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Unread 07-12-2010, 10:05 PM   #1
circusgirl

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I'd like to calculate how protection value translates into block for my thread on avoidance mechanics, and would like the help of some plate tanks.  Here's what I need from you:

1)Equip a shield equal to your level

2)open your persona window, and mouse over your avoidance stat.  This should show your parry, defense, and block.  I need to know your block

3)on your persona window, right next to toughness(NOT in the avoidance mouseover), is a stat called block chance.  I need to know your block chance

4)Inspect your shield.  It has a stat called "protection" on it.  I need to know your protection

That's all I need to know!  I would really appreciate it if some plate tanks wouldn't mind giving me some data points, I'd like to generate a graph that will show you how much base block you'll get from equipping a shield.

Data from clerics/scouts with bucklers would be welcome too!

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Unread 07-13-2010, 06:13 AM   #2
steelbadger

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For lvl 90 shelds/characters.

Or:

All for lvl 90 shields, obviously.

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Unread 07-13-2010, 09:48 AM   #3
Bruener

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Steel since you make such pretty graphs do you have the formula and graph to show Brawler block?

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Unread 07-13-2010, 09:56 AM   #4
steelbadger

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Bruener wrote:

Steel since you make such pretty graphs do you have the formula and graph to show Brawler block?

Brawlers are far simpler.  It's just their base block x (1+BlockChance).

Though when it comes to Deflection (or Parry/AGI/Defense) it's quite a bit more complicated.

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Unread 07-13-2010, 11:33 AM   #5
circusgirl

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I only have a few data points to compare that graph to, but it seems to match the data I have for my friend's shields, at least.

Ima yoink your formula Steelbadger to put in the avoidance thread.  Let me know if thats not okay.

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Unread 07-13-2010, 11:41 AM   #6
BChizzle

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Vinka@Antonia Bayle wrote:

I only have a few data points to compare that graph to, but it seems to match the data I have for my friend's shields, at least.

Ima yoink your formula Steelbadger to put in the avoidance thread.  Let me know if thats not okay.

You can also just mentor to get it for other levels since it lowers your item levels with you.

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Unread 07-13-2010, 11:41 AM   #7
circusgirl

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steelbadger wrote:

Bruener wrote:

Steel since you make such pretty graphs do you have the formula and graph to show Brawler block?

Brawlers are far simpler.  It's just their base block x (1+BlockChance).

Though when it comes to Deflection (or Parry/AGI/Defense) it's quite a bit more complicated.

Oh, and this is not quite right.  It's Minimum Deflection Chance x (1+ Blockchance/100)

Most brawlers that are specced properly will have 27 minimum deflection chance (what you called "base" block).  Say a brawler has 50 block chance--your formula would predict 27*51=1377 block, in reality its 27*1.5=40.5 block.  Even this formula isn't quite perfect, a lot of brawlers are reporting this equation to give us a value that's off by a few tenths of a percent, which seems to be related to our agility, but the difference is really very small.  

Edit: forgot parenthesis in my equation. 

I think one of my greatest joys in EQII is figuring out the mechanics of stuff.

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Unread 07-13-2010, 11:41 AM   #8
steelbadger

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No worries.  

I've had it worked out for a while, I only took 5 or so data points cos they were lining up so neatly.  Seems a fairly simple graph, hopefully not much I could have got wrong

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Unread 07-13-2010, 11:46 AM   #9
steelbadger

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Vinka@Antonia Bayle wrote:

steelbadger wrote:

Bruener wrote:

Steel since you make such pretty graphs do you have the formula and graph to show Brawler block?

Brawlers are far simpler.  It's just their base block x (1+BlockChance).

Though when it comes to Deflection (or Parry/AGI/Defense) it's quite a bit more complicated.

Oh, and this is not quite right.  It's Minimum Deflection Chance x 1+ Blockchance/100

Most brawlers that are specced properly will have 27 minimum deflection chance (what you called "base" block).  Say a brawler has 50 block chance--your formula would predict 27*51=1377 block, in reality its 27*1.5=40.5 block.  Even this formula isn't quite perfect, a lot of brawlers are reporting this equation to give us a value that's off by a few tenths of a percent, which seems to be related to our agility, but the difference is really very small.  

You're not supposed to enter a percent as a whole number

A percent is a way of expressing a fraction of 100.  So 50/100 is 50%, or 0.5.

And yeah, I'd heard brawlers Uncontested avoid wasn't quite adding up but it's really a fairly small difference.

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Unread 07-13-2010, 11:57 AM   #10
circusgirl

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Yeah, but you have to remember the audience that we're making this for.  But in the interest of math integrity, I suppose I can just leave a footnote for those individuals that suck at math, heh.

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