|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Community Relations
Join Date: Jun 2012
Posts: 477
|
![]() The skies darken and a blustery wind blows across the land, sending shivers down the spines of all Norrathians. Though it was long ago, the memory of the undead assaulting the city of Maj’Dul is strong. And goblins and ghouls and all things frightful are once again emerging from the shadows on the anniversary of this event! It’s time for Nights of the Dead! Whether you’re the crafting kind or a daring adventurer, there are new and exciting additions for 2012 as well as returning favorites! There’s something for everyone as all of Norrath comes together to enjoy this holiday! Here are the New Features for 2012!
And here are just some of the returning favorites!
The Nights of the Dead will be celebrated across Norrath from Thursday, October 11, 2012 through Monday, November 5, 2012 on live servers. So sew up a costume or buy one from a local merchant and join the frightful fun! Also, be on the lookout for frightfully fun items in the Marketplace, including a herd of unicorn mounts! One new unicorn mount will be released each week. Visit these fansites for extra details and additional information about Nights of the Dead in EverQuest II! UPDATE: Nights of the Dead has been extended through Wednesday, November 7th at 11:59pm PST.
__________________
*Dexella* Community Relations Manager |
![]() |
![]() |
![]() |
#2 |
Loremaster
Join Date: Mar 2009
Posts: 163
|
![]() Is it starting at midnight pacific? Or not until 10am-ish? |
![]() |
![]() |
![]() |
#3 |
Community Relations
Join Date: Jun 2012
Posts: 477
|
![]() Malleria wrote:
It's set to turn on at 12:01 AM Pacific. ~Dexella
__________________
*Dexella* Community Relations Manager |
![]() |
![]() |
![]() |
#4 |
Champion
Join Date: May 2012
Posts: 37
|
![]() Can't wait can't wait can't wait!! Jumps up and down Stares at clock hurry up!!!!
__________________
Lend a hand |
![]() |
![]() |
![]() |
#5 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
|
![]() WOW those unicorns are a trip |
![]() |
![]() |
![]() |
#6 |
Loremaster
Join Date: Apr 2010
Posts: 133
|
![]() Calthine wrote:
Uh, yeaah...I had to blink a couple of times. Now, which character NEEDS that mummy wrap and the trippy unicorn? Oh, the decisions!!!!!!!!! (maybe ALL of them, Mwaaahahahahahahahah) |
![]() |
![]() |
![]() |
#7 |
Server: Oasis
Guild: Pillage
Rank: Captain
Loremaster
Join Date: Nov 2004
Posts: 1,982
|
![]() bah they'll be 20 dollar marketplace things. but everyone needs a mummy outfit! |
![]() |
![]() |
![]() |
#8 |
Defender
Join Date: Apr 2012
Posts: 9
|
![]() Dexella wrote:
Does this mean that they will remain available ONLY for that week, or that they will be released on different weeks but remain on the Marketplace after the release? (translation, how long will I have to make up my mind and buy the ones I want?)
__________________
^.^ I prefer to find my way through an enjoyable experience, rather than racing through to a finish that might not be ready for me. Xaryeflamesword (half-elf Guardian/Carpenter)~ my first toon ![]() Xephrenae (fae Templar/Woodworker) Tzadok (fae Ranger/Armorer) Gilad (fae Templar/ Provisioner) Laerdai (fae Beastlord/Outfitter) |
![]() |
![]() |
![]() |
#9 |
Assoc. Producer
Join Date: Feb 2012
Posts: 20
|
![]() The unicorns will be released on different weeks, but will remain on the Marketplace after the release.
__________________
----- Abby "Ahma" Watt Associate Producer EverQuest II |
![]() |
![]() |
![]() |
#10 |
Lord
Join Date: Jun 2011
Posts: 658
|
![]() the chaos skull hood looks alright i guess. shame there isnt one that covers the shoulders like some hoods do and had more color variations. would be cool without the hood too. |
![]() |
![]() |
![]() |
#11 |
Server: Permafrost
Loremaster
Join Date: Dec 2004
Posts: 128
|
![]() Where does the Chaos Skull Hood come from? *nm found it |
![]() |
![]() |
![]() |
#12 |
Lord
Join Date: Jun 2011
Posts: 658
|
![]() Ryptide@Permafrost wrote:
marketplace. |
![]() |
![]() |
![]() |
#13 |
The Vigilant
Join Date: Nov 2004
Posts: 1,250
|
![]() Noooo! SoE why do you do this to meeeee! Everything looks awesome but I have to save my money this month for things I really do need. |
![]() |
![]() |
![]() |
#14 |
Server: Everfrost
Guild: Crusaders of Neriak
Rank: Colonel
Fansite Staff
Join Date: Apr 2006
Posts: 3,798
|
![]() Ahma wrote:
They'll remain after NotD ends as well, or are they limited time only? |
![]() |
![]() |
![]() |
#15 |
Loremaster
Join Date: Dec 2004
Posts: 1,271
|
![]() Ahma wrote:
Only the unicorns? Or all of the NotD stuff, but you only mentioned the unicorns because that's what was in the picture? |
![]() |
![]() |
![]() |
#16 |
Assoc. Producer
Join Date: Feb 2012
Posts: 20
|
![]() Some Nights of the Dead items on the Marketplace will be available for a limited time only, like the Tricks and Treats house decorations that have returned from previous years and the new cordon house decorations released this year. (This is a good chance to get your Spooky, Sinister, and Creepy Tricks and Treats if you weren't able to get them before, by the way!) Other new Marketplace items, though they're released during Nights of the Dead, will be year-round items, like the unicorns.
__________________
----- Abby "Ahma" Watt Associate Producer EverQuest II |
![]() |
![]() |
![]() |
#17 |
Server: Everfrost
Guild: Crusaders of Neriak
Rank: Colonel
Fansite Staff
Join Date: Apr 2006
Posts: 3,798
|
![]() Ahma wrote:
Woo awesome |
![]() |
![]() |
![]() |
#18 |
Loremaster
Join Date: Nov 2004
Posts: 88
|
![]() I should really mention that the loot table for the Headless Horsemen is a great dissappointment. Lets just say Witherland legendary had better status by a long shot. Hello Devs, I would really appreciate if you consider upping the loot table even if you need to make the fight tougher. |
![]() |
![]() |
![]() |
#19 |
Loremaster
Join Date: Nov 2004
Posts: 178
|
![]() The Scarecrow King is also disappointing. At 92 you get NO chest. At 90 you get a chest with level 70 equipment. |
![]() |
![]() |
![]() |
#20 |
Loremaster
Join Date: Jul 2010
Posts: 202
|
![]() I'm probably one of the few people who misses the Trick or Treat game. Most of the NPCS are gone, and running around laughing at their inventive names was one of my favorite parts. The Ghost Hunter game is ok, but more laggy than the ToT game. I haven't done the Pumpkin King in two years. Last year, couldn't find anyone willing to mentor down to help, and lvl 92 people don't want to do it since they get no chest. |
![]() |
![]() |
![]() |
#21 |
Loremaster
Join Date: Sep 2010
Posts: 518
|
![]() Can't understand why the new recipes for pumpkins can't be displayed in Guild Halls. Why would it be such a big deal to allow that? |
![]() |
![]() |
![]() |
#22 |
Dev
Join Date: Jul 2005
Posts: 796
|
![]() Filly67 wrote:
I just checked all of the new pumpkins. They should be placeable in your guild hall. Of the new crafted pumpkins, what ones have you not been able to place in your guildhall? Moldering Jack-o-LanternBruised Flesh Jack-o-LanternSad Moldering Jack-o-LanternSad Bruised Flesh Jack-o-LanternMoldering PumpkinBruised Flesh Pumpkin ~Kaitheel
__________________
![]() |
![]() |
![]() |
![]() |
#23 |
Dev
Join Date: Jul 2005
Posts: 796
|
![]() Raienya wrote:
When it comes to the Trick-or-treat ambiance, none of the 16 funny named NPCs were removed from the city zones. There's just as many of them now as there has been in previous years. As for the Pumpkin King, his missing chest for those players level 91, 92 was unintentional, and will be corrected! ~Kaitheel
__________________
![]() |
![]() |
![]() |
![]() |
#24 |
Dev
Join Date: Jul 2005
Posts: 796
|
![]() Archimond@Antonia Bayle wrote:
Good idea for next year! ~Kaitheel
__________________
![]() |
![]() |
![]() |