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Unread 06-04-2010, 03:31 PM   #1
BetaFlame

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I've played a ton of MMOs in my time.  I've always played two kinds of classes, pet classes and self buffing fighters.

Now, I've gotten the pet class down, I play a Necro and love it.  But I am one of those people that get easily bored, so wanted to play a second character.

Generally what I like is a fighter class that uses either two weapons or a big freakin' weapon.  But most of all what I like is the ability to self heal somehow to minimize downtime, and the ability to self buff.  In a recent MMO by Blizzard, for example, I played a Paladin.  I had a tiny bit of nuking ability, was stupid hard to kill, and could kill fairly quickly at that.  In a previous game by Mythic I played a Warden.  Again, self buffing, reliable killing power and the ability to heal.

There are so many options in this game, I am not sure what fits the best.  Can someone help?

(For the record, I prefer playing a Fae or an Arasai.  I like the Glide power)

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Unread 06-04-2010, 03:37 PM   #2
kcirrot

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Either of the Crusaders:  Paladin or Shadowknight will fit you well.

Last I checked there were at least 3 or 4 players game-wide who don't have a Shadowknight alt or main, so a Paladin might be a bit more unique if you care.

Also as to the Glide power, there are other races (the high and dark elves IIRC) who get the slow fall ability of Fae/Arasai at creation via a racial buff.  From what I can tell they can glide just about as far as fae, but I haven't tested it.

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Unread 06-04-2010, 03:45 PM   #3
Vario

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Yep, my high elf glides just as far as my arasai, but doesn't have the sweet high jumping SMILEY

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Unread 06-04-2010, 04:09 PM   #4
hempick

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Some of the higher level mounts have the glide ability now, too.

Arasais are awesome, though.  I have 3 Arasai alts.  =p

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Unread 06-06-2010, 11:45 AM   #5
BetaFlame

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Thanks for all the replies.

I started a Dark Elf SK, but I might betray and become a Paladin later on, not sure yet.

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Unread 06-06-2010, 11:58 AM   #6
Eritius
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It might be a spec difference, but it seems like SK's just do more damage then Paladins do. My buddy has a paladin in better gear and 10 levels above me and I seem to keep up in damage.

As for healing ability, Paladins just do it better. They can outright heal and can heal others.

However a SK can keep themselves healed up pretty well if played right, and play the role. The role being a cause of pain and suffering. When I'm running low on health, I find a mob to fight, usually I come out with more HP then I started the fight with. Its one of those classes that needs to keep rolling.

The problem with either class is power usage. Paladins are a little more sustaibable if you play them conservatively. SK's may run into an issue until you get mana sieve, which costs no power and increases it by damaging a target.

Neither crusader is better then the other, but they do have different playstyles despite having similar roles and tasks. A paladin can play a good support role while the SK is probably going to be the main focus of the group's resources.

My personal preference is a SK. There's nothing better if you want a heavily armored toon that can put a hurt on something. While I don't think they are better the paladins (about equal really), I prefer the style of the SK.

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Unread 06-06-2010, 04:10 PM   #7
Rahatmattata

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Taemien@Lucan DLere wrote:

As for healing ability, Paladins just do it better. They can outright heal and can heal others.

However a SK can keep themselves healed up pretty well if played right, and play the role they don't stop rolling their faces across their desks.

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