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#1 |
Loremaster
Join Date: Oct 2005
Posts: 278
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![]() Is there any realistic reasoning for keeping the immunities on these spells? Now that manaburn is worth casting again, it's causing frustration in groups / raids with multiple of the class trying to use the spell. I don't think I ever understood the need for the immunity on these. |
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#2 |
Server: Najena
Guild: Shoukin
Rank: Buzai
Loremaster
Join Date: Jan 2007
Posts: 519
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![]() I can see the reasoning behind the immunity for heroic content, they dont want a gang of 5 or 6 wizards running around 1 shotting their way through a zone. Raid mobs on the other hand have no realistic reason to be immune. A full raid of 24 wizards manaburning or necro's lifeburning cannot trivialize content with the amount of health they curently have. Take the immunity off epic mobs please. |
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#3 |
Loremaster
Join Date: Oct 2005
Posts: 278
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![]() Even in heroic content, I don't think it can be justified to have an immunity nowadays. If someone wanted to get some mages to 1 shot a zone, just do it with 6 Conj's. EB hits harder, quicker reuse, and no immunity... but that's a whole different topic |
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#4 |
Server: Najena
Guild: Shoukin
Rank: Buzai
Loremaster
Join Date: Jan 2007
Posts: 519
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![]() Haciv wrote:
valid point |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 88
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![]() Necros and wizards in eq1 is what caused the immunities to happen in the first place when 72 of them killed sontalak when LB and MB first came out. Blame them
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Carthington Severing |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 1,285
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![]() Indeed, the issues stems from EQ1 in which a single group of 6 wizards could chain-manaburn a raid target like Talendor, Gorenaire, or even Trakanon to death instantly. The aforementioned "manaburn squads" would monopolize contested raid MOBs and then sell the drops for outrageous sums of money. People got understandibly upset about this, and the devs implemented manaburn immunity as a fix. I guess they figured it would still be needed in EQ2, even though raid MOBs have a metric ton more HP than they did in EQ1. Fpr perspective, until Velious, the hard cap for MOB HP in EQ1 was 32,000. Nothing in the game had more than 32k HP until the third expansion. When a single attack can hit for 7-10k, and most raid targets only have 32k HP, you have a problem. I don't think EQ2 epic MOBs are really in the same league, but the devs were just being safe. |
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#7 |
Loremaster
Join Date: Oct 2007
Posts: 170
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I'd say overly safe by giving 300-500 million hp to raid mobs..
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Wizard and coercer of Efora, Harla Dar (pvp) server. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 296
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![]() Korrupt@Najena wrote:
Sorta puts the whole argument in perspective. Fendaria |
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#9 |
Loremaster
Join Date: Dec 2005
Posts: 472
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![]() please remove these pointless immunities on raid mobs |
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#10 |
Loremaster
Join Date: Sep 2007
Posts: 33
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![]() Yes no point in immunities for these spells..... needs fix oh and while ur at it make mb crit ! |
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#11 |
Lord
Join Date: Apr 2010
Posts: 47
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![]() please remove the useless and annoying immunity. |
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#12 |
Server: Antonia Bayle
Guild: First Lords
Rank: Peasant (0-100)
Loremaster
Join Date: Nov 2007
Posts: 1,136
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![]() I'll add my vote for removing these immunities. |
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#13 |
Loremaster
Join Date: May 2006
Posts: 371
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![]() Korrupt@Unrest_old wrote:
This. Manaburn / Lifeburn immunities on epic mobs serve absolutely no purpose (other than to frustrate). If you must keep an immunity on heroic mobs, then do so, but hp pools on epics render this precaution completely obsolete. Haciv wrote:
This is a valid comparison, and yet there didn't seem to be a need for "EB immunity". |
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#14 |
Loremaster
Join Date: Dec 2004
Posts: 359
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![]() /agree with this. Please consider removing the immunities as some raid forces run with 2-3 of the classes effected by this. Keep it on heroic encounters if you must. Anything in an x2 or x4 zone should have no immunities. |
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#15 |
Loremaster
Join Date: Oct 2005
Posts: 278
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![]() Bump |
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#16 |
General
Join Date: Aug 2009
Posts: 107
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![]() Haciv wrote:
That would be stupid if they are concerned about people killing heroic zones like that... With a good group you can annihilate most zones anyway. People can even solo some. And besides, you need to be hated by the mob to even cast LB and MB, so it's not like you could all just kill the mob before it even gets to someone because you have to hit it first. And yeah, EB is a lot faster (casting and recast) and would hit just as hard anyway. The immunities should be removed. |
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#17 |
Game Designer
Join Date: Jun 2009
Location: San Diego
Posts: 199
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![]() These have been removed for GU60.
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<img src="http://signavatar.com/files/sigs/3355_3.jpg"> |
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#18 |
Loremaster
Join Date: Dec 2004
Posts: 52
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![]() Awesome! |
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#19 |
Loremaster
Join Date: Dec 2005
Posts: 472
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![]() thank you |
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#20 |
Loremaster
Join Date: Dec 2004
Posts: 359
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![]() One of the best things I've seen posted in a while. Thank you. |
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