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#1 |
Loremaster
Join Date: Nov 2004
Posts: 2,003
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![]() Seriously? You expect us to pay money for house item slots? Since I crashed right after seeing that on the WONDERFUL WELCOME TO EQ2 window (we can no longer turn off) I wasn't able to see if my house had more slots by default... but I have to admit seeing the 1,200 house slot item [Removed for Content] me off to no end. Smokey, you and your team have some real guts, I'll give you that. |
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#2 |
General
Join Date: Nov 2004
Posts: 239
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![]() This must be what they are talking about... hrm,.. |
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#3 |
General
Join Date: Nov 2004
Posts: 239
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![]() I mean its not really that shocking... with the marketplace in place, you have to just expect to be tempted in all ways... thats how they will make money... they are going to offer things we only dreamed of before... but for a price tag. I don't want to sound like bad in anyway but the sooner you get use to it the better... just give yourself a budget and you'll be fine. =) |
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#4 |
Loremaster
Join Date: Nov 2004
Location: Crushbone
Posts: 1,047
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![]() On the Marketplace under Services, there's now a 100 item increase for 600 Station Cash, and a 200 item incease for 1200 SC. Guess ya'll fixed that "database issue" that made such an increase "impossible," eh? |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 2,003
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![]() Iskandar wrote:
Yeah and thats what made me mad. I'm tired of being lied to. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 934
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![]() Wurm wrote:
Why does it [Removed for Content] you off? It's the same thing as the character slots. they are giving the players more options for a premium. They are not taking anything away from you... in fact, along with the nice outdoor patios they gave us this patch, they also upped our base house item limit (for free). Seriously, I dislike the concept of RMT as a whole, but this is directly inline with their SC system and really doesn't bother me. (in fact, I bet it's main intent was for the Eq2x market... i bet it's purchased more there then here) |
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#7 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() Iskandar wrote:
I don't think they ever said that. They said that it wasen't a good idea because of the lag it would create, not impossible. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
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I think its them telling us that they can't do things b/c of database limitation than it is the RMT thing. But /shrug I could be wrong. welcome to free realms 2.0
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 2,003
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![]() PlaneCrazy wrote:
Like I said I crashed before I could check my house if it had more slots. They keep giving us new rooms and spaces but no slots. And Rothgar said more than once we couldn't have more slots because it caused server lag, then all of a sudden PRESTO-CHANGO! we have even more slots then the ones they added, but only if we pay them even more money. And I refuse to even discuss the RMT issue. |
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#10 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() Actually, every time they have expanded our houses they have givin us 100 extra slots. The problem I have with this is that it will be a downer for the crafter made version that adds 100 slots. |
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#11 |
Loremaster
Join Date: Nov 2004
Location: Raeford, NC
Posts: 270
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![]() I can't see anyone spending $6 on a SC expander item when there is one that can be bought for less than a plat in game. I'm just kinda disappointed that they didn't give us the slots in question. Oh well. I will buy an expander and trying to say anything else would be a bold faced lie. But...I won't like it.. Other than that, I love the new outdoor areas. I'm going to have a ball decorating mine today. |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 2,003
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![]() All and all I like this game update, but seeing the slots first thing when I logged in made the cream go a tad sour. I just wish they would get it through their heads that there are people who don't want to see the SC stuff when they log in. Make it a check box and more of us would be happy. |
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#13 |
Loremaster
Join Date: Nov 2004
Location: Crushbone
Posts: 1,047
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![]() The presence of these items doesn't upset me -- I plan on buying some actually. It's the communication that annoys me. We're told they can't or won't do something.... but when it's something that can be sold for additional revenue, it suddenly works just fine. But, all that aside, I'm curious about stacking..... can more than one of these items be purchased? ie, can I buy five 200-item expanders and get an extra 1000 items? If not, can I buy a 100 and a 200 and get 300 items? And I assume they both stack with the player-made expanders, but I'd like to get some confirmation first. |
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#14 |
Tester
Join Date: Dec 2004
Location: Texas
Posts: 1,807
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![]() Iskandar wrote:
Good questions. If they stack that would be really cool. Edit: It does seem limited to houses. The crafted one can be applied to guild halls. Edit: I just checked and I got 100 items added to my existing houses that got the new outdoor rooms. |
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#15 |
Loremaster
Join Date: Oct 2005
Posts: 848
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![]() Wurm wrote:
If they add 200 slots to everyone, it would add undue lag. If it only goes out to a small percentage of the players, it's not nearly as detrimental. How's that confusing? |
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#16 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() The marketplace version stacks w crafter version.The market place is tied to character so its a permanant feature regardless of moving.The marketplace versions do not stack higher cost one overwrites lower cost version. Every room addition added 100 more slots including todays update. Todays update also seperated the moving box limit from house item limit basically DOUBLING the items you can hold in the house. They never said thier was a database issue and even if there was they upgraded the database server recently.They said it was a performance issue such as time to load into a home and rendering issues.I would suspect people who have the crafter and marketplace version in one of the new expanded limit houses will have some performance issues with the limit still. The marketplace version will have NO effect on the sales of crafter versions since someone will have to be out of thier mind to spend $12 before they spend less then 1 plat in game. Now of course people who already have the crafter version and want to expand the limit have no choice but to use the marketplace version. But hey at least it is a single permanant purchase. The marketplace version also has no effect on guild halls but the crafter one does. |
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#17 |
Loremaster
Join Date: Feb 2008
Posts: 5,351
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![]() They need to add new craftable/questable alternatives to these with eqal capacity. Afterall they did say that SC was "an alternative path" to getting items in game. |
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#18 |
Loremaster
Join Date: Nov 2004
Location: Crushbone
Posts: 1,047
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![]() Gungo wrote:
Thanks for the info Gungo! In regards to the reasons this was never added before, I'm sure I could have dug up Rothgar's original post if it were that important to me. But it's not really worth the effort |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 2,003
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![]() Gungo, thanks for the info. I always read house on the crafted ones and because of it never tried to use one in the guild hall. Our decorators will be pleased to hear that. |
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#20 |
Server: The Bazaar
Guild: Wherever the Wind May Blow
Rank: Wind
Loremaster
Join Date: Oct 2005
Posts: 1,115
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![]() Hunting rats in antonica 10$ Upgrading my house in game 15$ Making new alts 50$ Having fun - Not available.
__________________
You must be joking. SoE? Reputable? Don't make me giggle. Ah, you went and made me giggle. There goes my sandwich. |
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#21 |
Server: Unrest
Guild: Curmudgeons
Rank: Senior Officer
Loremaster
Join Date: Jan 2007
Posts: 3,710
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![]() Database issues can more often than not be solved by Money (and/or time, but you have to pay people for that as well). |
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#22 |
General
Join Date: Nov 2004
Posts: 239
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![]() I thought they recently updated the database? Anyhow... this is hows it going to be from here on out... I hate the concept myself however thats just how everything seems to be now, give it some time WoW will jump on too and they can even triple that annual income... as if they need it heh.. anyhow... these are all cosmetic or luxury items they don't prevent you from playing so really if you aren't having fun its kinda your fault. |
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#23 |
Server: The Bazaar
Guild: Wherever the Wind May Blow
Rank: Wind
Loremaster
Join Date: Oct 2005
Posts: 1,115
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![]() Sarah wrote:
Incorrect.
__________________
You must be joking. SoE? Reputable? Don't make me giggle. Ah, you went and made me giggle. There goes my sandwich. |
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#24 |
General
Join Date: Nov 2004
Posts: 239
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![]() Well considering this is the live forums I was talking about that in particular... The F2P model is much different and I haven't decided what I think about it... but it is suppose to be a separate game in that aspect. Perhaps I am just too use to all this drivel... been playing FarmVille on Facebook for over a year now... if anyone has a hardon for making money off of "extra content" its them... but like I said if you aren't having fun move on because this is just the way games are now... I really doubt someone can change that... its why I am certain the F2P is on its own exclusive server because really they should've been able to just change live over to F2P but I am sure that would've created much more heat. |
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#25 |
Server: The Bazaar
Guild: Wherever the Wind May Blow
Rank: Wind
Loremaster
Join Date: Oct 2005
Posts: 1,115
|
![]() Sarah wrote:
Made with the same development team.
__________________
You must be joking. SoE? Reputable? Don't make me giggle. Ah, you went and made me giggle. There goes my sandwich. |
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#26 |
General
Join Date: Jul 2008
Posts: 242
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![]() Sarah wrote:
Thats one of the problems though, for me. On one hand, some of the stuff is really nice. On the other, I really hold back on buying anything cosmetic or gameplay related, simply because of two reasons: a) the prices are way too high for a little appearance armor or a mount. I bought the dark elf armor because it was really awesome, but thats the only thing i considered so far. lower price might make me buy more often for sure b) I dont know why, but SOE should please finally adopt paypal as payment method to buy station cash and subscription time. its fast and easy. whenever I want to buy SC, I have to actually do a money transfer to global collect, which takes a few days, or directly charge my bank account. paypal would be vastly preferred really. |
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#27 |
General
Join Date: Nov 2004
Posts: 239
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![]() We all spend money on "useless" crap... the item only has value if we put value into it... just consider whats important and purchase it or not... or just let it go. I really am trying to be more helpful than saying "just deal with it, etc etc" because I've dealt with this system before and actually got burned a time or two... not with EQ in particular but with the same F2P model... they will try to come out with things people want, and those that have played for years will have that "entitlement" factor and think they just deserve it outright, well... it's prolly not going to happen... like I said if you set a monthly budget for yourself you'll be able to get things and not feel ripped off because you are saying hey, this is my "fun money" so I will spend it as I see fit. If that month you don't want anything than save your money for next month and pool it together... or just buy the SC and save it... I gave up smoking a year ago and wow thats like 120 a month I'm saving so if I spend 20 a month on eq aside the normal sub then its not a big deal... and at least its not harming my health in the same fashion. /shrug Final note, the F2P model is hard to adjust too, trust me I know... and those of us OLD timers we will even have a harder time.. because things just never use to be like this... and while it might seem like people are trying to nickel and dime us all the time its really us who have the vote... vote with your wallet and don't let ideas like this win in your life. Sadly, there at just too many folks willing to pay for these services so...they will exist... but you can at least feel proud for not going into debt over a virtual life. |
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#28 |
Server: The Bazaar
Guild: Wherever the Wind May Blow
Rank: Wind
Loremaster
Join Date: Oct 2005
Posts: 1,115
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![]() Sarah wrote:
I already voted with my wallet. I don't pay sony anymore. The issue is we are not on a F2P model, we are on a P2P2P model. Pay, to Pay to Play. That's the sony model. Besides the entire free to play model being complete and utter trash.
__________________
You must be joking. SoE? Reputable? Don't make me giggle. Ah, you went and made me giggle. There goes my sandwich. |
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#29 |
Loremaster
Join Date: Feb 2006
Posts: 99
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![]() Jesdyr@Unrest wrote:
This. I don't have an issue with this particular SC item. Increased item limits was a problem for whatever reason at the then current income level. If people pay more, the changes can be afforded. Simple enough. |
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#30 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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![]() Let them sell them. If someone is willing to pay additionally for the item then so be it. I do find it somewhat offensive that a lot of the things people have asked for over the years are now being introduced as additional pay items. However, I want to know when I can buy multi-classing for my crafting toons so I can stop swapping between them, one toon to do it all....woohoo... (Coming to SC 2011 - Token of Multi-Tasking!) |
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