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#1 |
Server: Blackburrow
Guild: Mithril Web
Rank: Officer
Loremaster
Join Date: Jan 2006
Location: Northern Kentucky
Posts: 335
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![]() So, is it just me, or did smite evil get a lot less useful when several more classes became neutral? I think it's a fun ability that looks neat, sounds satisfying, and more importantly helps us while leveling (and obviously helps in the DPS department). I think they should just make it work on everybody now, and maybe call it "smite enemies." |
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#2 |
Loremaster
Join Date: Dec 2008
Posts: 314
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![]() It hits everyone that is aggro to you in PVP regardless of class. In PVE though, I don't know if they will change the classes of the NPC's to neutral also, that would be bad. |
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#3 |
Loremaster
Join Date: Nov 2005
Posts: 2,887
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![]() I just wish the recast was lower(lvl 60 here, no reuse lowering gear yet) lol. I love this spell esp while levelling. Will have to see how it goes when I get further along... Just trying to catch up on AA atm. 61 AA at 60, toon's so old I'm wearing lvl 50 MC still /shamed |
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#4 |
Server: Blackburrow
Guild: Mithril Web
Rank: Officer
Loremaster
Join Date: Jan 2006
Location: Northern Kentucky
Posts: 335
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![]() Brynhild wrote:
That's a good point, I never thought about them leaving NPC classes flagged good and evil, and only changing players. I wonder if they will do that, or if they even can. I just don't want NPC inquistors and assassins laughing at me when my smite doesn't touch them. |
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#5 |
Server: Permafrost
Guild: Issari Laoris
Rank: Cute 'n Blue
Loremaster
Join Date: Nov 2007
Posts: 323
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![]() On PvE servers, Smite Evil will still hit anything. It's currently hitting paladin-mobs just as well as it's hitting some wandering skeleton. |
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