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#1 |
Community Relations
Join Date: Jul 2008
Posts: 4,359
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![]() EQII has some super talented artists. They make everything from pretty zones to really cool looking armor. But that isn't ALL! This week it's all about animation and Tom Tobey, Sr. Artist, answered a few questions for us and slipped us a couple of sneak peeks at what he's working on for the future! |
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#2 |
General
Join Date: May 2005
Posts: 2,833
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![]() Kiara you own me a new set of eyes for seeing that troll dance. The frog thing though *shrug* it's cliched, but still funny imho.
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#3 |
Forum Dragon
Join Date: Jan 2005
Posts: 1,535
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![]() this is what had me going ohhh "Yes! and Alan will kill me if I say anything before Fanfaire. I actually thought some of the best monsters I have animated were in Sentinel’s Fate, but I think what the art team is doing for ******* ups the bar again. There’s some really fun and unexpected surprises coming to EQ2." the *******, same amout of letters as Velious. and with the how the main quest for SF has played out... THE DRAGONS BETTER BE NICER THEN WHAT WE HAVE GOTTEN SO FAR!!! seriosly the main selling point of Velious for me in EQ1 was could actualy ally with skyshrine and the claws of veshan. and i think they are going need some help dealing with you know who anyway... dident seem to mind the aid of mortals before, not sure why it would change. THEY HAD A BAR WHERE MORTALS AND DRAGON KIN GOT DRUNK TOGETHER... seriosly i dont think they could get more friendly then that without some hybreds going on... |
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#4 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Those dances don't necessarily synch to the music, the tunes are more there for flavor, and the racial dances are not planned for anytime soon. I'm working on some bigger things that will really make you happy.
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Tom Tobey Sr. Animator EverQuest 2 |
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#5 |
Server: Nagafen
Guild: Illuminati
Rank: Members
Loremaster
Join Date: Jun 2009
Location: Canada
Posts: 391
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![]() Such as panda's riding T-rex's into battle? Very nice work on the animations, I especially enjoyed the dancing frog
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___________________________ Ambrin - 92 Monk / 92 Tailor / 320 AA Ambryn - 92 Dirge / 320 AA Visjeer - 92 Necromancer Oryn - 90 Inquisitor |
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#6 |
Server: The Bazaar
Guild: Wherever the Wind May Blow
Rank: Wind
Loremaster
Join Date: Oct 2005
Posts: 1,115
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![]() Ambrin@Nagafen wrote:
DO IT. There must be at least one with next expansion. Otherwise I will be disappointed by you.
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You must be joking. SoE? Reputable? Don't make me giggle. Ah, you went and made me giggle. There goes my sandwich. |
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#7 |
Loremaster
Join Date: Nov 2005
Location: Southern California
Posts: 1,430
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Dinosaur mounts inc
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#8 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() There is a T-rex in one of the specimen containers in the Vasty labs. Wonder if it's related to that? |
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#9 |
Loremaster
Join Date: Jan 2005
Location: Orlando, FL
Posts: 1,640
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![]() ttobey wrote:
Will these big things make Michaelangelo and Panthro Happy? |
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 105
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![]() Not enough can be said about the artists of EQ2.. I know the mechanics, itemization and quest guys get all the drama, but after playing this game since launch, I for one truly appreciate the amazing amount of work you guys have done. Evidenced even more by the fact that a 5 year old PC game still has legs visually is a testament to you all. Kudos on a job well done. |
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#11 |
General
Join Date: May 2005
Posts: 2,833
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![]() ttobey wrote:
I would say the only thing that would have really made the troll dancing messed up is the milkshake song. *shivers* Personally I want to see some dark elf dancing. *looks at Kiara*
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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![]() Maybe it's just me, but I'm just not feeling the new "haha..OMG this is so funny" racial dances. I was pretty excited to see some of the new armor designs that started to filter in to the game with Shadow Odyssey because it lead me to believe the art direction was taking a more realistic slant again (Roman legionnaire helms, horned mongol style helms, Germanic sallet helms, a crusader bucket helm, etc) and then we get animations that seem like inside jokes more than an attempt at immersive gameplay. To each their own, certainly. However, I guess I'd personally be more excited to see correct and updated attack animations rather than new racial dances which seem focused on giggles and snickers. I mean, I'm sure some folks enjoy the dancing Froglok...but how many more would drop their jaws to see a monk using nunchuks or just seeing a wizard using a new casting animation or (I realize I'm getting CRAZY now) just seeing a shaman poke something with a spear instead of taking a wide arc swing with it.
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#13 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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![]() As long as you dont go into real world dances and such unimaginative stuff we are all good. There has been some fine animation work recently and I'd love to see it continue. The Pandas for example have won me over and I was very down on the idea, but they are beautifully done. |
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#14 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Kendricke wrote:
Updating attack animations and adding nunchucks versus a few dances, is literally 8 months of work vs. 1 or two days. Actually I rarely do anything with players, I'm mostly doing new NPC's. The few dances I did were done in the day or two I had between toxxulia and roehn theer. The dances currently aren't scheduled to go in any time soon.
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Tom Tobey Sr. Animator EverQuest 2 |
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#15 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() shaunfletcher wrote:
I'm glad I won you over on the Pandas! I love them.
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Tom Tobey Sr. Animator EverQuest 2 |
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#16 |
Server: Lucan DLere
Guild: Fourth Wall
Rank: Emperor
Loremaster
Join Date: Jun 2008
Posts: 1,302
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![]() Othmir! |
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#17 |
Loremaster
Join Date: Aug 2005
Posts: 700
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![]() Gimme playable Othmir! /whines Also. <3 the Pandas. Excellent job.
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~Daenee~ Member of the Tom Tobey Fan Club since 2010. Homeshow Designs: Deluxe Seaside Cottage Reckoning Goes Corporate |
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#18 |
Server: Oasis
Guild: Pillage
Rank: Captain
Loremaster
Join Date: Nov 2004
Posts: 1,982
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![]() the only disappointment I have with the pandas is I can't do that little tai chi animation they one on the rocks does or the 'trainees' do when in panda illusion. but I do love the panda dance and the combat animations. the one that he bounces from one foot the othe other before doing his spin kick my friend calls 'panda tipping' |
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#19 |
General
Join Date: Mar 2009
Posts: 85
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![]() so sad.... someone so talented usin beyonce music to show his art.... |
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#20 |
Game Dev
Join Date: Jul 2007
Posts: 660
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![]() shadowscale wrote:
Ppfft, what dragons? Incidentally, Tom Tobey Rules! As does our entire art team! Very happy to see these guys getting the spotlight they deserve! We are very fortunate to have so many awesome talented people! They make the world go around!
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<img src="http://img41.imageshack.us/img41/7049/kandersignatureskyshrin.jpg"> |
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#21 |
Loremaster
Join Date: Oct 2009
Posts: 293
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![]() Kander wrote:
*waves hand* These are not the dragons you are looking for. |
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#22 |
Loremaster
Join Date: Aug 2008
Location: Tonbridge, UK
Posts: 1,360
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![]() The Froglok animation is excellent, although it probably suits a Troubadour better then my Guardian due to being quite frivilous. What strikes me is that when I look at it it feels more like I am looking at a person moving, rather then just an animation, that can only happen when every move is perfect. On the character animations though I must admit I too would love to see more of them to make the combat feel richer, I understand the original animations were motion captured, although I wonder if not being part of Sony pictures anymore means that isn't available so easily, or if it actually saved any time to create them that way.... I guess the problem with adding them is that its 24 animations needed to be created for each new move then? And wondering if there will be a crossbow |
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#23 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() MurFalad wrote:
Yeah most of the original animations were mocapped, that's why they look so weird and bad mimey. Can you sense my love for mocap? Evan Sampson, another animator on the team gets to deal with the mocap more than I do.
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Tom Tobey Sr. Animator EverQuest 2 |
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#24 |
Loremaster
Join Date: Dec 2005
Posts: 984
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![]() Deveryn wrote:
Thats what I thought....the T-Rex points towards Velious sorta as well, though I'm not trying to get any speculations going
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#25 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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![]() ttobey wrote:
For dances, combat, exotic creature stuff etc, hand animation is great.. assuming the animator is really good and can manage all the subtleties and secondary movements you would get from mocap |
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#26 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Yeah the runs are great! You'll have to credit the animators of EQ2 past for those as they have been so worked and reworked that there's barely any mocap left on them.
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Tom Tobey Sr. Animator EverQuest 2 |
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#27 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() ttobey wrote:
But the mocap was still the starting point. Using a base and then erasing what makes -not- work seamless is HEAPS better than either doing a straight mocap and ignore incorporating into the actual game movement or starting completely from scratch and ignoring the realities of physics (which should still govern even a fantasy world or it tends to enter the uncanny valley). Run/walk animations and standing pose in most of the other MMOGs currently out there is one of the things that makes me shudder and not want to play them at all because I get to distracted by how 'wrong' it is. It's one of the chief things that really bugged me about CoX, Aion, and Pirates of the Burning Sea. Vanguard and another one I tried that I'm blanking the name on (not out of any spite, my brain just lost the name suddenly *laugh*) weren't as uncanny valley but still less natural in my opinion. |
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#28 |
Loremaster
Join Date: Dec 2005
Posts: 984
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![]() ttobey wrote:
Psst...dont be so modest! I'm totally trying to corrupt-a-dev
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#29 |
Developer
Join Date: Aug 2008
Posts: 1,126
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![]() Daenee@Antonia Bayle wrote:
I think we need some female pandas in there too!
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Tom Tobey Sr. Animator EverQuest 2 |
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#30 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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![]() Who did the riding-the-rhino animations? Been watching myself in 3rd person on the rhino, and it's so well done it makes my fanny hurt, lol. |
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