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Unread 09-23-2005, 02:09 PM   #1
restinpea

 
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Some questions to help me and surely some other guardians 50+ 
 
- Which soloable type of mob ?    (simple yellow con mobs , Triple down arrow group of 4 mobs , Single up arrow white mob , far Green Triple up arrow heroic mobs, etc...) i still have no idea of that, cause xp is so slow that i have difficulty to see any difference.
- Doing soloable Quests ? (counting  running time , searching after npc , camping etc....)
- Where ?  I still ask me if there is a difference beetween DoF and Pre-DoF zone for XP, may be Splitpaw beat new Dof Zones and if there some XP bonus depending of the zone where you hunt.
 
Feel free to post your ideas and opignons , which way you choose when you are groupless... SMILEY
TY.
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Unread 09-23-2005, 06:12 PM   #2
Raahl

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Depends on your level.  Early on the quests are an excellent source of exp.   Though as you level the quests take longer to complete so the exp/hour is a lot less.
 
I find that Harclave was the best source of solo exp pre-patch.  Now, I don't know because I couldn't get far in it.  I had heard that they reduced the exp in there a lot.
 
I typically don't solo much because it's such a pain and very inefficient for a guardian.
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Unread 09-23-2005, 11:35 PM   #3
CedVicious

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I solo'd last night in Eye of Anuk where the Orillian Treasure Hunter is and did pretty well.. Mobs were group lvl 51 vv, some lvl 52 vv.  Loot not bad either.. No harvesting nodes though..
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Unread 09-24-2005, 01:23 AM   #4
ArivenGemini

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Raahl wrote:
Depends on your level.  Early on the quests are an excellent source of exp.   Though as you level the quests take longer to complete so the exp/hour is a lot less.
 
I find that Harclave was the best source of solo exp pre-patch.  Now, I don't know because I couldn't get far in it.  I had heard that they reduced the exp in there a lot.
 

I was in harclave last night with my swash.. and went from 79% in the level to level 41 there.. the xp seems about the same.. the big question on my mind is if they really did fix the ark buff so that fighters could survive..  they seem to have done some tweeking though because some of the mob locations seemed to be different (one group of shrooms on the ledge for example)...
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