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Unread 03-17-2011, 10:32 AM   #1
thegriss

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Well DOV is well underway and I am enjoying once again the ability my inq has to solo and heal in raid content.  There are some itemization issue atm with our DPS side however as my gear is improving to fabled DOV items im starting to catch back up to my old SF self so to speak.  Just wondering how other inquisitors are doing in this xpack.  I have seen many complaints from other classes yet the inquisitor population seems quiet and semi content.

Your thoughts?

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Unread 03-17-2011, 02:21 PM   #2
EQ2Magroo

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DPS has taken a massive nerf when compared to the DPS of other classes. This is combination of lack of multi-attack on our gear and there are no really decent 2H weapons (that I've seen yet). I notice that Woodworkers/Weaponsmiths don't even get any 2H priest weapons from the faction recipes, so this gives an indication I feel that devs don't want us DPSing.

Healing seems to be good, but trying to keep up a non plate tank by yourself is still a bit of a challenge though! I would like to improve my casting speed a bit more. I still feel everything is noticeably "slower" than before (I currently have 60% compared to 100% before).

Before this expac I only ever used 1 set of gear, and used a 2H weapon all the time. The only difference I had between "heal" and "DPS" mode was my stance, and to be honest 90% of the time I just stayed in "DPS" mode, even when raiding. With DoV you now need to have multiple gear setups depending on what you are doing and heal stance is a must when solo healing.

My solo ability is just the same as ever though, you can kill pretty much anything you want in overland zones without breaking a sweat (97^^^ heroics and epic mobs are the exception of course !) and getting multiple adds isn't an issue. With the griffon it's real fun to farm the named as you don't even have to clear trash to get to them any more...just drop right in and smack them about...death from above SMILEY

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Unread 03-18-2011, 12:42 PM   #3
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There are just so few of us left. Some of us mentioned the lack of melee priest gear in beta and were told, that they don't have enough manpower left to create items for such a small part of the player base. (At least that was essence of the answer, if you analyze what they said.) As written above SOE does not itemize melee priests any more. The only way to get any melee stats is to use our AA and spells and maybe ask for some leftovers in groups. Starting with SF more and more Inquisitors left the game, changed to a new main or even betrayed to Templar. DoV made things even worse. But the ones that are left love the class and will keep playing it to the end. I'm one of them!
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Unread 03-23-2011, 04:29 PM   #4
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Inq forum is usually pretty quiet. 

I don't expect a TLDR L2P to this.  This is my take on DOV and what I thought I was getting as an Inq from our loot pinatas.

 

Affiliation:

I rolled back in a week or so ago after a break in Dec. 10'.  

I self-define my playstyle as a 'powergamin casual.' [250/Enerv/All M1/1H&Sh/Offense BG/SF Heroic] Inq is my only 250 char and is my main.

DOV 1st Impression:

The soloquests in the [Removed for Content] are cake (I'm only up to Thurgadin/Rime).  I was in Yellow Adorned SF Heroic and although my casting speed and multi attack have dropped slightly with the DOV quest gear all in all I don't see the pain some other classes on the general gameplay forum gripe about (beaver with tons of hps or whatever). 

I'm yanking 7-8 mobs all at the same time like I'm mentoring Cazic Thule and don't drop below 4/5ths health.  I have done no DOV PQs, Instances, or Raids yet. 

DOV Soloquest Gear vs my SF starting Point:

The potency I have now is substantially more than I had before at a loss of ~10% multi-attack.  I am saddened that when the changes to multi went live they didn't have 150/175 Multi in mind for us. 

I understand that enough potency offsets multi but it's just a flavor I'd rather have along with more AOE autoattack.  Also, the Wis is much higher now so my abilities are putting out larger numbers when pressed.

to be cont.'

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Unread 03-23-2011, 04:30 PM   #5
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Wish List for DOV p2:

If the Itemization Dev wanted a wish list of what I thought I was getting as an Inq vs what I got from where I was in SF gear and why I care:

1) SF I finaggled my way to BG gear & Yellow adorns to ~10-15% AE autoattack -> Was hoping for 35-65% AE autoattack in DOV toggleable (AA perhaps)

2) SF I had so-so potency ~30-40% (forgot exactly) -> This number is higher atm ~60%+, seems ok

3) SF cast speed (forgot exactly) but have kept Charms/Jewelry with Crit/CastSpeed and didn't upgrade to DOV ones since Wis wasn't that much more and new ones were "Vista-style" upgrades.  I lost cast speed on the armor I replaced.  --> I was casting fast enough in SF and didn't want to lose any of it here in DOV.

4) SF crit chance I was rolling 115%ish, now I'm pullin 140ish.  This is fine as I observe crit chance on DOV items match proper zones. --> as long as I crit all the time I don't care what gimmicks are in place

5) SF Crit mit I had 5 or 10% maybe, now it's whatever Otter quest (65/65) + 3 legendary broker bought DOV pieces give (70/70 ones).  --> If I'm not 1 shotted, this is an invisible stat to me when playing so it's fine if I can enter instances

6) SF I was using Myth 1H as it was highest DR for 1H other than 90 BG one.  Will plan on BG for the 90 BG 1H if no DOV one readily available.  Using slightly less DR Otter 1H for the crit chance manipulations.  I prefer the more even play of 1H than the 2H.  --> When dropping a uber 2H in drop a 1H better than the BG 90 1H on DR pls.

7) SF Multi-Attack I kept at 101%, now I'm 91%.  Was hoping for at least 150-175. 

8 )I know we have flurry in the AA but having more "irregular" and spike DPS would be welcomed. --> 25% more flurry from AA or gear 

My Stats Are:

1400 Wis, 140% crit, 91% MA, 60% Pot, AE AT 0%, Flurry 15% , Casting speed 50%? (will look later)

My Stats Ideally Would be at this point: (Instancing and Raiding should push some of these even higher)

1400 Wis, 140% crit, 150% MA, 60% Pot, AE AT 35%, Flurry 40% , Casting speed 60%

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Unread 03-23-2011, 04:34 PM   #6
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**** I wanted numbers like these so when I duo/solo lower level HQs, T7/8 Signature Quests, etc. I'd be overpowered enough to do TSO guk or solo the X4 in the Hole or almost any non-DOV quest in the game. 

AE autoattack is very valuable when clearing mentored heroics as an Inq I've got the linked encounter Punishment spell and the one AOE AA ability.  More output would let an Inq pull chrono'd stuff faster rather than trying sponge people's time away from endgame to help with some old outdated Signature lines (I still have MOA KOS last step unfinished hogging space in my journal).

Point: Why do I make suggestions about the Inq DOV stuff as relevant to pre-DOV content? The advantage of EQ2 over Rift is the quality and content in the rest of the non-endgame.  The Disadvantage of EQ2 compared to Rift is the HUGE barrier for people to get to the point to trivialize content to causually peruse stuff at their whim.  The best geared in EQ2 usually are also the best connected friends/raidforce/etc. which also lowers access barriers for them.

Ex 1) Class X was OP, then nerfed; player starts lvl 1 AA 0 on new class and needs new masters.  Inq is a pretty friendly class for PUG/PUR/Soloing/ and Chrono-Content access. Rift -> Change your AA and now you're a Defiler or a Warden or whatever you want AA and gear Intact.

Ex 2) PQ groups require no communication just walk up and join in Rift.  PQs here in EQ have a "barrier" of formation, organization, communication etc.  PQ's here are a nice try but it's not even close to the same "casual" walk in walk out that Rift ones are.  The design of the DOV new zones didn't feel as forced (or large running req.) as ROK, TSO (hated lag in moors), SF (too much walking).  5 stars on the soloquest feel in DOV, 2 stars for implementation (server & engine limited likely) of PQs. 

 

In short, DOV hasn't set me back that much but it hasn't "juiced" me with gear creep I was expecting so that I would be able to take out some old Signature lines Solo yet.  Guess I'll wait till 100/300 next year and hope for more creep.

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Unread 03-23-2011, 05:17 PM   #7
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Loving my Inq this expansion.  I was a Templar for the last four months of SF but betrayed back to Inq for DoV, and I'm glad I did.  There are more than enough 2-handers for raiders, and my DPS is fine.

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Unread 03-24-2011, 10:21 AM   #8
thegriss

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S_M_I_T_E wrote:

**** I wanted numbers like these so when I duo/solo lower level HQs, T7/8 Signature Quests, etc. I'd be overpowered enough to do TSO guk or solo the X4 in the Hole or almost any non-DOV quest in the game. 

AE autoattack is very valuable when clearing mentored heroics as an Inq I've got the linked encounter Punishment spell and the one AOE AA ability.  More output would let an Inq pull chrono'd stuff faster rather than trying sponge people's time away from endgame to help with some old outdated Signature lines (I still have MOA KOS last step unfinished hogging space in my journal).

Point: Why do I make suggestions about the Inq DOV stuff as relevant to pre-DOV content? The advantage of EQ2 over Rift is the quality and content in the rest of the non-endgame.  The Disadvantage of EQ2 compared to Rift is the HUGE barrier for people to get to the point to trivialize content to causually peruse stuff at their whim.  The best geared in EQ2 usually are also the best connected friends/raidforce/etc. which also lowers access barriers for them.

Ex 1) Class X was OP, then nerfed; player starts lvl 1 AA 0 on new class and needs new masters.  Inq is a pretty friendly class for PUG/PUR/Soloing/ and Chrono-Content access. Rift -> Change your AA and now you're a Defiler or a Warden or whatever you want AA and gear Intact.

Ex 2) PQ groups require no communication just walk up and join in Rift.  PQs here in EQ have a "barrier" of formation, organization, communication etc.  PQ's here are a nice try but it's not even close to the same "casual" walk in walk out that Rift ones are.  The design of the DOV new zones didn't feel as forced (or large running req.) as ROK, TSO (hated lag in moors), SF (too much walking).  5 stars on the soloquest feel in DOV, 2 stars for implementation (server & engine limited likely) of PQs. 

 

In short, DOV hasn't set me back that much but it hasn't "juiced" me with gear creep I was expecting so that I would be able to take out some old Signature lines Solo yet.  Guess I'll wait till 100/300 next year and hope for more creep.

I find the PQs in DOV are exactly what you say they arent especially ring war.  Walk up attack, heal loot free items

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Unread 03-24-2011, 03:59 PM   #9
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I am still working through quests in my Inquisitor and doing some PQs. He isn't my main and I haven't spent as much time with him in DOV, so I am still undecided about the DOV changes. I guess my concern is looking at the PQ and faction gear and looking at the AA tree, it's just not terribly exciting.

My main is a Ranger and I would guess that I have doubled by DPS since DOV was launched. I am very happy with how he is doing. In particular, the new AA options are extremely nice. Both "on paper" and my experience with them. I couldn't wait to spend every point (past the first blah tier) and I got a benefit from every point. I even had to choose between which of the cool options I wanted. When I look at the new Inquisitor AA choices I am not excited. They are OK but not great.

Compare my Ranger getting +100% damage to his AOE combat arts. To the +15% for spells/combart art for Clerics. I mean +15% is fine but not exciting.

So the biggest concern to me (yet untested) is whether my DPS and healing abilities will scale similarly.

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Unread 03-24-2011, 04:09 PM   #10
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I re-read my post and realized I left out some stuff. SMILEY

I have a mix of SF mark gear, auction purchased SF raid gear and SF instance fabled jewelry. When I look at the new DOV gear I have received and others have posted, what I see is Crit Bonus and Potency going up a bunch. But my casting speed, spell reuse, ability modifier and procs going down. In the case of ability modifier and procs, way down. So everytime I replace an item with a new DOV one I cringe because I have to give up one or more of those bonuses.

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Unread 03-25-2011, 09:20 AM   #11
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Interesting remarks here.

I have a question:

So as a raid player are we becoming a dps support, heal support and buff support class?

To me this is fine because this is how I've always plaid. my casting speed has never felt fast enough to confidently heal a MT or MainGroup.

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Unread 03-25-2011, 03:54 PM   #12
thegriss

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Plungger@Everfrost wrote:

Interesting remarks here.

I have a question:

So as a raid player are we becoming a dps support, heal support and buff support class?

To me this is fine because this is how I've always plaid. my casting speed has never felt fast enough to confidently heal a MT or MainGroup.

In my raid group I usally am in a support/dps group as a solo healer.  My group usally consist of casters/troub/chanter. I am able to heal my caster group solo without trouble while DPSing.  Most would say that inq belong in a melee group however we set up our raids with temp/def/warden/dirge/coercer/SK in our MT group and Mystic/temp/dirge/Dps scouts/OT in the OT group.  The other 2 groups are a mix of casters and melee.  We find that Cures are critical for our squishys because they go down easier so it makes sense to put the fastest most efficent curing class with them. Also Necro + Divine Guidance + Divine Recovery  = ungodly lifeburns (1 million damage +)

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Unread 03-25-2011, 04:00 PM   #13
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@Thegriss

That is exactly where I see myself.

Thank you for confirming we are not as dead as some might think =)

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Unread 03-26-2011, 09:13 PM   #14
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thegriss wrote:

S_M_I_T_E wrote:

Stuff

I find the PQs in DOV are exactly what you say they arent especially ring war.  Walk up attack, heal loot free items

All this isn't worth creating discontent over "PQ or not to PQ" as I have done zero yet.  It was just my impression from the level chat background and reading between the lines.

But my point was PQs in EQ2 seem to require /tell and /invite by all the "90 Pally LF PQ invite" etc. on the level chat.  In RIFT there is no /tell or /invite.  There's a giant button at the top of your screen you push to join when you're in the vacinity of a rift.  In EQ2 it's easymode on the hour Pick up Raids that require communication to join.  That synapse can for some classes close access on occasion. 

As an Inq I don't imagine when I got to send tells I'll be told, "sorry too many plate heals" but I can imagine other parts of the player population (fighters anyone?) that would be over-represented and on occasion excluded.

But how public groups are joined and left, the big button in RIFT, EQ2 can't compare.  The content of EQ2 non-endgame when a player has an endgame character in EQ2... RIFT can't compare.  That was the jist of my PQ "wall flower" critique in my previous speil.

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Unread 03-27-2011, 10:46 PM   #15
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Quabi@Antonia Bayle wrote:

Loving my Inq this expansion.  I was a Templar for the last four months of SF but betrayed back to Inq for DoV, and I'm glad I did.  There are more than enough 2-handers for raiders, and my DPS is fine.

Posts like this refresh my confidence in my choice to continue with my Inquisitor. I played EQ2 on and off for years, only playing a month here and there and taking massive breaks, usually to the tune of a new expansion coming out, so I didn't play a lot. My game of choice previously was WoW and I played it a lot but I just can't anymore, after co-leading two raiding guilds on both factions and suffering with lack of fun things to do outside of raid time I'm done with it.

I was seeing a lot of posts complaining Inquisitors were sucking but it with conflicting stories and people also saying that they think their inquisitors are doing fine makes me think it's more akin to the class QQ that is so common on the WoW forums.

The lack of itemization while leveling is kind of annoying though (I'm only level 44), but it's still relatively easy to solo, heroic ^^^ kick my butt though  (understandably) unless it's like level 38 or lower. I just don't have the gear and the AA to support killing those yet heh.

Inquisitors: Winning!

Edit: Really wish they would fix that weapon itemization though, battle cleric should up the damage of one handers to a two hander level, then we could just use our one handers for dps instead of needing two handers. Perhaps have some stats that are common on healer maces to give also increase combat stats (just on the weapon, not all gear) so we could really use that healer weapon for dps as well.

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Unread 03-28-2011, 06:31 AM   #16
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The class isn't completely bad due to the itemization. We can still do our job and are effective dps support healers. Also we are still one of the better classes for save soloing. We are not so fast as the AE or DPS classes, but we aren't slow either and can survive things only a few other classes can. It is just frustrating to know you could do better if there would be some loot to support our style of playing. At least they now added a 2handed weapon. We still loose a red proc slot using it, but at least it is only a faction proc not a war rune slot. If they could only add some melee priest only melee jewelery similar to the old crusader / bard items in TSO things would be good again. until then I'm forced to keep some of my SF items for melee stats.
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Unread 03-29-2011, 01:26 PM   #17
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S_M_I_T_E wrote:

My Stats Are:

1400 Wis, 140% crit, 91% MA, 60% Pot, AE AT 0%, Flurry 15% , Casting speed 50%? (will look later)

My Stats Ideally Would be at this point: (Instancing and Raiding should push some of these even higher)

1400 Wis, 140% crit, 150% MA, 60% Pot, AE AT 35%, Flurry 40% , Casting speed 60%

Luckily you don't need to raid to get those figures higher than that. I am 90% solo play with 10% of the easier instances now and again and I have:

2k+ WIS, 180%+ crit, 100+% MA, 100+% Pot, 100+% CB, Casting Speed 75% (can't remember the AE and Flurry, but they are whatever I get from AA lines)

If you keep doing PQs and the solo quests lines, and build up some DoV faction you can get some fairly decent loot (it's actually better than a lot of the instance stuff)

Even using a legendary 'Maul of the Herald' 2H weapon I hit 16k+ solo DPS on the RW named mobs, going up to 25k+ DPS if I am in a balanced group. Now I am quite happy with that, although compared to the pure DPS classes at RW events I am doing 33%-50% of what they are now pushing out (note this is compared to the non-raiders, you'll drive yourself mad trying to keep up with those guys). In previous expacs, it would have been much closer, maybe doing 75%. But that's OK, I am invited to groups to heal and I can still do that.

Of course, you can't beat the feeling you get soloing the Guk portal in Moors. I get so many tells for people looking for healers and I just have to reply "sorry I am locked out, I solo'd it earlier". Yes, Inquisitors are pure evil SMILEY

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Unread 03-29-2011, 10:03 PM   #18
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Adeyia@Antonia Bayle wrote:

S_M_I_T_E wrote:

My Stats Are:

1400 Wis, 140% crit, 91% MA, 60% Pot, AE AT 0%, Flurry 15% , Casting speed 50%? (will look later)

My Stats Ideally Would be at this point: (Instancing and Raiding should push some of these even higher)

1400 Wis, 140% crit, 150% MA, 60% Pot, AE AT 35%, Flurry 40% , Casting speed 60%

Luckily you don't need to raid to get those figures higher than that. I am 90% solo play with 10% of the easier instances now and again and I have:

2k+ WIS, 180%+ crit, 100+% MA, 100+% Pot, 100+% CB, Casting Speed 75% (can't remember the AE and Flurry, but they are whatever I get from AA lines)

If you keep doing PQs and the solo quests lines, and build up some DoV faction you can get some fairly decent loot (it's actually better than a lot of the instance stuff)

Even using a legendary 'Maul of the Herald' 2H weapon I hit 16k+ solo DPS on the RW named mobs, going up to 25k+ DPS if I am in a balanced group. Now I am quite happy with that, although compared to the pure DPS classes at RW events I am doing 33%-50% of what they are now pushing out (note this is compared to the non-raiders, you'll drive yourself mad trying to keep up with those guys). In previous expacs, it would have been much closer, maybe doing 75%. But that's OK, I am invited to groups to heal and I can still do that.

Of course, you can't beat the feeling you get soloing the Guk portal in Moors. I get so many tells for people looking for healers and I just have to reply "sorry I am locked out, I solo'd it earlier". Yes, Inquisitors are pure evil

Thanks for the positive response.  I too have been guilty of soloing the guk portal - 250p take so far on loot for that zone alone.  SMILEY

I've also looked a little harder at my next 50 AA and played around with how I'd be manipulating them and we do get quite a lot with 10 % reuse, 30% potency for everything, 10% damage reduction heal thing as a class.  We did get good stuff.

I've switched out more stuff recently and noticed that the new charms have adorn slots which I can put some legendary 3.4% cast time in so I'm not losing too much or some multiattack.  The time I've been playing after I made that post as of today I'm back at 101% MA and 66% Casting.  I can definately see what's on the horizon.

As an Inq I'm still quite greedy and wish we had higher than 15% flurry AA (not trivial raid red adorns to add) and area effect autoattack like the SF and BG gear can have as adorns as higher values.  Maybe those are things think about for next Exp Pack.

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Unread 03-31-2011, 03:42 PM   #19
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S_M_I_T_E wrote:

thegriss wrote:

S_M_I_T_E wrote:

Stuff

I find the PQs in DOV are exactly what you say they arent especially ring war.  Walk up attack, heal loot free items

All this isn't worth creating discontent over "PQ or not to PQ" as I have done zero yet.  It was just my impression from the level chat background and reading between the lines.

But my point was PQs in EQ2 seem to require /tell and /invite by all the "90 Pally LF PQ invite" etc. on the level chat.  In RIFT there is no /tell or /invite.  There's a giant button at the top of your screen you push to join when you're in the vacinity of a rift.  In EQ2 it's easymode on the hour Pick up Raids that require communication to join.  That synapse can for some classes close access on occasion. 

As an Inq I don't imagine when I got to send tells I'll be told, "sorry too many plate heals" but I can imagine other parts of the player population (fighters anyone?) that would be over-represented and on occasion excluded.

But how public groups are joined and left, the big button in RIFT, EQ2 can't compare.  The content of EQ2 non-endgame when a player has an endgame character in EQ2... RIFT can't compare.  That was the jist of my PQ "wall flower" critique in my previous speil.

Do a few PQ's and see how they work before you start spreading false Info.

EQ2 DoV PQ's do not in anyway require any communication, planning or corrdination.  You walk into the area, you automatically get the quest in your journal (which does not count against your total quest count), you participate, you loot the chest.  You dont need to be in any raid or group.  The mobs do not encounter lock.  The players do not encounter lock.   If you want to heal out of group or raid you're welcome to do so.  if you want to form into the raid you do not recieve any chance at better loot or rewards. 

No /tell ... No /invite ... No "Sorry too many healers/fighter/casters/scouts" ... No HUGE button in the middle of your screen to press.  Just be in the area and participate ... No need to be the best healer or DPS, just participate.  You can have low participation and lesser rewards based on your inability to follow the quest script or your output (HPS/DPS), but you really need to mess up a ton.

Most people who /80-89 .. LFG for PQ please invite ... for the simple reason that they want to force themselves into a full zone which is otherwise locked so they know the riad force will be fully/overly populated.  They do this to get a chance at the best loot.  Nobody wants to zone into [Removed for Content]#8.  Everyone wants to be in [Removed for Content]#2.  (We won't talk about the extra lag over populated zones create)

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Unread 04-01-2011, 12:26 AM   #20
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Nrgy wrote:

Do a few PQ's and see how they work before you start spreading false Info.

EQ2 DoV PQ's do not in anyway require any communication, planning or corrdination.  You walk into the area, you automatically get the quest in your journal (which does not count against your total quest count), you participate, you loot the chest.  You dont need to be in any raid or group.  The mobs do not encounter lock.  The players do not encounter lock.   If you want to heal out of group or raid you're welcome to do so.  if you want to form into the raid you do not recieve any chance at better loot or rewards. 

No /tell ... No /invite ... No "Sorry too many healers/fighter/casters/scouts" ... No HUGE button in the middle of your screen to press.  Just be in the area and participate ... No need to be the best healer or DPS, just participate.  You can have low participation and lesser rewards based on your inability to follow the quest script or your output (HPS/DPS), but you really need to mess up a ton.

Most people who /80-89 .. LFG for PQ please invite ... for the simple reason that they want to force themselves into a full zone which is otherwise locked so they know the riad force will be fully/overly populated.  They do this to get a chance at the best loot.  Nobody wants to zone into [Removed for Content]#8.  Everyone wants to be in [Removed for Content]#2.  (We won't talk about the extra lag over populated zones create)

Thanks for the info.  I just assumed if I was incorrect I'd be told "in-game" eventually or I'd get a retort clarifying it as you did here which is what I desired.  I'm suprised one of the other posters didn't get riled up enough to "correct" me.  Really, your post is very helpful for me. 

 _ _ _ _ _ _ _ _ _

This is an example of why PQs should be mis-understand-proof to people coming in out of phase for DOV launch even if they speak to nobody and don't care enough about PQs to google them.  [4 Developers who read my reply ]

Either event, I still won't be farming them until the itemization smoke clears gamewide & the forums become more silent or less negative on PQs.  [4 Developers who read my reply ]

I remember how mad I was when toughness got changed in BG's and it totally hosed me and made all the time/plat I spent on it for 3 months in the game last fall feel like a waste and made me leave the whole game for a bit.  I don't want to PQ like everyone is now, get phat loot, then /ragequit when I get nerfed or set back months.    [4 Developers who read my reply ]

That melee priests didn't get juiced on "neglect" this expansion also makes me "eh."  I certainly don't have the energy to RAF or grey shard my 89/170ish wiz to 300 since non-raid casters got juiced this exp pack...oh wait that's right those exploits were fixed.  Maybe I should go grind the Hole... that exploit was used first couple days of DOV launch then "fixed"...  [4 Developers who read my reply ]

I feel overpowered enough in DOV quest armor alone vs the rest of the game and the solo DOV content.  Why would I bother running PQs when instances aren't running PUGs in DOV?  Get PQ gear to do what?  Beat the overland content?  I'm already doing that in spades... Do more PQs?  Sounds like people don't like doing them now (lag).  Raiding?  I don't need PQ gear, if I was serious I'd just join a raid force at 300 AA and a subset of those raiders would probably run PQs as a raid force in [Removed for Content] 9 or whatever for me and other stragglers they recruit. [4 Developers who read my reply ]

EQ2 needs to consider class level and AA credits or something because I just don't have the energy or the time to grind up the next "it" class every time some key developers leave or get replaced.  EQ1 punished you leveling and in equipment loss upon death if you didn't go get it.  EQ2 is punishing when you want to start over on a new class and get to where you are on your original.  PQs are in DOV because of RIFT, copy their class switching while you're at it.  Your itemization is going towards 4 archtype gear anyways at least do something useful and let us keep our AA, level, and spell quality level when switching within archtypes. [4 Developers who read my reply ]

For example if I invest time making a Justicar in RIFT I don't have to worry that one day I'll be nerfed to oblivion and have to start over, it's just a trip to the trainer and "boom" insta-Purifier of the same level/pts and I keep the same gear.  Rift doesn't have the depth EQ2 has but if I get the bug for "grouping" Rift is where I'll get my fix.  At the moment PQs in EQ2 still look like a waste of my time and nothing but heartache all over again if I were to get into it, and that's fail on the target audience PQs were aimed at.  I hold by my ** rating even with the nice poster in the INQ forum who corrected my misunderstandings on the PQ formation mechanics.  Although anyone on the team who puts me under the magnifier may say if I had a shepard I wouldn't have PQ misunderstandings and I'm outta the matrix so too bad, that's fine it still doesn't change the validity of my other points. [4 Developers who read my reply ]

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Unread 04-01-2011, 11:28 AM   #21
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Adeyia@Antonia Bayle wrote:

S_M_I_T_E wrote:

My Stats Are:

1400 Wis, 140% crit, 91% MA, 60% Pot, AE AT 0%, Flurry 15% , Casting speed 50%? (will look later)

My Stats Ideally Would be at this point: (Instancing and Raiding should push some of these even higher)

1400 Wis, 140% crit, 150% MA, 60% Pot, AE AT 35%, Flurry 40% , Casting speed 60%

Luckily you don't need to raid to get those figures higher than that. I am 90% solo play with 10% of the easier instances now and again and I have:

2k+ WIS, 180%+ crit, 100+% MA, 100+% Pot, 100+% CB, Casting Speed 75% (can't remember the AE and Flurry, but they are whatever I get from AA lines)

If you keep doing PQs and the solo quests lines, and build up some DoV faction you can get some fairly decent loot (it's actually better than a lot of the instance stuff)

Even using a legendary 'Maul of the Herald' 2H weapon I hit 16k+ solo DPS on the RW named mobs, going up to 25k+ DPS if I am in a balanced group. Now I am quite happy with that, although compared to the pure DPS classes at RW events I am doing 33%-50% of what they are now pushing out (note this is compared to the non-raiders, you'll drive yourself mad trying to keep up with those guys). In previous expacs, it would have been much closer, maybe doing 75%. But that's OK, I am invited to groups to heal and I can still do that.

Of course, you can't beat the feeling you get soloing the Guk portal in Moors. I get so many tells for people looking for healers and I just have to reply "sorry I am locked out, I solo'd it earlier". Yes, Inquisitors are pure evil

25k DPS in a group does not make me happy as I was doing that in SF.  I feel that I should be pushing the limits of 40-45k compared to the extreme boost other classes have recieved.  Its hard to say if this is possible since I have not been able to win a 2h DOV weapon yet.  I will post some of my parses when I am able to get my hands on tantors or taaltaks hammer.  I lost out on the hammer last night to a priest who doesnt melee =( so It may take a few weeks before we see it drop again.

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Unread 04-08-2011, 01:43 PM   #22
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Now that I have some PQ's under my belt I'll adjust my commentary for any INQs general reference seeing how I no longer have these initial impressions of PQs. 

S_M_I_T_E wrote:

1. This is an example of why PQs should be mis-understand-proof to people coming in out of phase for DOV launch even if they speak to nobody and don't care enough about PQs to google them.  [4 Developers who read my reply ]

2. Either event, I still won't be farming them until the itemization smoke clears gamewide & the forums become more silent or less negative on PQs.  [4 Developers who read my reply ]

3. I remember how mad I was when toughness got changed in BG's and it totally hosed me and made all the time/plat I spent on it for 3 months in the game last fall feel like a waste and made me leave the whole game for a bit.  I don't want to PQ like everyone is now, get phat loot, then /ragequit when I get nerfed or set back months.    [4 Developers who read my reply ]

4. That melee priests didn't get juiced on "neglect" this expansion also makes me "eh."  I certainly don't have the energy to RAF or grey shard my 89/170ish wiz to 300 since non-raid casters got juiced this exp pack...oh wait that's right those exploits were fixed.  Maybe I should go grind the Hole... that exploit was used first couple days of DOV launch then "fixed"...  [4 Developers who read my reply ]

5. I feel overpowered enough in DOV quest armor alone vs the rest of the game and the solo DOV content.  Why would I bother running PQs when instances aren't running PUGs in DOV?  Get PQ gear to do what?  Beat the overland content?  I'm already doing that in spades... Do more PQs?  Sounds like people don't like doing them now (lag).  Raiding?  I don't need PQ gear, if I was serious I'd just join a raid force at 300 AA and a subset of those raiders would probably run PQs as a raid force in [Removed for Content] 9 or whatever for me and other stragglers they recruit. [4 Developers who read my reply ]

6. EQ2 needs to consider class level and AA credits or something because I just don't have the energy or the time to grind up the next "it" class every time some key developers leave or get replaced.  EQ1 punished you leveling and in equipment loss upon death if you didn't go get it.  EQ2 is punishing when you want to start over on a new class and get to where you are on your original.  PQs are in DOV because of RIFT, copy their class switching while you're at it.  Your itemization is going towards 4 archtype gear anyways at least do something useful and let us keep our AA, level, and spell quality level when switching within archtypes. [4 Developers who read my reply ]

7. For example if I invest time making a Justicar in RIFT I don't have to worry that one day I'll be nerfed to oblivion and have to start over, it's just a trip to the trainer and "boom" insta-Purifier of the same level/pts and I keep the same gear.  Rift doesn't have the depth EQ2 has but if I get the bug for "grouping" Rift is where I'll get my fix.  At the moment PQs in EQ2 still look like a waste of my time and nothing but heartache all over again if I were to get into it, and that's fail on the target audience PQs were aimed at.  I hold by my ** rating even with the nice poster in the INQ forum who corrected my misunderstandings on the PQ formation mechanics.  Although anyone on the team who puts me under the magnifier may say if I had a shepard I wouldn't have PQ misunderstandings and I'm outta the matrix so too bad, that's fine it still doesn't change the validity of my other points. [4 Developers who read my reply ]

1. PQ's would still benefit from the "RIFT Button" since in the PQ's I've participated in occassionally "last minute" 12 ppl show up and it can be a challenge to shuffle them all in the raid quickly.  Perhaps BG matchmaking technology could be used to help a EQ2 RIFT button be made?

2. Now that I've done enough of them I think they're idealized content for casual PUR EQ2 style.  Their longevity has less to do with the rareness of the BP/1H than it does with the nice 1000K faction a day you can get with it without alot of running around.  Very nice for casual people to get faction without repeatables that will inevitably get stale if you do them day upon day.  For my faction adorns and jewelry wish list PQ's look like the comfortable way to do it with sporadic soloquesting every now and then. 5/5 stars.

3. The threshold for PQ loot and it's juicy goodness varies by the RNG but arguably 40hrs into DOV and I'm back to where I started when I left SF, minus some yellow adorns.  That's not a bad start.

4. AA rate.  15AA for a couple instances and all DOV solo lines from 250 is ok.  I experimented and the rate of accumulation now is better than it was in SF or TSO.  I am not concerned about "grinding it out" since it's obviously going to happen naturally.  My initial hostility was more about "perception" based on past experiences and I just assumed this year was just as drip drip drip as previous years.  As it is now unless 285 grinds to a halt or something is it's just about right given the many mechanisms (repeatables, PQs, Heroic quests, etc.) available to various playstyles.  PQ AA reward also feels appropriate.

5.  So far I've seen Ascent and Iceshard keep in non-Divine Recovery Spec.  Let's say I'm glad that a) tanks were uber b) mezzers present c) bards around d) 60K+ dps classes present.  DOV ain't no playground for 10 year olds driving groups.  I'm hacking it fine but supposedly these are the easy zones everyone runs and they require alertness.  No /afk, spam cast allieviation while reading the forums while gouping.  PQ gear is a start everyone needs, I see that now but I don't feel the critical mass has been achieved in the population to do much of the other DOV content.  Smokejumper pointed out the shared zone ppl just aren't going into.  This is either a gear:zone issue, a loot:zone issue, or a perception:zone issue. 

6. EQ2 does need to consider some kind of AA bank for main to alt AA transfers or a serious rework of Betrayal among Archtype not subclass.

7. Just got my griphon and I gotta say flying feels very good.  I hope the redo of the cities aren' too wow-ified although I look forward to flying.  I'll give PQ's the 5/5 rating for what they were designed for: Gearing up casuals to PUG and allowing people to raid who just can't regularly sacrifice a M-Th day which most raid guilds require.  Communication on how to do /requirements for PQs should be improved to returnees if for some reason they fall through the cracks.

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Unread 04-08-2011, 01:51 PM   #23
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On target for the thread:

90/265 Inq in PQ armor and Resolute Hammer 2 yellow adorns.

18-20K DPS Feels ok, I wish I saw more multiple attacks and AOE attacks even if the numbers stayed the same.

Easy Zone PUG Healing - 70% cast speed self buffed still doesn't feel like enough sometimes.  I'm glad there's a illy around or a dirge to cover in my PUGs.  I'd only feel more confident walking in "pure heal" spec with Divine recovery and SF AA button.  Since i'm goofing off usually before grouping I've been walking in on Solo Spec no Divine recovery, no Shield Ally, no Divine Guidance and some encounters feel a little closer than I like them & I know I'm the one responsible as the INQ.  At 300 I'll be able to have all my cake and eat it too but atm that's not the case.

Would love to have a "pocket" mirror of achiements useable once per day.  House one would still get used if I flip flopped alot the same day.  Maybe make the pocket mirror "rechargable" at your house mirror?

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