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#1 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Please post feed back for new NPCs art issues here.
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Tom Tobey Sr. Animator EverQuest 2 |
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#2 |
Server: Everfrost
Guild: Crusaders of Neriak
Rank: Colonel
Fansite Staff
Join Date: Apr 2006
Posts: 3,798
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![]() Reposted NPC comments from my other threads: Merchants/Banker/Broker - Not seeing any of these in Withered Lands. Combine Guards - Can't ask guards in the New Combine Foothold for directions. Porto Bunglefoot - I can see that he/she wants to give me a quest all the way over on the opposite side of the zone. edit: Cronyn replied to all of these in the other thread. |
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#3 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() OK, that's probably good in the other thread. I'm looking more for art bugs here.
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Tom Tobey Sr. Animator EverQuest 2 |
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#4 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() Honvar the dragon seems to have an abnormal amount of issues with the terrain, and appears sometimes upside down, or at weird angles while walking around. The quest "scattered to the wind" caused me to enter an infinite animation loop when they pick up any of the pages. |
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#5 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Morghus@Butcherblock wrote:
What were you doing while looping?
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Tom Tobey Sr. Animator EverQuest 2 |
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#6 |
Dwarven Dev
Join Date: Jul 2007
Posts: 362
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![]() It's a quest bug, Tom. It's got "loopstate" instead of "dostate". It's fixed.
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#7 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() Lady Nevedaria, the dragon seems to go into the idle animation a little too often, which makes it a bit difficult to read the text properly since the head moves along with it. Long standing text bubble issues with large npcs apply as well, requiring players to basically stand underneath the npc while looking up to see their dialog. |
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#8 |
Dwarven Dev
Join Date: Jul 2007
Posts: 362
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![]() ... and she's not supposed to be there yet. Thanks, though!
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#9 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() Cronyn wrote:
Is she not supposed to appear until the village quests are done? Because I finished those and was eventually sent to speak with her, but she was there before hand as well. |
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#10 |
Dwarven Dev
Join Date: Jul 2007
Posts: 362
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![]() Morghus@Butcherblock wrote:
Yeah, it's at the end of the quest, when he says, "OMG go talk to her!!" - THEN she's supposed to show up. It's fixed here already, just didn't make the patch yesterday.
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#11 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() I was doing a quest from the captain in the New Combine starting area in which I had to go talk to a satyr NPC named Silnis in the Mourning Sanctuary. I found the sanctuary, but I did not find an NPC named Silnis. I did, however, find one named Silnas who had a quest feather. Silnis was MIA for my quest update. Edited to add: I'm sorry, I'm not in game so I don't know what the name of the quest is atm. |
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#12 |
Dwarven Dev
Join Date: Jul 2007
Posts: 362
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![]() Tylia@Butcherblock wrote:
I know which one it is, so no worries.
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#13 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() Emissary Ta'lur seems to be holding a spear/staff of some kind in a really strange way, as its poking through his tail. I noticed in general, many of the Droag seem to be using new animations here and there, though the old Combined emblem of the awakened version still uses old animations, as well as the item itself using outdated mechanics. Also, the dragon, lady Nevedaria looks rather tiny now, which I guess is either a bug or temporary. |
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#14 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Morghus@Butcherblock wrote:
Is he in combat pose or idle? They should be sheathing weapons to the back.
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Tom Tobey Sr. Animator EverQuest 2 |
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#15 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() ttobey wrote:
He appears to be in idle. It basically looks like he is holding the weapon horizontally behind his back, with it going through his tail, and "grasped" in only one of his hands. It is also partially floating. |
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#16 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() OK I'll take a look, thanks.
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Tom Tobey Sr. Animator EverQuest 2 |
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#17 |
Tester
Join Date: Dec 2008
Location: Nottingham, UK
Posts: 663
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![]() The corrupted silfaye, the budlings and the Queen Caleuh don't have their wings flapping. Should they? Especially the corrupted silfaye and budlings because the silfaye fly around. And for the quest Weakened Budling you collect them and they follow you back - and they fly through the air after you! Which is very cool but doesn't quite look right when their wings aren't flapping. PS: You need to get this thread stickied, and the other Feedback threads too!
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#18 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() yeah they probably should be flapping.
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Tom Tobey Sr. Animator EverQuest 2 |
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#19 |
Tester
Join Date: Dec 2008
Location: Nottingham, UK
Posts: 663
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![]() Lady Nevedaria is GORGEOUS! Lovely dragon, and really nice idle animations too. And the deep growl is well done. The symbol on her collar, the coiled dragon, is that their emblem for the Claws of Vesheen? Nice way to show their alignment, asuming that's what it is. I don't like Vyskudra much, ugly beast. But she's the enemy so I guess that's ok. maybe intended. I haven't gotten to Skyshrine yet, that'll be later today. I'm probably going to go nuts then, omg more dragons...
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#20 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() When you get to Skyshine make sure you look up!
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Tom Tobey Sr. Animator EverQuest 2 |
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#21 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() Two new things I noticed: During some of lady Nevedaria's idle anims, her lower jaw clips into the upper jaw, and the wings themselves have quite a bit of clipping with the body, though that may be unavoidable. The drake that flies you to Skyshrine is incredibly tiny, I think it isn't scaling with player size, and it does not fly you anywhere near Skyshrine before it zones you over. |
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#22 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Yeah I just noticed the jaw on her yesterday too. She's using another dragon's skeleton whose jaw is different, but I should be able to fix it. Thanks! Why race are you on the drake mount?
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Tom Tobey Sr. Animator EverQuest 2 |
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#23 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() ttobey wrote:
Sarnak. Though, I am using a 50% shrink effect as well, and it was still tiny, as in...it probably should have died. |
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#24 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Morghus@Butcherblock wrote:
The shrink/grow potions have become my new arch enemies!
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Tom Tobey Sr. Animator EverQuest 2 |
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#25 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() ttobey wrote:
Ideal size I think would be around the same as the drake at the entrance of Skyshrine when we zone in. Also, I just tried without the LON cloak shrink and I was still too big relative to the size of the mount. Then again, I thought sarnak looked too big even on the gyphons, and still do. |
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#26 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() OK I adjusted the sarnak size.
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Tom Tobey Sr. Animator EverQuest 2 |
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#27 |
Tester
Join Date: Dec 2008
Location: Nottingham, UK
Posts: 663
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![]() Ohh the mount is in for the ride! Lovely drake. I can't get a good look yet because the ride is so short. But I did notice the wing flapping when climbing seems... snappy? Like they're flicking down abruptly. It may be deliberate, or just because it's relatively fast, dunno.
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#28 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Are you guys in control of it or are you just riding from point to point?
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Tom Tobey Sr. Animator EverQuest 2 |
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#29 |
Tester
Join Date: Dec 2008
Location: Nottingham, UK
Posts: 663
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![]() ttobey wrote:
It's a pre-determined route when you click Skyshrine on the map. Like the travel griffons around Great Divide/Eastern Wastes. We've no control, and it's a really short one-way ride, only a few seconds.
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#30 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Oh ok. You won't get a feel for how he flies that way.
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Tom Tobey Sr. Animator EverQuest 2 |
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