EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Fighter's Arena > Guardian
Members List

Notices

Reply
Thread Tools
Unread 11-14-2005, 01:20 PM   #1
Axor

Loremaster
 
Join Date: Nov 2004
Posts: 134
Default

ok Finally, me and my guild started some "serius" raid last week.
 
First of all to put you in situation, my guild is a only spanish people guild. That makes hard to get a high amount of hardcore players, so we arent, right now, a high end guild.
 
Our server, Crushbone, i think is one of the lower raid lvl servers. In Crushbone Vox been up for over a week before someone managed to kill it after the first revamp it got ( 57 and WoF revamp ).
 
We killed almost everything in T5, some of the contested, but not all them. And i think only 2 guilds been over us.
 
Well going into the issue.
 
Before LU13 the base was :
 
Put reactive heals on MT
Put Wards on MT
Put Regens on MT
Pull the mob.
 
Heal was pretty under control if you used this pattern, and here comes my problem.
 
We did Lockjaw raid, didnt beat it yet in our 2 trys, but we found out his strategy now. Not going to tell anything here to dont ruin other guilds fun. But lockjaw seems to be pretty easy once you get him and if you are lucky and he doesnt bug much.
 
We went inside Living tombs epic instance, and here we found our problems.
 
Once i pulled the dmg output of encounters was high, on normal mobs priests were able to cover it with fast heals till reactives wards and regens jump in, but in named mobs ( the vampire on the main room for example ), eaten my [expletive haxx0red by Raijinn] badly.
 
We tryed the old pattern but the shamans got killed so fast.
 
We been experimenting with 2 guardians on MT group, Guardian Sphere is solving this problem, buti know not many use it, so im wondering what other things you do to mitigate the initial damage, till the Reactive, Wards and Regens go in.
 
Any input?
 
Thanks SMILEY
 
 
Axor is offline   Reply With Quote
Unread 11-14-2005, 01:35 PM   #2
ReviloTX

Loremaster
 
Join Date: Nov 2004
Posts: 234
Default

I haven't tried it yet myself, but how does Tower of stone work for raid pulls?  Seems like it should help quite a bit.
ReviloTX is offline   Reply With Quote
Unread 11-14-2005, 02:30 PM   #3
Axor

Loremaster
 
Join Date: Nov 2004
Posts: 134
Default

tower of stone is a good spell yes but it wont be the difference imho.

3 hits arent that much for some mobs. its a lot for a mob like darathar ( old one ) that was hiting very slow, but some fast hiting mobs will eat it fast enough so you wont even notice it.

Beside with the destroying rate of shields that the spell has is not a good choice for long instances like Living tombs epic, i carry with me 5 shields, 1 fabled kite for usual tanking 1 ironwood and 3 of the comon crafted t6 shields. beside i noticed that the spell does more damage on comon ones than on legendary one, and i guess it will do even less on a fabled one.

On my t6 comon shields is doing 25%-30% ( variable ) pero hit it takes, so a full spell = 75% - 90% of the shield.

On my Ironwood shield is doing 15% per hit, so a full spell is doing 45% of the shield. Giving to it 2 uses.

An input on the numbers of the spell would be nice ( mine is adept 1 ).

And back to the main point of this post, .. what do you do to mitigate Tank damage on first seconds of encounter?

Axor is offline   Reply With Quote
Unread 11-14-2005, 07:25 PM   #4
TunaBoo

Loremaster
 
Join Date: Nov 2004
Posts: 1,507
Default

Don't need to mess with sphere or tower on pulls. Heres a good cheap trick to pull. Have someone like a monk with tsuanimi pull. He should live about 10 seconds with no heals.. plenty of time to get all the debuffs in from your heaelrs/brig/etc.... then shoot a rescue off to get agrro then tank the mob. Problem solved, no broken shields. I wouldn't put 2 guards in MT, sphere isn't that hot.. dirge can do the same thing more often, and boost 600 other stats. Tower is one of our useless skills, until they fix it ;/
__________________

www.spiralguild.com
TunaBoo is offline   Reply With Quote
Unread 11-14-2005, 08:03 PM   #5
Axor

Loremaster
 
Join Date: Nov 2004
Posts: 134
Default

i been using monk to pretank, WS style, i guess i need to work over it a bit more maybe thats the solution.
Axor is offline   Reply With Quote
Unread 11-14-2005, 08:11 PM   #6
TunaBoo

Loremaster
 
Join Date: Nov 2004
Posts: 1,507
Default

Debuffs are your friends.. most raid mobs are really hard pre debuff. Most raid mobs are really easy post debuff. So keep it busy for ~10 seconds and get it debuffed before you lock it in. If you have to keep it busy yourself, slam all your mita buffs at once.
__________________

www.spiralguild.com
TunaBoo is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 07:49 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.