|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Server: Crushbone
Guild: Liquid
Rank: Duke
Loremaster
Join Date: Jan 2006
Posts: 54
|
![]() Tried posting this in another thread previously where the exact same issue was occuring with another race, but didn't get caught. Have also /bugged and /feedbacked this in game, and still remain unconvinced that those features actually work, so trying this here again. My poor halfling inquisitor is apparently suffering from height discrimination and being forced to use invisible booster seats on any mounts that are of the horse, gryphon, or pegasus type. Prowlers are ok, perhaps because no one wants to try putting a booster seat on something with claws that size... Anyway, he already had to get over the embarassment of the lighting bug that turned his hair from red to bright pink a couple months ago (since changed to blond, lest that bug crop up again!), but he's still feeling a bit self-conscious about not being able to sit on his mount properly. Any chance the booster seat could be removed? |
![]() |
![]() |
![]() |
#2 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
|
![]()
Did you try not using SOGA models and see if it still applies?
|
![]() |
![]() |
![]() |
#3 |
Server: Crushbone
Guild: Liquid
Rank: Duke
Loremaster
Join Date: Jan 2006
Posts: 54
|
![]() Not an issue with the non-SOGA model, that one sits on the horse/whatever no problem... change back to SOGA and the invisibile booster seat is back. Apparently the beer belly on the non-SOGA model weighs halflings down enough to get rid of the floating effect... or something... Incidentally, apparently you can't change between SOGA and non-SOGA modes for the active character anymore... had to camp to character select and toggle it there and relog in for it to change. And please don't ask me to play in non-SOGA mode, honestly if I had to look at characters in those styles, I wouldn't be playing. Default now is SOGA models anyway, so would be nice to have this adjusted. Besides, I would expect it's an extremely easy fix and should only take adjusting one variable. Please? |
![]() |
![]() |
![]() |
#4 |
Developer
Join Date: Aug 2008
Posts: 1,126
|
![]() Zahk@Crushbone wrote:
You would think it's a simple fix. It's never easy when SOGA models are involved. Let me take a look at these.
__________________
Tom Tobey Sr. Animator EverQuest 2 |
![]() |
![]() |
![]() |
#5 |
Loremaster
Join Date: Jul 2009
Posts: 455
|
![]() kick them ugly SOGA models out of the game - fixed! |
![]() |
![]() |
![]() |
#6 |
Loremaster
Join Date: Nov 2004
Posts: 997
|
![]() Nynaeve wrote:
*cheers* |
![]() |
![]() |
![]() |
#7 |
Loremaster
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
|
![]() Nynaeve wrote:
*starts a slow clap* |
![]() |
![]() |
![]() |
#8 |
Loremaster
Join Date: Nov 2004
Posts: 232
|
![]() Or at least make them non-default.. and make it remember my flipping choices as to whether to use them or not. |
![]() |
![]() |
![]() |
#9 |
Loremaster
Join Date: Dec 2004
Posts: 116
|
![]() Nynaeve wrote:
Hell no! original models (wood/high elf males especially) look like some type of goblin/ewok. Maybe it's just me, but soga male character models look better and also original female models, not all races of course. |
![]() |
![]() |