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#1 |
Loremaster
Join Date: Nov 2004
Posts: 613
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![]() So the question is, with the stats on gear from Kunark/Moors etc, who will even pretend they want to do Sundered Frontier stuff since those items are NOT normalized .... Show of hands, who will be slumming RoK/Moors for alt gear? |
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#2 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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![]() Zaktull@Antonia Bayle wrote:
Sentinel's Fate overland zones are still key for helping you level up to 90 and for earning much needed AAs. But I agree the gear needs to be upgraded. |
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#3 |
Server: Guk
Guild: Dream
Rank: Member Alt
Loremaster
Join Date: Jan 2009
Posts: 188
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![]() SF content has been worthless since dov launch due to stat increases. |
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#4 |
Tester
Join Date: Nov 2004
Posts: 164
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![]() Zaktull@Antonia Bayle wrote:
SF gear is in fact changed also, I just ran the entire timelines for both zones and nearly every single item is revamped, in a big way. So whoever or wherever you got you're information from is wrong |
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#5 |
Journeyman
Join Date: Aug 2011
Posts: 193
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![]() Raviel wrote:
Except, of course, for those of us who haven't yet done the SF expansion at all, & are interested in doing quests & such just for the fun of it, & for some AAs.
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The Swashy formerly known as Flaye, now retired Talechaser Tuckpaw, Troubador of Permafrost |
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#6 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() Persyphony@Antonia Bayle wrote: SF gear is in fact changed also, I just ran the entire timelines for both zones and nearly every single item is revamped, in a big way. That info is from the developers at Fan Faire and here on the EQ2 Forums. Left hand, meet right hand. |
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#7 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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![]() Persyphony@Antonia Bayle wrote: SF gear is in fact changed also, I just ran the entire timelines for both zones and nearly every single item is revamped, in a big way. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 613
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![]() Persyphony@Antonia Bayle wrote:
The devs considering the highlight of the changes specifically stated "T3-T8" which would .. yeah not include SF. Can you post a few screenies ? or should i just go look tomorrow? |
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#9 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() SF did in fact get included but it was not included in our initial plan. We are trying to get through everything as we can. |
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#10 |
Tester
Join Date: Nov 2004
Posts: 164
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![]() Bah you beat me to it Gninja hehe was going ot quote Smokejumpers post at the top of these forums the other day. As an example which the OP asked for, the first questline from Ghalib that gives you a helm, the helm is now like 47 STR 51STA and about 5 MOD2's attached to it, or very close to those stats, double checked it today. The whole starter quest set is pretty darn good now, and you walk out of Highlands with about 65% crit mit also now.
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#11 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
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![]() Gninja wrote:
Cool, was wondering if the Myths were going to be adjusted.
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"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 613
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![]() Gninja wrote:
Nice! Thanks Persyphony@Antonia Bayle wrote:
Did you do any instances? And if so, is the instance gear also updated? |
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#13 |
Loremaster
Join Date: Feb 2006
Posts: 840
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![]() kinda stinks i just sold a bunch of the no drop junk from SF! lol |
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#14 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Yes the instances and raids should have been done as well. Yes we are working on Mythicals as well as Enervated. Heritage Quest items should be getting a bump as well as soon as it makes it to build. |
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#15 |
Loremaster
Join Date: Dec 2004
Posts: 230
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![]() Good job on getting the Heritage gear sorted! If you could try to get the Level 20 Qeynos and Freeport armour quest rewards up to date too at some point, that'd be ace. http://eq2.wikia.com/wiki/Armor_Quest_Timeline Did the class-specific crafted Blood Iron Ore Deathfist armour make it in? A lot of that has been totally broken since the stat revamp. http://eq2.wikia.com/wiki/Deathfist_Armor |
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#16 |
The Dev Gnome
Join Date: May 2008
Posts: 1,664
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![]() Maltheas@Lucan DLere wrote:
Have you done the quests recently on test? Those rewards should have been remade/adjusted. Keep in mind the items that are no longer available (typically overland quest or overland drops) will not be getting redone with the new stats instead those items were replaced on the tables with new items (which will have all new discoveries) |
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#17 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() Gninja wrote:
Amazing job, good to see you gusy working through the weekend. It was appreciated. I know its a huge undertaking but has appearance on those old items been updated or planned to be updated anytime soon. |
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#18 |
Loremaster
Join Date: Dec 2004
Posts: 230
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![]() Gninja wrote:
I had a peek at the armour quests a few days ago, and the rewards were definitely the old sort. I'll log in and have another look now. The Qeynos/Freeport stuff is quest rewards, and the BDeathfist was crafted with recipes and ingredients that drop there, so so far as I know they'ed all still be available going forward. Update: The Merciful gloves of shadows that the Qeynos version offers my swashbuckler are certainly the old sort. That's all I can quickly check right now. |
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#19 |
Loremaster
Join Date: Dec 2004
Posts: 359
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![]() The changes I think you are looking for might not be on Test as they might have been done and the Build wasnt pushed to Test yet. You'll likely see them on Test/Live tomorrow when the GU hits. I would check them out there and see if anything requires /bug or /feedback. |
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#20 |
Loremaster
Join Date: Jan 2005
Location: Orlando, FL
Posts: 1,640
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![]() I hope Wing 3 loot is improved during this process to be better than HM DoV loot! =P |
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#21 |
Server: Antonia Bayle
Guild: Outriders of Kelethin
Rank: Outrider Officer
Loremaster
Join Date: Feb 2006
Posts: 36
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![]() Gninja wrote:
Just checked over to Testcopy to check this out (the raid gear bit). Here are my observations. Bold figures are stats I did not have previously. Quick disclaimer, I have since upgraded one piece of jewelry and some adorns. This will impact about 5-10% on the abil mod, crit, and ma losses, but does not explain the rest of the fairly significant loss. Gains: +2500 HP, +3700 Power, +150 Health Regen, +111 Power Regen, +50ish Int, +50ish Str, +350 Agi, +240 Sta, +1.6 DPS, +10% Shield (not wearing a shield!), +6% Abil Reuse, +10% crit bonus, +4% potency, +4.6 Melee AE, +2.8 Flurry, +4k Avoidance, +24 base avoidance, +4.6% Parry, +10k Elemental, +9k Noxious, +10k Arcane Losses: -485 Wis, -14% Haste, -6% Spell cast, -44% crit!, -600 Abil Mod, -31% MA Disturbingly untouched: Crit Mit (92.8%) Several jewels are now tagged legendary instead of fabled. Okay, so some background here. I haven't done much DoV stuff because I was part of a raid force in SF and got all Fabled gear with red adorns. So I have been greatly disappointed to get to DoV and find that if I want to get into a x2 raid to upgrade from Fabled to Fabled, I must first switch out of my level 90 Fabled to level 86-90 Treasured or Legendary. Add to that the fact that I'm a troubador and...um...well...yeah...and I haven't been overly enthusiastic about doing anything in DoV. So, here's me, begging that the look at SF raid gear include a mild boost to Crit Mit. If with a full suit of SF T2, I can be at 130 CM so I can get into the x2s of the world, I can be as happy as a troubador these days can be. |
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#22 |
Tester
Join Date: Nov 2004
Posts: 164
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![]() Antu@Antonia Bayle wrote:
well couple things, first the Fabled to legendary is a bug, and they already fixed it but have not patched yet. The loss ir Wis is fine it was worthless to you anyways since the begining of the year. Some of your gear is generic scout gear imn sure, so some stat and MOD2 benefits are Scount specific not Trouby. Loss of MA we knew was coming since it is caluculated differently now, same with Crit and the other stats like that, there are new overcaps for those. There will also be some wonkyness with gear for a few weeks while they iron out teh few items that get missed. It is inconcievable to expect a first patcht o catch all of the 1000.s upon 1000.s of items to be perfect right off the bat, no studio could do that and operate at a profit. But if they get 98% of it right then thats awesome. |
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#23 |
Loremaster
Join Date: Apr 2005
Location: Tennessee, USA
Posts: 112
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![]() Gninja wrote:
Its great to see you guys working through all this content as well. I was a little reluctant about how the itemization changes were progressing but it seems like you guys have done a pretty good job at smoothing out the item progression from 20-90. Proper Sentinel Fate to Velious item progression was pretty integral to that end (imho), so Im pretty happy to see it being included in this GU. One question though, are there any plans for itemization fixes to the old 30-90 PvP/BG Equipment or the old PvP Vintage Wares items with this GU or other updates in the near future? The PvP side of the game really needs to have its statistics realigned/fixed as well. As it is we are already limited to a relatively small selection of "pvp specific" items on the PvP Servers due to statistic seperation. And while Im asking... is there any chance of seeing PvP Crafted Jewelry/Weaponry crates added for 90 with statistics akin to the Vanquishers Armor sets, and lower level crafted equivalent crates for Armor/Jewelry/Weaponry between levels 30-80? I think including more "breaking-into-pvp" sets like that would be a great first step to getting people more involved in open PvP quickly at all levels. |
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#24 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() Persyphony@Antonia Bayle wrote:
They don't want to have to scrap their SF gear for DoV gear to raid. How about..... Just do it or go with your crabtastick crit mit level? Dont want to switch gear out dont. Don't ask for old content gear to be made better than current expansion's stuff because you're lazy and entitled. |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() Ok, so the SF raid gear update is in (or at least some of it).And holy cow is it completely illogical!Example: Scout Helms. T1 Helm:98 Agi, 97 Sta5.3 DPS, 1 AE, 0.4MA, 4.4 CB, 5.2Pot, 2 abilty cast speed, 16.2 Crit Mit.T2 Helm:84 Agi, 105 Sta, 4 Weapon Skill4.5 DPS, 3.4 Crit Bonus, 3.4 Potency, 1.1 Ability Reuse, 1.3 ability cast speed16.2 Crit Mit. T3 Helm:105 Agi, 93 Sta0.9% attack Speed, 1.4 AE, 6.4 Crit Bonus, 3.4 Potency, 1.2 Reuse, 2 cast speed.16.2 Crit Mit. So, there is no longer any crit mit progression.T2 helm is actually WORSE than the T1 Helm.T3 Helm as less Stamina than T1 or T2, and barely even any more Agi than t1. As well as overall worse blue stats than t1./boggle.Were stats just randomly vomited on gear with this "revamp" without any actual forethought? kind of seems that way to me honestly.
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#26 |
Loremaster
Join Date: Jul 2008
Posts: 524
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![]() I can't believe the level of crying about the SF stat revamp. They threw you a bone. They were gonna leave it untouched before. Seriously, you people are pathetic. |
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#27 |
Server: Guk
Guild: Dream
Rank: Member Alt
Loremaster
Join Date: Jan 2009
Posts: 188
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![]() no, the idea that they werent going to revamp sf gear in the first place was pathetic. old content or not, the gear shouldnt have been phased out entirely by dov, and showed no logical progression whatsoever. it made no sense that tso gear was going to be better than sf gear |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 2,098
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![]() Trenshero@Antonia Bayle wrote:
If they are going to do something, you know, maybe they should actually do it right?Crazy concept, I know.
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Smed: We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement. Smed: 5) This [LoN] is not some slippery slope towards selling items directly in EQ & EQ II. Lie #3: Station Cash. Enough Said. |
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#29 |
Guardian
Join Date: Aug 2010
Posts: 327
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![]() Geothe wrote:
SF gear is outdated and reguardless of the Tier the crit mit should be fixed because it is not designed for DOV it is designed for SF. No reason to have crit mit progression on the old gear. |
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#30 |
Tester
Join Date: Nov 2004
Posts: 164
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![]() Geothe wrote:
Because changing 50,000 items is easier then heating up a couple hot pockets in a microwave and there should never be a single mistake or problem. Seriously? Like 2% of the 100% of those 50,000 items is wonky and needs a second pass and you guys spend countless hours posting pitchfork NerdRage over it? |
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