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Unread 10-30-2009, 07:11 PM   #1
Medasin
Server: Butcherblock
Guild: Ancient But Not Dead
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Are crit wards working correctly?  I have heard that wards initially crit for 15%.  My ward tells me 1.40 for crit multiplier.  I have hte shadows AA that gives 10% crit bonus.  Which means that I should have 1.25.  When I actually test it out I get 3070 on a crit, 2558 base, which mean that 3070/2558=1.20  So I am actually only getting a 20% bonus, so is our actual base crit multiplier 10%?

Edit:  I tested out group ward and it does have a 15% multiplier, 4583/3985=1.15.  So maybe shadows AA line is fubared?

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Unread 11-01-2009, 01:57 PM   #2
Tehom

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Wards seem to crit for half of whatever the crit bonus is. If you were going by examine information on a spell, everything you have that modifies crit bonus is already factored in - so that'd explain why you saw a gain of 20% with a 1.4 crit multiplier.

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Unread 11-01-2009, 07:03 PM   #3
Medasin
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Wonderful, so to get the same effect other classes get we have to get twice the crit modifier...  Thanks SoE...

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Unread 11-03-2009, 12:55 PM   #4
Oakum

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You have to be positve now. It could be worse. If you were a warden, then not only would your regens have the same crit mechanics but so would your main heals since they all have a hot portion also. At least your main heals will crit at full effect.

Unless I am solo healer on the warden, the templer seems to have bigger direct heals due to the ticks being wasted on the warden when the tank gets to full health. It is much easier to solo heal at lower gear/spell lvls for my lvl 80 templer then the warden was for a tank in non fabled gear.

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