 52 skill.  I had an alchemist make one.  It's not in their normal recipe book.  The recipe is a mob drop.  One of the legendary Ancient Teaching scrolls (or something like that) will allow an alchemist to make an adept 3.  As for a lower quality one, I have no idea.  You might need an alchemist who has gained favorable faction with one of the courts.  Rare harvestables for the adept 3 are priced quite high right now.  I wouldn't recommend buying any.  I've had incredible luck on harvesting runs (southern wall of the sinking sands is a great spot, so is the crocodile caves).  It might take a little time, but this is a skill worth having an adept 3 of. -- oasis.ancalagon
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Unread 09-27-2005, 01:50 AM   #3
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52 Insolent Gibe

55 Vision of madness

58 Open wounds

 

All are ancient teachings spells, only available in adept 3 and master

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Unread 09-27-2005, 09:26 PM   #4
cr0wangel

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Khalad wrote:

52 Insolent Gibe

55 Vision of madness

58 Open wounds

All are ancient teachings spells, only available in adept 3 and master



Well, I don't think I will ever see this skills in my hotbar then :smileysad: I have no money to buy the  adept 3 and so far, I know no one who has the recipie anyway.
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Unread 09-27-2005, 09:56 PM   #5
infernus006

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oh i see...
wow that kind of sucks
you see i thought those ancient teaching scrolls (which i have seen quite a few of) were just recipes for crafters to be able to make the ad3 version of a t6 spell (like an advanced alchemy book but only for the ad3 version of one particular spell) which i guess that's what they are but i thought that the app2 verison would still be available from the npc merchants in the city that sell all of our other ones...but i guess that's not the case with certain spells now
how [expletive ninja'd by Faarbot] lol
but luckily i do happen to have one of those scrolls for this spell so i just need the rare now and a level 52 alchemist that's willing to make it and i suppose i can give them the recipe if they don't have it already
so i guess ill try looking for one tonight
i did find a vanadium cluster last night and i know i can use it for that but i was going to save it to have a new bracelet made instead (because they are quite nice from what i have seen) to replace one of my rhodium ones and wait until i found a pearl to have a t6 ad3 made but maybe i will go ahead and use it for that now since that is the only way i can ever get that spell without having to pay mega plat for the master if and when i ever happen see it on the broker (since i don't raid much so don't get a chance at a lot of master chests)
i just hope it doesn't cost too much to have it made...i just spent 1p and 20g (which is considered relatively cheap apparently) to have 3 pieces of cobalt armor made SMILEY
thx for the info at least i know what i have to do now

Message Edited by infernus006 on 09-27-2005 02:14 PM

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Unread 09-27-2005, 10:33 PM   #6
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recepes are common and harvested rares are not as rare as before, its not too hard, these CAs are too good to pass up on
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Unread 09-27-2005, 11:14 PM   #7
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infernus006 wrote:
i just hope it doesn't cost too much to have it made...i just spent 1p and 20g (which is considered relatively cheap apparently) to have 3 pieces of cobalt armor made SMILEY
thx for the info at least i know what i have to do now

Message Edited by infernus006 on 09-27-2005 02:14 PM


Dang, 40 gold a pop to have the armor made plus rare?  Ouch I hope that price comes down.  T6 Ad3's on my server are 15 gold plus rare so not horrible.  I have a pearl all ready to go for Unyeilding Battering at 53. 
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Unread 09-28-2005, 08:56 AM   #8
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the scrolls for the adept 3 recipe for insolent gibe can be bought in anyone of the 3 faction houses in maj'dul...........main difference being the ones that you buy from faction house are no-trade and the ones that drop off mobs are not. the other night i got mine made..........i have'nt had much time to test the way it works best and was hoping someone can post best case scenarios as to when to use it.......for example ............is it best to trigger it right off the bat if you know a large encounter is inc?.....or best to save it incase agro gets out of hand on a large encounter. the spell looks real promising .........only thing i'd like to see is a reduction in the recast time.....3 minute recast suxxors
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Unread 09-28-2005, 05:23 PM   #9
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Here is a screen of Insolent Gibe (Adept 3). Bought it for 3pp and I think its going to be well worth it. Is on a 3 minute timer which is not to great but it stacks with other taunts and should make holding agro alot easier for those of you who felt you were having trouble. Also, there is no App 4 of this spell, it only comes Adept 3 and of course requires the rare and dropped scroll for the crafter to make.
 
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Unread 09-29-2005, 07:20 PM   #10
cr0wangel

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Can someone tell me what are the name of the T6 rare? Thank you.

Also as a thought, on my server, Lucan'Dlere, prices are very high, a cobalt cluster sell for 5-6 plat, ebon cluster still sell for 2 plat. Ruby 1 plat. I saw adept 3 on the market for post level 50, 6-10 plat. So no I can't affort this.

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Unread 09-29-2005, 09:23 PM   #11
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Pearls and Vanadium are used for adept 3's. I got my adept 3 Insolent Gibe last night, I hate the long recast and short duration but it sure is cool.
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Unread 09-29-2005, 10:16 PM   #12
infernus006

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i found a level 52 alchemist that was lfw and willing to make the spell for me except he didn't have the recipe

he said normally he charges 15g to make t6 ad3s (plus the rare of course) but if i found the recipe he would do it for free

i found the scroll on the fence for about 13g so i baught it and gave it to him with the rare (a vanadium in my case) and got the spell made

i think it's a pretty nice spell and worth the rare and money i paid for the scroll

i tend to use it when there's a lot of adds and/or aggro gets out of hand, so i like to save it for those special cases

i havent found the need to use it a whole lot so far, just every once in a while

it's a 30 sec buff that, from what i can tell, acts like an aoe version of rescue and offending defense all in one (except it doesn't root you) with a 3 min recast timer and it has a radius of 15m...so anything within 15m will come right to you, including non-aggro mobs, when you cast it so you do have to be really careful with it lol

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Unread 09-30-2005, 12:37 AM   #13
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Fearsome Shout and Insolent Gibe - never lose aggro to a warlock again =D
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Unread 10-04-2005, 10:56 PM   #14
infernus006

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a word of caution...i have found that insolet gibe will in fact pull mobs through walls if they are within the 15m range of the spell, as though the wall does not exist

so basically don't even think about using this spell in any of tight the hallways in places like nek castle and ols where there's bound to be mobs right on the other side of the wall in another hallway or something because they will all add from it as though the wall isn't even there...which i think is pretty stupid but that's the way it is right now, just so you know

i found that out the hard way the other night in nek castle 2...the hallway with all the spiders in it right before the big named spider at the end...i pulled a mob and got a couple of adds with it (even though i body pulled it and didn't use any ranged taunt or arrow to pull it, others that were close by still came with it even though they were not linked), which wouldn't have been that big of a deal because we would have been able to take them, so i backed up to the end of the hall where i thought it would be safe to cast the spell because all the other mobs i could see at the other end of the same hallway were far enough away and then i casted insolet gibe to get better aggro on the mobs that did come and...big mistake...all the spiders on the other side of the wall that you can't normally get to until after you have killed the name and go through the secret passage right there came right through and insta wiped us lol

that is something i think they really need to fix btw...i don't think that should happen at all because then you basically cannot use the spell in any zone that you don't know in and out like the back of your hand, which is not very smart imo

in fact they need to stop this mobs adding through walls crap altogether and also prevent mobs from even being able to go through walls to start with because that is just not right if you ask me, and on a side note how about making it so fish can't leave the water?  rofl what a concept

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Unread 10-05-2005, 07:36 AM   #15
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About the fish not leaving the water... they HAVE done that, I think.  The fish don't chase you across the zone now if you aggro them.  They also appear NON-aggro when you're out of the water, but as soon as you enter it they develop a case of "red ring around name". 

I believe the encounter drops as soon you leave the water (as it should, they're fish fgs!).

That must have come in with LU13.

Message Edited by Adrenachrome on 10-05-2005 02:39 PM

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Unread 10-05-2005, 08:38 PM   #16
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I just got my IG A3 last night and I also noticed when I was in Temple of Moon that if I pulled stuff on the second floor, I was also getting mobs from the floor above. 

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Unread 10-05-2005, 10:59 PM   #17
infernus006

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^^^
yes and that is ridiculous if you ask me
i was tanking coin guys in maj'dul last night in one of the towers...they have knockbacks so i went in the corner directly to the left where that first group of mobs is located and aggroed them and got my back to the wall and casted fearsome shout on them to get more aggro...my group comes in to start helping and somehow the extra group of mobs in the middle of the building on the lower level floor aggroed so then i casted IG...we wound up winning the fight but one of the tears grifters mobs (that is non-aggro) that stands directly outside of the building from where we were had gotten aggroed from IG and came inside through the wall to attack us

Message Edited by infernus006 on 10-05-2005 03:04 PM

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Unread 10-06-2005, 07:09 PM   #18
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Same experiences here as others in the thread.  I've probably wiped my group as many times as saved it by pulling in adds using IG.  It's an excellent ability, I just need to get a good feel for how far 15 meters is in game.  It would certainly be nice if the pulling through walls went away. A guildmate of mine got a server discovery for the Adept I version yesterday.  It was my understanding that the Adept I version didn't exist, but I guess that's not the case.  If you don't want to spend a rare to get the ability check around on the brokers, it is dropping from mobs now.
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Unread 10-06-2005, 10:12 PM   #19
infernus006

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you know they could probably change it so that IG only effects mobs in your LOS (line of sight)
but then a lot of the time mobs will go under the map or inside walls and still be able to attack you and your groupmates and that's one of the things that IG is really good for, for getting aggro on those mobs that you can't see or target because they are out of your LOS for whatever reason...the problem is distinguising between mobs that have already been aggroed and ones that haven't
i think the real solution to this and many other problems with this game though is just to simply make it so that no mobs are capable of going through walls at any time (except for maybe ghosts since it makes sense for them to be able to)...make them obey the same clipping laws that we are forced to follow...if they are supposed to be physical beings like us then why should they not have to follow the same laws of physics in the world that we share...that would keep mobs that you have pulled from getting stuck in walls and the ground and becoming bugged like they oftentimes do and keep mobs that you can't see on the other side of walls and stuff from aggroing you out of nowhere, whether you casted an aoe or not...i know that many of the mobs in OLS will aggro you right through the walls if they are on the other side, IG or no IG, and that is just not right...this has been a longstanding problem in many zones that they should have fixed a long time ago if you ask me
lets hope that they do sometime very soon
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Unread 10-07-2005, 11:09 AM   #20
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I did find an Adept 1 on the broker for Insolent Gibe. Sure it's not as good as an Adept 3, but at least I have the ability now instead of having to wait until I find a pearl or earn several plat to purchase it. Plus, the Adept 1 was only 23 gold... a nice bargain if I do say so myself. If anyone finds out where they drop, it might be an easier way to obtain the ability until an Adept 3 or Master becomes within your reach.
 
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Unread 10-10-2005, 09:03 AM   #21
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I do agree that Insolent Gibe needs to have a check for LOS. I've pulled mobs through floors, walls, etc as others have said. So you have to be careful on it's use. But even with that, let me just say that it is an incredibly powerful taunt. I like to think of it as a vacuum cleaner of sorts, sucking up all the aggro around me. It's just incredible how much aggro this thing generates. I've got this at Adept3, and it's absolutely mind boggling how much aggro this thing puts out. It's that good.
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Unread 10-10-2005, 10:31 PM   #22
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The pulling through walls etc is the same behaviour as the old AE taunt skill had in EQ1, amazing once again they have learned nothing between games (old AE taunt not only ignored zone objects but allowed almost infinite z axis taunts).
 
I /bugged this last couple nights...as always not terribly hopeful they will fix it
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