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#1 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() on test only group buffs persist thru death, when the only buffs that really matter are single target buffs. once bards/chanters start buffing the entire raid, rebuffing 4 groups will prove cumbersome and will no doubt cause raids to just bring 8 - 12 chanters and bards any how. so please stop pestering PvE with PvP problems because PvP and PVE where suppose to be seperate from day one.. IF not i want mah PvP falbed gear for tokens please! if you have to deal with the bad i want some of the good too.. |
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#2 |
Server: Antonia Bayle
Guild: Mayhem
Rank: Officers
Loremaster
Join Date: Nov 2004
Location: Manors of Mithaniel, New Halas
Posts: 3,480
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![]() Group buffs matter, not just single-target buffs. And I doubt it has anything to do with PVP. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
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Umm I doubt you will be able to buff 24 individual people.. What the are talking about is group buffs will become raid wide; thats how I take it any ways..
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#4 |
Server: Nagafen
Guild: Purity
Rank: Friends And Family
General
Join Date: Apr 2005
Location: England
Posts: 1,083
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![]() Davngr1 wrote:
LOL That's a good one!
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Squeeeek, 80 Brigand - Nagafen Rattface, 80 Fury - Nagafen |
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#5 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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![]() Was really not as helpful as I had originally hoped. Pet classes get a ton of buffs, many are pet and single target only 2 are group so this didnt really help much. Any chance we will see pet buffs persist through death? |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 912
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![]() Artemiz@The Bazaar wrote:
QFE. This would be really nice. |
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#7 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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![]() The pet would have to persist thru death in order for pet buffs to persist. Not likely to happen. |
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#8 |
Loremaster
Join Date: Nov 2006
Posts: 3,870
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![]() Xalmat wrote:
Yeah, I thought about that too. I may have mentioned this before or just thought it . . . not sure which but . . . Would be nice if dimensional storage would store a copy of the pet with buffs currently on it. That way you could buff your pet THEN put a copy in storage. If you die with a pet in storage you pull it out, copy it back to dimensional storage and ready to go. Wouldnt be perfect but would definitely help, imo anyway. |
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#9 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() Toran@Oasis wrote: Umm I doubt you will be able to buff 24 individual people.. What the are talking about is group buffs will become raid wide; thats how I take it any ways.. you will be buffing 4 different groups as a chanter or bard. to die then have to that is just dumb.
Barx@Antonia Bayle wrote: it would feed in to the "zerg" mentallity something that sux in pve but mega sux in pvp. |
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#10 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() Artemiz@The Bazaar wrote:
i guess they could consolidate pet buffs into just 2 buffs one off one def but i don't think it's that big of a deal tbh. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() Xalmat wrote:
Pet doesn't have to. Dunno if it's a bug or not but on my coercer's PE's pet, if I zone, camp, etc. while I have a pet up, those buffs stay up and immediately apply to the next pet.
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#12 |
Loremaster
Join Date: Apr 2005
Location: England
Posts: 1,902
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![]() There should be some penalty if you die surely. Everyone should have to rebuff after death. If you want your buffs to persist...dont die oO. The idea that a dead person can somehow maintain a buff is absurd. [EDIT] Oh is this PvP? Nevermind if so... |
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#13 |
Server: Nagafen
Guild: Purity
Rank: Sushi Maker - Alt
Loremaster
Join Date: Mar 2006
Posts: 2,136
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![]() Rattface@Nagafen wrote:
Tbh I see this buff persistence as detrimental to pvp as it makes zerging even easier. It will be convenient for raiding though. I guess spitting on pvp makes you a cool guy |
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#14 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() Guy De Alsace wrote:
new flash! next expac bards and chanters will be able to buff an entire raid with their single target buffs! this was done so thre would not have to be 8 or more bards/enchanter in a raid, so as to make room for other classes that currently have a HARD time finding a raid spot. IF these buffs fall off every time the chanter/bard dies THEN raids will just keep the 8 bards/chanters so the entire raid won't loose buffs.. see why this needs to be changed? |
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#15 |
Server: Nagafen
Guild: Purity
Rank: Friends And Family
General
Join Date: Apr 2005
Location: England
Posts: 1,083
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![]() Are you trying to tell us that bards/chanters no longer have concentration slots and will be individually buffing 23 other players each?
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Squeeeek, 80 Brigand - Nagafen Rattface, 80 Fury - Nagafen |
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#16 |
Loremaster
Join Date: Oct 2007
Posts: 2,105
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![]() Rattface@Nagafen wrote:
The plan is they will be able to buff 1 person per group with their specialized single target spells like Upbeat Tempo, Battlecry etc. |
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#17 |
General
Join Date: Nov 2004
Posts: 666
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![]() Morghus wrote:
Think soe might have bit off more then they can chew posting that these changes might happen, how many people rolled a bard or a illusionist just to raid, after expac they wont have a slot in raids anymore, and will have to roll a, GASP, conjy for debuffs. Should make healers group heals raid wide so you only need like 4. |
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#18 |
Loremaster
Join Date: Apr 2005
Location: England
Posts: 1,902
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![]() Davngr1 wrote:
Hmm, first off...the game isnt all raiding. Secondly, make sure your bards/chanters dont die and if they do, well, I guess that's a bad thing and should be a detriment instead of having no effect at all. Why not just take all the chanters and bards, have them die at the start then stay dead for rest of encounter so whatever happens the buffs never go? Half the fun of playing my Troub is scrabbling to get your buffs back up in the right order if you have fluffed it and died. |
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#19 |
Server: Nagafen
Guild: Purity
Rank: Sushi Maker - Alt
Loremaster
Join Date: Mar 2006
Posts: 2,136
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![]() Guy De Alsace wrote:
Could be wrong, but the way I understood it when a bard or chanter die his buffs will be down until he gets revived, but as soon as he is alive the buffs will be instantly back on the raid. Is my understanding incorrect ? :p |
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#20 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() As a dps class I can already tell that I will like this. Sure I will still have to single target buffs but it will still add to my dps, because when I die incombat, with not having to recast my group buffs that means I can restart dps'n faster. |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 912
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![]() As someone else had stated the plan was to cut down on the amount of bards and enchanters per raid to open up some more spots. The way I understand it all group concentration buffs for bards will shift to raid wide. We will still have our in group single target specialty buffs. i.e Hate and Battle Cry. As I understand it having buffs persist through death only means that when you are rezzed or revive those buffs will still be there but inactive when you are dead. The result of this in raid will just be to res a bard or enchanter first or near first. As far as opening up more spots in raid. I really dont think they less desired classes are going to get the spot if another T1 DPS is available. I see most raids still taking along 2 dirges 1 Troub and at least 2 chanters. |
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#22 |
Loremaster
Join Date: Jan 2005
Posts: 610
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![]() The only way the other classes are going to get in is if they have something to offer the raid. Right now, there just is not much of that. |
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#23 |
Loremaster
Join Date: Mar 2005
Posts: 6,077
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![]() Xalmat wrote:
Change the mechanics of the pet buffs to be self only buffs, with an effect that works on the targets persistant pet.
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The superior man knows what is right. Confucius |
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#24 |
Server: Najena
Guild: Shoukin
Rank: Buzai
Loremaster
Join Date: Jan 2007
Posts: 519
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![]() Monks tend to get raid spots already for their raidwide buffs. They are adding a "dispatch" type debuff to summoners to increase their value though the specifics of it are unknown. |
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#25 |
Loremaster
Join Date: Nov 2004
Posts: 1,749
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![]() Davngr1 wrote:
Your NOT gonna be buffing 23 people with a single target buff get real.. |
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#26 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() Toran@Oasis wrote:
L2R... i said FOUR groups not twenty three people.. durr |
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#27 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() Guy De Alsace wrote:
uhmmm... when you die you will still have rez sickness THAT is the penalty and you're the only troub in EQ2 that thinks buffing after death is fun.. do you also enjoy beating your head against walls? this game isin't just for you |
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#28 |
Loremaster
Join Date: Nov 2005
Posts: 2,179
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![]() madhatr wrote:
indeed balance will be restored.. also i agree healers need some balancing ps. pick your poisen, either chanters and bards go back to having abismal dps so having a raid full of them would mean no mobs would die OR stay on this path that still lets the classes have respectfull dps but instead makes them more efficient and thus opens up raid spots for other classes, IF the raid force decides they want them. |
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#29 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Toran@Oasis wrote:
Yeah! Unless this was orriginal release of eq2 and you were an enchanter. In which case it was your job to keep a 4min durration buff on 24 people. Man, that was rewarding! But to the OP, I'm not sure any buff should persist thru death, death should be a penalty, and for good reason.
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#30 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Noaani wrote:
Like the items with pet buffs. Those appear in the selfcast / maintained buff window. There is a persistance to some pet buffs more recently (not sure when it changed and am not even 100% positive it hasn't always been this way). When you have a temp-perm pet, like a charm pet or a possessed essence, with your own buffs on it (i.e. dps buff and the pet shrink and maybe even an illusion), if you zone (vs die) the buffs remain 'up' and get applied to the next pet you obtain in the new zone. Now if those would stay with death, too, and summoner/illusionist buffs on their pets did the same, it would be grand. |
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