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#1 |
Loremaster
Join Date: Nov 2004
Posts: 32
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![]() Who in their right mind thought multiplying the status cost for pvp items by literally 9-10 was a good idea? Do you not even have a proper player involved in pvp that knows anything about it? Getting the tokens was always the hardest part of getting an item. Sure, I'll admit 100kish status wasn't REALLY that hard to come by if you did writs (20k status per completed writ, including player awarded kills), but requiring MORE status than the tokens took in writs in just rediculous. Let's run some numbers: 1 lvl 90 PvP Chest Piece = 150tokens and 1,200,000 status now.... -That's 30 completed writs, or 180 players kiled, in tokens -That's 60 completed writs, or 360 players killed, in STATUS points How EXACTLY are you justifying the fact you're going to require us to do mostly 2x as many writs JUST for the status to buy these items? Have you not even looked at what raid mobs reward you for in status? It's no where NEAR any kind of benefit. So saying you're trying to put an emphasis on "Raiding" on a pvp server means you're out of your mind. The only conclusion I can come to is you're trying to force Nagafen to abandoned open world pvp, the ENTIRE point of playing on Nagafen, to feed your piece of crap BattleGrounds with Naggy players. WE DON'T WANT TO PLAY IN BG's, we want open world combat. So why in GOD'S name are you improving battlefields only to make us NOT want to do them? I appologize if this has come off a tad harsh (maybe a bit more), but it's hard to be constructive when you're blindly punching in numbers for an update that's going live on the 12th of THIS month. Anyone else have thoughts on this? Until the 12th, I'll be grinding pvp tokens hardcore in order to gear all 3 of my toons out over the next week. I won't get much sleep |
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#2 |
Server: Nagafen
Guild: Purity
Rank: Alt
Loremaster
Join Date: Jan 2007
Posts: 40
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![]() yep i agree |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 32
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![]() I mean honestly, the developers are adding in new pvp items no one will try to get in any way shape or form. They're not only UNGODLY expensive now in terms of status, but are worthless as the time vs reward will be so scewed you might as well just get to 90 and scrimp and save every single drop of status you can get for maybe 2 items. All the while you're stocking your bank up with worthless pvp tokens you can't use. The token to status ratio is now 1:2 in terms of writ & time to achieve. There's also absolutely no reasoning behind this change as 70% of 90s on naggy have their fullsuit of lvl 90 pvp armor. So, making it infinitely harder for NEW players to nagafen to get armor while people whom are already geared ganked them constantly in pvp is an absolutely laughable situation. I'm glad I've already gotten my fullsuit of armor + jewelry + charms from pvp at 90. You new guys are [Removed for Content] |
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 133
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![]() wow you might have to stop sitting on the dock afk and pvp instead of just sitting there and getting free tokens. |
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#5 |
Server: Guk
Loremaster
Join Date: Dec 2005
Posts: 1,360
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Nobody on Nagafen runs zones or raids I take it?
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guk.Aule - 90 coercer | Troops of Doom | 90 bruiser - guk.Krindi |
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#6 |
Loremaster
Join Date: Nov 2005
Posts: 387
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![]() Aule@Guk wrote: Nobody on Nagafen runs zones or raids I take it? Yea because raiding should SO be a requirement for obtaining PVP gear. I promise not to complain about the status cost though if BG gear has the same cost. Right now the new 90 buckler is 95 pvp tokens plus 900K status. The BG version which is identical is 105 BG tokens plus 1PP and change. I hope the prices are a typo. Warfields are going to have a major loophole (81 and under kill the towers, 90's can't stop it) and I would not expect that to be real popular while at the same time bg gear is much cheaper to obtain. Yea this update will do wonders for open world PvP. Silat edit: Corrected Prices |
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#7 |
Server: Nektulos
Guild: Purgatory
Rank: Raid Team
Loremaster
Join Date: Feb 2005
Posts: 480
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![]() {bleeped}
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![]() “The thirst for equality can express itself either as a desire to draw everyone down to one's level, or to raise oneself and everyone else up.” Friedrich Nietzsche “There are two tragedies in life. One is to lose your heart's desire. The other is to gain it.” George Bernard Shaw |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 32
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![]() crumpledmonkey wrote:
So, you completely skipped over the math proving how assinine their current changes are? Here, I'll hold your hand for you while we walk through it again. 1 Piece of lvl 90 pvp armor just for the tokens ALONE is 30 writs. Not so bad right? However, the new status requirements means it will take 60 writs to get that same piece of armor because you need the status. Not to mention raiding does not get you anything near "decent" status, of which you can only get every 2 to 4 days IF you're in a hardcore raiding guild, and most people on Nagafen AREN'T. What does this mean for you? Well, it means you'll end up with roughly x2 the amount of tokens in your bank that will go unused since you won't have the status to ever use them. The FINAL tally for a full suit of lvl 90 pvp armor comes out to this: 7 pieces 925 tokens required 7,400,000 million status required Total Writs Needed: 370 Total Players Killed: 2,220 Total Time Used(if completing a writ every 5minutes): 30.83hours [straight] Now, let me ask you this. Who, other than exploiters, can complete 1 writ every 5 minutes consequtively for more than 30minutes? I don't know a single person who can on nagafen considering a WF is every 2hours. Granted sometimes a WF is so popular is forces the WF zone to roll out multiple at once, but you will be LUCKY to get an update for your writs for 2 of those WF. Each WF MAYBE giving you 3 to 4 writs complete if enough competition shows up, or if they even die. Let's also not forget that this system PUNISHES new players to nagafen as we've had a recent rush of new players since people on blue servers realized that they liked pvp from the BG's. This change, overall, will destroy open world pvp even more so than it currentl has been by the BGs. This is NOT about Blue Vs Red here people, or Carebear vs Evilbear. It's about individual server stability. ps: The "full set of armor" stats don't calculate the time/tokens/status required for jewelry, charms, mounts, or weapons. The statistics double, and almost tripple, after that (e.g: it almost takes the same amount for jewelry, and when you factor in weapons, shields, bows, charms.....you get the picture). |
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#9 |
Server: Butcherblock
Guild: The Chosen
Rank: Gladiator
Loremaster
Join Date: Mar 2005
Posts: 463
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![]() TalisX1 wrote:
Just want to toss this in out there since I have been arguing with people on another thread about the pve access to the gear in low levels. Please note the bolded section. That right there is the argument I am told we should do. We should have to back raid TSO zones to get gear for BGs that you purchase off a merchant, so why shouldn't you have to raid to obtain your gear also? |
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#10 |
Loremaster
Join Date: Nov 2005
Posts: 387
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![]() Wigg@Butcherblock wrote:
I have no idea why someone would say you should raid to get BG gear. It boggles my mind. As for the gear differences...I think BG's should have all the same gear as PvP. It is a stupid differentiation and it is just laziness on their part not wanting to copy paste the data nd then change the type of tokens required. But this insane status cost needs to go. As it is it will finish what the change to warfields will start. They have said that BG's were not used as much as they would like so maybe driving the 2nd most active server there en masse is the ultimate goal. Even for mains this will be ridiculous but why have the tokens be heirloom with the super high status cost? With BG gear at least you will be able to reasonably gear alts. Silat |
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#11 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
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![]() Olihin wrote:
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"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
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#12 |
Loremaster
Join Date: Jun 2007
Posts: 724
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![]() TalisX1 wrote:
This is likely. Many blues that BG /claim Fabled and leave to PvE afterwards. Someone needs to fill the void of population when the exp pack comes out. They really really really want people to BG and have reasons to BG since BG = less cost per effort for same subs $ per month. To boot, PvP people probably sub longer than PvE people who exp pack + 2 months /unsub. BG is also easier to "cover" and staff than server groups for instances, quest updates, etc. Unless for some reason they want PvP players to grind SF PvE writs for ~15k x 4 per round = 60K/15 min... 7.4 x 10^6 ~31 hrs. Edited: The immediately preceding post was being written at the same time as this -shows this Status nerf is not intended and this commentary is irrelevant. |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 32
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![]() Neskonlith wrote:
Please don't miss-quote Olihin, he didn't specify if he was commenting on the status nerf or the OTHER quotes that were there in my post when he replied. He most LIKELY was responding to low levels being able to kill our bases in WF's now, and 90s not being able to defend their bases. However, he won't clarify so we have no idea if the status nerf is intended or not. |
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#14 |
Server: Butcherblock
Guild: The Chosen
Rank: Gladiator
Loremaster
Join Date: Mar 2005
Posts: 463
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![]() TalisX1 wrote:
Oh I completely agree Silat. I am happy the status cost is getting fixed for ya'll so you don't have to worry about raiding to obtain gear that is for pvp. I will continue to ask for that change for pve servers but I am pretty sure Olihin just ignores anything I type. |
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 32
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![]() Wigg@Butcherblock wrote:
Please refer to my post before yours about the fact Olihin won't clarify if the status nerf is intentional or not. |
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#16 |
Loremaster
Join Date: Mar 2005
Posts: 1,834
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![]() It is possible to provide In-Testing with feedback without getting too derailed - even I got sidetracked for a little while by what I thought was an immunity change before I realized it was actually a bug.
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"...Gibbets, son. Nothing else in the world smells like that. I love the smell of carrion in the morning. You know, one time we had Freeport TG defended, pvp for 12 hours. When it was all over, I walked to their revive spot. We didn't find one of 'em, not one stinkin' QQ body. The smell, you know that putrescent smell, the whole writ house. Smelled like… victory..." - Apocalypse Gnome |
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#17 |
Developer
Join Date: Oct 2007
Posts: 429
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![]() The status being that high is NOT intentional. It might have just been an extra zero added on accident. Thank you for calmly reporting the issue to me. Olihin |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 32
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![]() Olihin wrote:
I'm not entirely sure if I was calm about it Refer to my other thread with screenshots in case you're wondering |
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