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Unread 12-24-2009, 08:50 AM   #1
ZerkerDwarf

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Kick CA:

* Has a proper front kick animation instead of the totally unfitting round house kick (since it looks stupid jumping into the air, turning and kicking with plate armor, shield and iron weapon).

* Currently I have associated the kick with a macro that as the first step performs the fun-spell-turn from Halloween that "overwrites" the current ugly and stupid round house kick that suits a monk but not a plate fighter.

* Like the crusaders' kick, it has a knockback and short stunning effect on the target.

Open Wounds:

* Since it is totally useless with the mythical weapon, this skill is revamped: it makes you immune to stiffle (or was it stun... I mean the detrimental that supresses auto attack). While it is active, you can't use combat arts but you perform automatically auto attacks while you don't need to have a target.

* In T9 all buffs of all classes that increase haste will simply be given a bit more haste. That will make you have 250 instead of 240 haste, so that the haste portion of Open Wounds will be even more useless than now.

Cyclone end skill in EoF berserker AA:

* Increases the range of auto attacks (like Swashbucklers).

* Makes multiple auto attacks hit EIGHT enemies AROUND you (not only in front).

* Currently it is totally useless since it enhances the berserker's two rediculous taunts (may effect also the T6 AoE rescue... nevertheless useless).

AoE rescue in TSO berserker AA:

* Casting time 0.25 seconds (same animation as usual taunts, since 0.25 seconds is too fast for the current animation).

* Does not require a target (since it is a BLUE skill).

AoE rescue (T6+ spell):

* It does not activate any longer when there are no targets around to be hit.

Adrenaline:

* No requirements to be cast (i.e. no berserk proc necessary) to make it more reliable.

The green encounter cry (forgot name):

* Since the berserker is optically totally boring (all you see is just swinging the weapon up or down, sometimes around), this skill is changed into a skill with a range of 30 metres, throwing bolts of fire or electricity onto all mobs of the encounter.

* Range 30 metres.

* Cast time 0.5 seconds.

* Recast 10 seconds.

* Casting animation of the T3 heritage mana stone.

* One of my favourite changes.

Weapon Aegis (?) (the yellow self buff):

* The damage values in T8 seem to be those of a level 25 skill. Totally useless. New effect:

* Same cast time, recast time, trigger amount, AA enhancement, but:

* When the berserker is being attacked, it inflicts 7000 damage (T8 value) onto all mobs around the berserker (range 10 or 15 metres).

Berserk clicky of EoF berserker AA:

* Grants the same effects with the same values as your berserk proc buff.

Berserk group buff:

* The new group berserk proc now has +25 haste, +25 dps, +16 melee skills, +5 double attack, +5 melee crit

* Since it is the only berserk buff, the trigger rate is increased to compensate the missing additional self buff rate (or the clicky berserk has a 30 seconds endurance).

Berserk single buff:

* Effects: In berserk mode, the berserker has a 50% chance to resist a stiffle, stun, root, fear and charm attack.

Mythical Weapon:

* The 5% reduction of incoming damage is always active and not bound to the whirlwind clicky.

/dream mode off (i.e. All this is pure fiction).

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Unread 01-12-2010, 12:47 PM   #2
Galather

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.....

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Unread 01-23-2010, 03:37 PM   #3
Roache

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that was mean

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Unread 01-30-2010, 10:55 AM   #4
Hasad
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You b@stard! But I Loled anyway.

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Unread 02-01-2010, 01:24 AM   #5
LygerT

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lol

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Unread 02-01-2010, 01:34 AM   #6
Aull

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LOL. Well lots of nice ideas. I really like them all. I do like the weapon aegis suggestion but the damage portion would need to be toned down some like 500-850 damage and hits 360 degree max 8 targets.

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Unread 02-04-2010, 12:59 AM   #7
Payneal The Great

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waste of time reading that lol

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Unread 02-12-2010, 04:14 PM   #8
ZerkerDwarf

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