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#1 |
Loremaster
Join Date: Dec 2004
Posts: 1,424
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![]() I'd like to calculate how protection value translates into block for my thread on avoidance mechanics, and would like the help of some plate tanks. Here's what I need from you: 1)Equip a shield equal to your level 2)open your persona window, and mouse over your avoidance stat. This should show your parry, defense, and block. I need to know your block 3)on your persona window, right next to toughness(NOT in the avoidance mouseover), is a stat called block chance. I need to know your block chance 4)Inspect your shield. It has a stat called "protection" on it. I need to know your protection That's all I need to know! I would really appreciate it if some plate tanks wouldn't mind giving me some data points, I'd like to generate a graph that will show you how much base block you'll get from equipping a shield. Data from clerics/scouts with bucklers would be welcome too! |
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#2 |
Loremaster
Join Date: Nov 2005
Posts: 816
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![]() For lvl 90 shelds/characters. Or: All for lvl 90 shields, obviously. |
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#3 |
Loremaster
Join Date: Dec 2004
Posts: 2,010
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![]() Steel since you make such pretty graphs do you have the formula and graph to show Brawler block? |
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#4 |
Loremaster
Join Date: Nov 2005
Posts: 816
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![]() Bruener wrote:
Brawlers are far simpler. It's just their base block x (1+BlockChance). Though when it comes to Deflection (or Parry/AGI/Defense) it's quite a bit more complicated. |
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 1,424
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![]() I only have a few data points to compare that graph to, but it seems to match the data I have for my friend's shields, at least. Ima yoink your formula Steelbadger to put in the avoidance thread. Let me know if thats not okay. |
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#6 |
Loremaster
Join Date: Sep 2005
Posts: 2,095
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![]() Vinka@Antonia Bayle wrote:
You can also just mentor to get it for other levels since it lowers your item levels with you. |
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#7 |
Loremaster
Join Date: Dec 2004
Posts: 1,424
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![]() steelbadger wrote:
Oh, and this is not quite right. It's Minimum Deflection Chance x (1+ Blockchance/100) Most brawlers that are specced properly will have 27 minimum deflection chance (what you called "base" block). Say a brawler has 50 block chance--your formula would predict 27*51=1377 block, in reality its 27*1.5=40.5 block. Even this formula isn't quite perfect, a lot of brawlers are reporting this equation to give us a value that's off by a few tenths of a percent, which seems to be related to our agility, but the difference is really very small. Edit: forgot parenthesis in my equation. I think one of my greatest joys in EQII is figuring out the mechanics of stuff. |
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#8 |
Loremaster
Join Date: Nov 2005
Posts: 816
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![]() No worries. I've had it worked out for a while, I only took 5 or so data points cos they were lining up so neatly. Seems a fairly simple graph, hopefully not much I could have got wrong |
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#9 |
Loremaster
Join Date: Nov 2005
Posts: 816
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![]() Vinka@Antonia Bayle wrote:
You're not supposed to enter a percent as a whole number A percent is a way of expressing a fraction of 100. So 50/100 is 50%, or 0.5. And yeah, I'd heard brawlers Uncontested avoid wasn't quite adding up but it's really a fairly small difference. |
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 1,424
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![]() Yeah, but you have to remember the audience that we're making this for. But in the interest of math integrity, I suppose I can just leave a footnote for those individuals that suck at math, heh. |
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