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Unread 08-24-2010, 01:20 PM   #1
Enever

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Since The game has suddenly made Coercers, Inquistadors, Illusionists, Templars, Assassins, Rangers, Monks and Bruisers into neutral classes....

There has to be some in-game explination for this. I have yet to see it so I am curious. Unless it's a case of :"Oh Lets now just allow these kind of people into our cities now."

Is there any lore behind this or was it just there the next day?

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Unread 08-24-2010, 01:24 PM   #2
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Enever wrote:

Since The game has suddenly made Coercers, Inquistadors, Illusionists, Templars, Assassins, Rangers, Monks and Bruisers into neutral classes....

There has to be some in-game explination for this. I have yet to see it so I am curious. Unless it's a case of :"Oh Lets now just allow these kind of people into our cities now."

Is there any lore behind this or was it just there the next day?

Heh the RL lore of Cusa having his character accidently swapped from one class to another and then the GM's giving his account a WARNING on it because he actually reported it... was pretty good...lol

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Unread 08-24-2010, 01:54 PM   #3
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Enever wrote:

Since The game has suddenly made Coercers, Inquistadors, Illusionists, Templars, Assassins, Rangers, Monks and Bruisers into neutral classes....

There has to be some in-game explination for this. I have yet to see it so I am curious. Unless it's a case of :"Oh Lets now just allow these kind of people into our cities now."

Is there any lore behind this or was it just there the next day?

There's going to be lore behind it, but IIRC it won't be going in till later, probably GU58.

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Unread 08-24-2010, 02:17 PM   #4
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Cronyn told me that he wrote up lore for all the class changes, but told me it wouldn't go live with GU57. He said it is coming soon though, but I don't think we'll have to wait for GU58 for it.

Writing up the bruiser lore was his favorite btw.

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Unread 08-24-2010, 11:06 PM   #5
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Retconned of course. =P

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Unread 08-24-2010, 11:08 PM   #6
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Not necissarily.

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Unread 08-25-2010, 12:01 AM   #7
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For a few of the remaining classes, there's not much reason why they aren't neutral.

Conjuror, Swashbuckler, Mystic, Defiler. The ones that might have trouble are Brigand, Paladin, Shadowknight, and Necromancer.

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Unread 08-25-2010, 04:00 AM   #8
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Since the Qeynos Bruiser Trainer has been graciously allowed by the Silent Fist to sell his wares in their Dojo Hopefully the lore would come with increased politeness?

Still think Wu behind the Dojo should be drafted to be the new head of the Silent Fists...maybe have her offer Monk/Bruiser-centric Quests?

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Unread 08-25-2010, 08:54 AM   #9
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Wait.. Cusa got a warning on his account for reporting a bug?

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Unread 08-25-2010, 10:32 AM   #10
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Jaremai@Guk wrote:

Wait.. Cusa got a warning on his account for reporting a bug?

How is that germane to this thread?

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Unread 08-25-2010, 11:19 AM   #11
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Barx@Antonia Bayle wrote:

How is that germane to this thread?

Since it was mentioned in this thread, probably.  Thank you for asking.

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Unread 08-25-2010, 01:22 PM   #12
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My theory on the neutrality of classes:

1. Lucan D'Lere has returned to Freeport and his knights have taken over again.

2. Queen Antonia was very concerned about the absence of Lucan and the effect it would have on Norrath. She ordered her people to search for Lucan and Roehn Theer was defeated. Lucan was found.

Both FP and Q rejoiced in the defeat of RT and the return of Lucan. Lucan, ever so grateful to have his dominion returned to him, personally met secretly with Queen Antonia upon learning how she encourage her people to help find him.

Amoung their future plans for a tentative alliance, both concurred many professions except the most highest and loyal ones as representative of each archtype would be declared neutral in their alliance to both FP & Q.

Due to their new tenacious alliance, a new friendship formed between the Queen and Sir Lucan. What new adventures will they and their citizens face in the future? Will their relationship grow into something more? After all heirs are a bit lacking..... heh

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Unread 08-25-2010, 02:35 PM   #13
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Alvane@Unrest wrote:

My theory on the neutrality of classes:

1. Lucan D'Lere has returned to Freeport and his knights have taken over again.

2. Queen Antonia was very concerned about the absence of Lucan and the effect it would have on Norrath. She ordered her people to search for Lucan and Roehn Theer was defeated. Lucan was found.

Both FP and Q rejoiced in the defeat of RT and the return of Lucan. Lucan, ever so grateful to have his dominion returned to him, personally met secretly with Queen Antonia upon learning how she encourage her people to help find him.

Amoung their future plans for a tentative alliance, both concurred many professions except the most highest and loyal ones as representative of each archtype would be declared neutral in their alliance to both FP & Q.

Due to their new tenacious alliance, a new friendship formed between the Queen and Sir Lucan. What new adventures will they and their citizens face in the future? Will their relationship grow into something more? After all heirs are a bit lacking..... heh

Ya know they need to do a story-write up for EQ2 players so we have a better idea of whats going on then hoping we'll have any of it at all revealed in-game. The Halas or the Rime write ups at least set us up for the story to come.

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Unread 08-25-2010, 02:37 PM   #14
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Rezikai wrote:

Ya know they need to do a story-write up for EQ2 players so we have a better idea of whats going on then hoping we'll have any of it at all revealed in-game. The Halas or the Rime write ups at least set us up for the story to come.

Mmm, we do need some more forum lore stuff. Those events Cronyn and Kiara did last year were pretty fun, that'd be a perfect opportunity to let a bit of lore on this out early while keeping the forum-goers involved.

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Unread 08-25-2010, 05:02 PM   #15
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Barx@Antonia Bayle wrote:

Those events Cronyn and Kiara did last year were pretty fun, that'd be a perfect opportunity to let a bit of lore on this out early while keeping the forum-goers involved.

QFE

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Unread 08-25-2010, 06:16 PM   #16
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I understand that every city has Assassins. Let's face it, whether good or not, Assassin's exist. Here's my thing however.

With the way the cities are all changing, and the its obvious they are trying to make the game accessable by all. Why not just make Swashbucklers and Brigands into "Rogues". Every city can have Rogues. Especially considering every city can have Assassins. Which ultimately leads me to my next point... Why do we need/have the specific classes in EQ2 anymore? Lets phase some out. Lets face it, its to much hassle and strain trying to balance 24 classes.

I would propose this, since I can...

Fighters: Warrior, Paladin, Shadowknight, Brawler

Scouts: Rogue, Ranger, Assassin

Priests: Cleric, Shaman, Druid

Bards: Dirge, Troubador

Mages: Wizard, Enchanter, Necromancer, Conjuror

Make it so! (For the record I do play Berserker and Templar, so don't say I'm somehow biased or being one sided)

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Unread 08-25-2010, 06:25 PM   #17
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Artemiz@The Bazaar wrote:

Barx@Antonia Bayle wrote:

Those events Cronyn and Kiara did last year were pretty fun, that'd be a perfect opportunity to let a bit of lore on this out early while keeping the forum-goers involved.

QFE

Jeez, I'm just sitting here eating my Craisins, and people are quoting at me in REDRED BOLD, even.  RED, BOLD, and ENLARGED.

FINE.  I'll do another.  Got a few things on my plate at the moment, but I'll get to it when I can.  SMILEY

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Unread 08-25-2010, 06:30 PM   #18
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Cronyn wrote:

Artemiz@The Bazaar wrote:

Barx@Antonia Bayle wrote:

Those events Cronyn and Kiara did last year were pretty fun, that'd be a perfect opportunity to let a bit of lore on this out early while keeping the forum-goers involved.

QFE

Jeez, I'm just sitting here eating my Craisins, and people are quoting at me in REDRED BOLD, even.  RED, BOLD, and ENLARGED.

FINE.  I'll do another.  Got a few things on my plate at the moment, but I'll get to it when I can. 

Huzzah ! I spent like 20 minutes on one last time... I think I'm crosseyed now though.

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Unread 08-25-2010, 08:15 PM   #19
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Just confirming that the Dwarf did say that he had lore comming about the class changes.

Something about Swifttails.

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Unread 08-25-2010, 08:56 PM   #20
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Rivald@Antonia Bayle wrote:

Just confirming that the Dwarf did say that he had lore comming about the class changes.

Something about Swifttails.

Mom always warned me not to chase swifttails.

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Unread 08-25-2010, 09:29 PM   #21
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I would actually be fine if they just up and said it was Retconned in. Like those classes were always neutral from the start. That really wouldn't bother me.

What would bother me is saying the cities are working together. Now if they want to up and say that Qeynos and Freeport are now neutral, that would be ok I supposed. But Neriak and Kelethin will never get along.

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Unread 08-25-2010, 10:08 PM   #22
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Taemien@Lucan DLere wrote:

I would actually be fine if they just up and said it was Retconned in. Like those classes were always neutral from the start. That really wouldn't bother me.

What would bother me is saying the cities are working together. Now if they want to up and say that Qeynos and Freeport are now neutral, that would be ok I supposed. But Neriak and Kelethin will never get along.

Retcons in a story = Bad, unless it was such a trivial detail that it doesn't matter.

A good retcon would be changing "The valiant knight slew the evil dragon 1000 years ago by himself" to "The valiant knight slew the evil dragon, with the assistance of his loyal squire, 1000 years ago." It doesn't matter if he has a squire or not, since it doesn't mean anything in the long run as long as the story doesn't impact anything going on in the present day.

A bad retcon would be saying that all these classes have always existed, and that there was ALWAYS a sect of monks who seek inner tranquility through worshipping Innoruuk as part of the Disciples of Hate, and that us players are suppose to believe that they've just gone without notice for the past 1500 years.

No, the proper way to explain this would be to say that the Disciples of Hate decided to explore martial arts as a viable practice of displaying Innoruuk's power, and formed a clan together only recently when the Shard of Hate appeared in Nektulos Forest.

All of these class changes NEED TO HAVE ORIGINS to be believable. You can't just say that they've always been neutral and that both cities have always employed them for all of time. It doesn't that way. You have to explain why these classes came to be in these cities.

.... Especially considering that Monk lore states- quite prominantly, I might add -that the Ashen Order left Freeport so they did not have to bow down to Lucan's will. If monks are going to be in Freeport again, then that means that a new sect has been formed inside Freeport who does not mind how Lucan controls the city, or that Lucan had a change of heart and BEGGED the Ashen Order to come back. Not asked, begged. There would be no other way for them to come back unless he was the humble one asking.

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Unread 08-25-2010, 10:42 PM   #23
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Should have waited for the class changes then untill gu 58 if they failed to come through Gu 57...

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Unread 08-26-2010, 01:27 AM   #24
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I dunno, those tier'dal in Neriak always looked like monks to me. I always figured they were called 'Bruisers' because that was the name for the class in mechanics. Last I understood mechanics doesn't always equal lore. Like in WoW you can't play a Blood Elf Warrior (not yet anyway), but in the lore they exist and always have.

And in this cause it pretty much is a minor detail. Especially in the case of Brawlers. The only difference between a Monk and Bruiser is style. One's a striker, the other is a grappler. That doesn't make either good or evil.

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Unread 08-26-2010, 03:10 AM   #25
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Brailyn@Befallen wrote:

I understand that every city has Assassins. Let's face it, whether good or not, Assassin's exist. Here's my thing however.

With the way the cities are all changing, and the its obvious they are trying to make the game accessable by all. Why not just make Swashbucklers and Brigands into "Rogues". Every city can have Rogues. Especially considering every city can have Assassins. Which ultimately leads me to my next point... Why do we need/have the specific classes in EQ2 anymore? Lets phase some out. Lets face it, its to much hassle and strain trying to balance 24 classes.

I would propose this, since I can...

Fighters: Warrior, Paladin, Shadowknight, Brawler

Scouts: Rogue, Ranger, Assassin

Priests: Cleric, Shaman, Druid

Bards: Dirge, Troubador

Mages: Wizard, Enchanter, Necromancer, Conjuror

Make it so! (For the record I do play Berserker and Templar, so don't say I'm somehow biased or being one sided)

Hey - where's the Warlock! And you might as well change the Pally and SK to Crusader so the there are three fighter types like the 3 priest types.  Better to have Scouts: Rogue, Bard, Predator if you are gonna have 3 priests; Then make the mages enchanger, sorcerer and summoner so there are three mages.

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Unread 08-26-2010, 09:21 AM   #26
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Cronyn wrote:

Artemiz@The Bazaar wrote:

Barx@Antonia Bayle wrote:

Those events Cronyn and Kiara did last year were pretty fun, that'd be a perfect opportunity to let a bit of lore on this out early while keeping the forum-goers involved.

QFE

Jeez, I'm just sitting here eating my Craisins, and people are quoting at me in REDRED BOLD, even.  RED, BOLD, and ENLARGED.

FINE.  I'll do another.  Got a few things on my plate at the moment, but I'll get to it when I can. 

Good boy, have some ale and back in your cage until it's ready =D

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Unread 08-26-2010, 11:38 AM   #27
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Taemien@Lucan DLere wrote:

I would actually be fine if they just up and said it was Retconned in. Like those classes were always neutral from the start. That really wouldn't bother me.

What would bother me is saying the cities are working together. Now if they want to up and say that Qeynos and Freeport are now neutral, that would be ok I supposed. But Neriak and Kelethin will never get along.

LOL - classes always neutral from the start... interesting - kinda like Bobby of the old "Dallas" series - and the shower scene where his wife walks into the bedroom, and Bobby wakes up from his dream that was all season long. SMILEY

I agree about the two major cities being buddies - but I could live with - an uneasy alliance to defeat the common enemy. After all Lucan is greatful that Queen Antonia had her peeps working to rescue him from Robin Theer. Otherwise, he still might be in his prison in the Palace.

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Unread 08-26-2010, 12:22 PM   #28
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Taemien@Lucan DLere wrote:

I dunno, those tier'dal in Neriak always looked like monks to me. I always figured they were called 'Bruisers' because that was the name for the class in mechanics. Last I understood mechanics doesn't always equal lore. Like in WoW you can't play a Blood Elf Warrior (not yet anyway), but in the lore they exist and always have.

And in this cause it pretty much is a minor detail. Especially in the case of Brawlers. The only difference between a Monk and Bruiser is style. One's a striker, the other is a grappler. That doesn't make either good or evil.

One actually focuses on discipline and achieving inner tranquility, the other just wrecks stuff without any regard for how it gets done or who gets hurt in the process. Huge difference.

Besides, this new lore is not only going to explain the bruisers in Neriak, but the newly founded Monks as well. Those brawlers in Neriak are all wearing bruiser helmets too. Monks don't have anything like those hair-hiding-headbands.

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Unread 08-26-2010, 12:36 PM   #29
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Taemien@Lucan DLere wrote:

I dunno, those tier'dal in Neriak always looked like monks to me. I always figured they were called 'Bruisers' because that was the name for the class in mechanics. Last I understood mechanics doesn't always equal lore. Like in WoW you can't play a Blood Elf Warrior (not yet anyway), but in the lore they exist and always have.

I have to agree there... though monk might not be the correct term either. While inner peace might not be what they thrive for, they are definatly more disiplined than I'd imagine any true bruiser would be. Personally, I've always seen monks to be more of a graceful, precise style of fighting while a bruiser would be more akin to a UFC (or whatever the heck it's called) fighter.

At any rate, I hope the lore actually goes in with one of the hot patches instead of the next GU... My Ranger is curious about some of his breathern that may have gone astry... lol

And on another random note... I do actually hope they just 'neatralize' all the classes one day... at least letting them start in any city. A Shadowknight may never be good, and a Paladin would never be evil... but it could open up some interesting lore... heck... in the 30m I've been home from work I've thought of a back story for the 8 classes that aren't neatral and why they'd be in opposing city... Eh, oh well... a man can dream anyways... :p

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Unread 08-26-2010, 12:46 PM   #30
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shadowedwolf wrote:

And on another random note... I do actually hope they just 'neatralize' all the classes one day... at least letting them start in any city. A Shadowknight may never be good, and a Paladin would never be evil... but it could open up some interesting lore... heck... in the 30m I've been home from work I've thought of a back story for the 8 classes that aren't neatral and why they'd be in opposing city... Eh, oh well... a man can dream anyways... :p

Yeah, that's never going to happen. There is no possible way that Qeynos, New Halas, or Kelethin will ever justify the practice of necromancy and defiling the dead and the spirits as a viable reason to exist in their cities.

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