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Unread 11-07-2011, 06:49 AM   #1
KodRM

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I've returned to the game after a couple of years absence, I didn't remember much about fights within the game but one thing that really irritates me is that there's no immunnity timers around. I've been playing many different mmo's in the last 12 years and I've found that most games have some kind of immunity timers from certain stuff. ie. Stun/stifle effects, if I'm soloing and choose to get into a fight with several mobs that throw stuns/stifles I'll prolly end up dead after a while, and the sole reason is that I'd be chainstunned, not able to do anything during the whole fight.

So my suggestion is that it would be nice to get some kind of immunity from the effect after it's worn of, just for a little while. lets say that the immunity timer is the same length as the stun or half the duration atleast. With that in play I think it would enhance the gameplay for a lot of solo'ers.

Just my 2 cents!

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Unread 11-07-2011, 09:13 AM   #2
Eugam

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KodRM wrote:

I've returned to the game after a couple of years absence, I didn't remember much about fights within the game but one thing that really irritates me is that there's no immunnity timers around. I've been playing many different mmo's in the last 12 years and I've found that most games have some kind of immunity timers from certain stuff. ie. Stun/stifle effects, if I'm soloing and choose to get into a fight with several mobs that throw stuns/stifles I'll prolly end up dead after a while, and the sole reason is that I'd be chainstunned, not able to do anything during the whole fight.

So my suggestion is that it would be nice to get some kind of immunity from the effect after it's worn of, just for a little while. lets say that the immunity timer is the same length as the stun or half the duration atleast. With that in play I think it would enhance the gameplay for a lot of solo'ers.

Just my 2 cents!

Would break many mechnisms. Some have a duration that is maybe a bit to long. But those annoyances are there for a reason. My defiler or warden could round-up and destroy a whole overland zone without them. Just to name one example.

I know also that they are very annoying for any soloing class that has no cure. Mobs dead, but the root keeps ticking for another 30 secs. I may be wrong, but later on those terminate once the mob(s) are dead.

Best is to accept them as strategic challange when soloing.

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