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Unread 06-28-2009, 07:16 PM   #1
Coniaric

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Images of Shard of Love as shown during the Fan Faire.

What I see in these images is that the building's roof was blown out from inside due to the lack of rubble in the chamber and pieces scattered around outside. So Erollisi may had been ambushed or a turncoat blindsided her.

Ullkorruuk is the prime suspect. Goddess of Betrayal? Former elite guard to Erollisi herself? Not to mention Innorruk's thrill about the news during the recent Erollisi's Day event.

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Unread 06-29-2009, 12:57 AM   #2
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Looks like someone forgot to pay the landscaping crew...

Also its devoid of creatures. I suspect the actual shard itself won't be nearly so empty. With any remaining guardians the rubble could of been cleared from whatever happened. Unless the entire shard is going to be filled with undead?

If its just going to repeat the history of Erollisi's betrayal then its not a shard of love so much as a shard of betrayal. I'm quite disappointed at that prospect.

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Unread 06-29-2009, 03:47 PM   #3
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Why are you disappointed with that prospect? It is Shard of Love and something happened to it. Why not Ullkorruuk? We haven't been told how her transformation into the demi-goddess of Betrayal came to be. Just that it did happened.

Landscaping, well, without Erollisi, it might started to fall apart. Also I'm not sure if there are any elite guards left. If they rushed to protect their lady goddess, they easily can lose their lives in the process. Even if there are any survivors, why just maintain the inner chambers, not the outdoor gardens?

It will be nice to know exactly how Shard will be released as ...group or raid x2 or x4. Or as a quest instance.

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Unread 06-29-2009, 04:04 PM   #4
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I would love some more information on Ullkorruuk.  If there is more to be found in the SoL, then I will be thrilled.  Being a newer person to EQ, I wasn't originally familiar with her.  Yet that all changed when I had to do the Fabled / Mythical Epic questline as a brigand.  A large part of that quest line is all about collecting the book about her in Nek 3 and her guidance throughout the quest line.

She claims that she is the patron of all brigands (who are doing that quest series).  Interesting.  I'd like to know more about her.  It would be ever more interesting if they released both Ullkorruuk and Erollisi as gods at the same time.  Ah well.  Only time will tell.

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Unread 06-29-2009, 04:16 PM   #5
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Since the Goddess is going to be a deity and for what she represents then this would be great time to introduce more animals types………… that she can take credit for creating. I am thinking a few variety of Birds (love birds we can set in cages), rabbits, squirrels, raccoons and owls.

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Unread 06-29-2009, 04:36 PM   #6
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There are no new Deities being released at this time, is what we have been told.  So if she is going to be a deity, we won't know until after the expansion.

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Unread 06-29-2009, 04:44 PM   #7
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there were no new deitys for the expantion itself yes, but they never said anything about before or after with a LU

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Unread 06-29-2009, 04:48 PM   #8
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Hmm. It's a bit more dark and dreary than I had hoped. I hope there's a good reason for it's ruin, though I still wish it could be a quest zone that doesn't involve any raiding.

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Unread 06-29-2009, 04:50 PM   #9
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Well if not a diety then at least bring in more anmials types like I suggested then for these animals types I am asking for should of been here already if you ask me.

I know they said no new dieties with the new expansion but I didnt hear weather there wasn't going to be any before it or even after???

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Unread 06-29-2009, 05:28 PM   #10
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Cusashorn wrote:

Hmm. It's a bit more dark and dreary than I had hoped. I hope there's a good reason for it's ruin, though I still wish it could be a quest zone that doesn't involve any raiding.

Funny, I hope it'll be a raid zone w/a difficulty progression much like the Shard of Hate (ie. like the TSO raid zones, each mob is progressively difficult rather then a setup like VP where each is relatively the same difficulty). SoH is an awesome zone, w/ great loot, and interesting encounters, well once you get past Sisters they're interesting anyway. My ONLY complaint about SoH is that you never find out why, or how the Shard broke off from the main Plane, and how Inny feels about it, and why he hasn't reeled it back in so to speak.

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Unread 06-29-2009, 08:24 PM   #11
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Cusashorn wrote:

Hmm. It's a bit more dark and dreary than I had hoped. I hope there's a good reason for it's ruin, though I still wish it could be a quest zone that doesn't involve any raiding.

Remember something very bad happened to her, so chances are her Plane and therefor this Shard of it would suffer. I am hoping it is full of Inny loyalists and we get to push them out... and rescue Erollisi

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Unread 06-29-2009, 08:26 PM   #12
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Coniaric wrote:

Why are you disappointed with that prospect? It is Shard of Love and something happened to it. Why not Ullkorruuk? We haven't been told how her transformation into the demi-goddess of Betrayal came to be. Just that it did happened.

Landscaping, well, without Erollisi, it might started to fall apart. Also I'm not sure if there are any elite guards left. If they rushed to protect their lady goddess, they easily can lose their lives in the process. Even if there are any survivors, why just maintain the inner chambers, not the outdoor gardens?

It will be nice to know exactly how Shard will be released as ...group or raid x2 or x4. Or as a quest instance.

This is a shard of the plane of love. Not the whole of the plane of love hopefully. Having the representation of what may (or may not) be a returning diety represent the defeat of that diety as a permanent mark in EQ2 is a bid distressing. For those of us that really wish to see Erollisi return it is a sure indication that dev doesn't have any intentions of doing this.

Ullkorruuk has been getting an increasing amount of face time with every step of the Theer story line revealed. Its fairly obvious that she is somehow connected. Erollisi's fall being linked to her rise along with her obvious popularity might mean that Erollisi never returns. Erollisi has always been a player favorite, not a dev favorite.

And if its going to be populated with Ullkorruuk touched mobs and NOT the pristine residents of the plane of love shouldn't it be the shard of betrayal? The shard of fear is completely devoted to fear. The shard of hate is completely devoted to hate. Shouldn't the shard of love be completely devoted to love? Or is the only kind of story/progression that the devs can come up with "you have to beat up the bad guys"?

Personally I'd like to see 3 progressions series for each of these shard zones. One involves being a worshiper. Mobs are on your faction, which you loose for killing them. They give quests that you can complete for additional faction and some nice end rewards. Maybe introduce a quest for each opposing diety's shard with a level appropriate reward?

Then a heroic progression which is the default zone. End boss drops a consumable key that opens up a raid version of that zone. Maybe it even spawns the actual avatar in the shard? Either way, it means you need to do the group content version at least once to access the raid version and probaly multiple times to gather enough keys to unlock the big prize. Like maybe consuming 1 key to open the instance, and 3 more keys to spawn the avatar once inside OR you can just kill trash for lesser rewards? This lets you have effectively a x2 zone with a spawnable avatar encounter so you even have casual raiding content right next to Avatar level content. This way your hitting every segment of the EQ2 population with a single zone.

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Unread 06-29-2009, 10:10 PM   #13
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Cusashorn wrote:

Hmm. It's a bit more dark and dreary than I had hoped. I hope there's a good reason for it's ruin, though I still wish it could be a quest zone that doesn't involve any raiding.

Agreed!  A quest Zone would be nice, I dislike having to raid to see all the time to see the interesting places.

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Unread 06-30-2009, 01:15 AM   #14
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Dareena@Lucan DLere wrote:

I would love some more information on Ullkorruuk. If there is more to be found in the SoL, then I will be thrilled. Being a newer person to EQ, I wasn't originally familiar with her. Yet that all changed when I had to do the Fabled / Mythical Epic questline as a brigand. A large part of that quest line is all about collecting the book about her in Nek 3 and her guidance throughout the quest line.

She claims that she is the patron of all brigands (who are doing that quest series). Interesting. I'd like to know more about her. It would be ever more interesting if they released both Ullkorruuk and Erollisi as gods at the same time. Ah well. Only time will tell.

Indeed, as a brigand doing my epic i found it very.... interesting that all brigands willing to follow greed and deciet to claim the Havoc, Blade of Treachery, will then claim Ullkoruuk as their new god. Being a brigand it was, a strange moment. Kaitheel i think worked on the brigand epic quest, which is why Parathior was in it iirc.

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Unread 06-30-2009, 05:12 PM   #15
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Meirril wrote:

This is a shard of the plane of love. Not the whole of the plane of love hopefully. Having the representation of what may (or may not) be a returning diety represent the defeat of that diety as a permanent mark in EQ2 is a bid distressing. For those of us that really wish to see Erollisi return it is a sure indication that dev doesn't have any intentions of doing this.

Ullkorruuk has been getting an increasing amount of face time with every step of the Theer story line revealed. Its fairly obvious that she is somehow connected. Erollisi's fall being linked to her rise along with her obvious popularity might mean that Erollisi never returns. Erollisi has always been a player favorite, not a dev favorite.

And if its going to be populated with Ullkorruuk touched mobs and NOT the pristine residents of the plane of love shouldn't it be the shard of betrayal? The shard of fear is completely devoted to fear. The shard of hate is completely devoted to hate. Shouldn't the shard of love be completely devoted to love? Or is the only kind of story/progression that the devs can come up with "you have to beat up the bad guys"?

It isn't called Shard of Betrayal, though. It's named Shard of Love so that's what it is.

I do have to wonder about the message devs are sending to the players. Should the evil always prevailed? Nearly every expansion send this message. Darathar killed in the battle, but Nagafen didn't lose any eggs beyond the missing one. Soulfire get stolen and we get it back but only to lose it to Lucan D'Lere (or Mayong). The Ethernauts "died" but Anashti Sul was restored to Norrath. Erollisi Marr gone and Ullkorruuk rise in power?

Do a lot of things have to be depressing at the end and/or have a "but" somewhere in the end?

Back to Erollisi, if the devs are not going to have us rescue Erollisi and have her be restored as the goddess of Love and players gain another option of worship. Then why bother? If they want to hold her off until after expansion release for a "recovery process" ... fine, but it need to be clearly indicated, if ever.

If they're letting Fear and Hate run freely throughout Norrath by opening up the Shards, but holding back Love, Valor, and other Shards/Planes ...

I may have to conclude that the developers & lore writers are a depressed and pessimistic bunch by letting things go the way they are going.

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Unread 06-30-2009, 05:59 PM   #16
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I'm glad evil gets to win sometimes.  In real life, good doesn't always prevail either and sometimes you get tired of reading/watching about the good guys.  *shrugs*  But then again, I'm a "good guy" in real life and play evil in games for the challenge.  SMILEY

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Unread 06-30-2009, 06:05 PM   #17
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Coniaric wrote:

Meirril wrote:

This is a shard of the plane of love. Not the whole of the plane of love hopefully. Having the representation of what may (or may not) be a returning diety represent the defeat of that diety as a permanent mark in EQ2 is a bid distressing. For those of us that really wish to see Erollisi return it is a sure indication that dev doesn't have any intentions of doing this.

Ullkorruuk has been getting an increasing amount of face time with every step of the Theer story line revealed. Its fairly obvious that she is somehow connected. Erollisi's fall being linked to her rise along with her obvious popularity might mean that Erollisi never returns. Erollisi has always been a player favorite, not a dev favorite.

And if its going to be populated with Ullkorruuk touched mobs and NOT the pristine residents of the plane of love shouldn't it be the shard of betrayal? The shard of fear is completely devoted to fear. The shard of hate is completely devoted to hate. Shouldn't the shard of love be completely devoted to love? Or is the only kind of story/progression that the devs can come up with "you have to beat up the bad guys"?

It isn't called Shard of Betrayal, though. It's named Shard of Love so that's what it is.

I do have to wonder about the message devs are sending to the players. Should the evil always prevailed? Nearly every expansion send this message. Darathar killed in the battle, but Nagafen didn't lose any eggs beyond the missing one. Soulfire get stolen and we get it back but only to lose it to Lucan D'Lere (or Mayong). The Ethernauts "died" but Anashti Sul was restored to Norrath. Erollisi Marr gone and Ullkorruuk rise in power?

Do a lot of things have to be depressing at the end and/or have a "but" somewhere in the end?

Back to Erollisi, if the devs are not going to have us rescue Erollisi and have her be restored as the goddess of Love and players gain another option of worship. Then why bother? If they want to hold her off until after expansion release for a "recovery process" ... fine, but it need to be clearly indicated, if ever.

If they're letting Fear and Hate run freely throughout Norrath by opening up the Shards, but holding back Love, Valor, and other Shards/Planes ...

I may have to conclude that the developers & lore writers are a depressed and pessimistic bunch by letting things go the way they are going.

It is called good Story Telling, for Sam and Frodo things got worst and worst, until Frodo LOST the battle with the Ring, it was only the intervention of Golum that saved Middle Earth, and Frodo Lost a Finger, the Elfs lost the majority of thier power and faded away.

In good Story Telling usually the good guys have lots of early set backs, because without them there is no struggle to get to the final victory, and in the best stories IMO that victory is tarnished with alot of loss along the way.

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Unread 06-30-2009, 06:50 PM   #18
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Coniaric wrote:

I may have to conclude that the developers & lore writers are a depressed and pessimistic bunch by letting things go the way they are going.

Perhaps the build up to theer is suposed to be dark and depressing then once we defeat him (since if we don't the world ends and that's never good for business ;P ) there will be the big grand "On to new adventuers" thing where we have defeated one of the greatest evils and we now go onward into the inspirational exploration phase of the storylines?

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Unread 06-30-2009, 07:03 PM   #19
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We don't even know if Theer IS a 'bad guy'. being trapped in the Void, as was Anashti, he has to find a way out. that way out isn't looking too good for us, but Theer was supposed to be the balance as the Nameless' avatar.

For all we know if we helped Theer out of the void that might be a good thing for us. remember when he first walked norrath mortal life got better. becuase they didn't have to jump at every shadow or light thinking one of the pantheon wanted something. (though judging by how certain deities act, I'd say the 'evil' gods were more prone for that sort of thing.)

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Unread 06-30-2009, 07:07 PM   #20
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Coniaric wrote:

Meirril wrote:

This is a shard of the plane of love. Not the whole of the plane of love hopefully. Having the representation of what may (or may not) be a returning diety represent the defeat of that diety as a permanent mark in EQ2 is a bid distressing. For those of us that really wish to see Erollisi return it is a sure indication that dev doesn't have any intentions of doing this.

Ullkorruuk has been getting an increasing amount of face time with every step of the Theer story line revealed. Its fairly obvious that she is somehow connected. Erollisi's fall being linked to her rise along with her obvious popularity might mean that Erollisi never returns. Erollisi has always been a player favorite, not a dev favorite.

And if its going to be populated with Ullkorruuk touched mobs and NOT the pristine residents of the plane of love shouldn't it be the shard of betrayal? The shard of fear is completely devoted to fear. The shard of hate is completely devoted to hate. Shouldn't the shard of love be completely devoted to love? Or is the only kind of story/progression that the devs can come up with "you have to beat up the bad guys"?

It isn't called Shard of Betrayal, though. It's named Shard of Love so that's what it is.

I do have to wonder about the message devs are sending to the players. Should the evil always prevailed? Nearly every expansion send this message. Darathar killed in the battle, but Nagafen didn't lose any eggs beyond the missing one. Soulfire get stolen and we get it back but only to lose it to Lucan D'Lere (or Mayong). The Ethernauts "died" but Anashti Sul was restored to Norrath. Erollisi Marr gone and Ullkorruuk rise in power?

Do a lot of things have to be depressing at the end and/or have a "but" somewhere in the end?

Back to Erollisi, if the devs are not going to have us rescue Erollisi and have her be restored as the goddess of Love and players gain another option of worship. Then why bother? If they want to hold her off until after expansion release for a "recovery process" ... fine, but it need to be clearly indicated, if ever.

If they're letting Fear and Hate run freely throughout Norrath by opening up the Shards, but holding back Love, Valor, and other Shards/Planes ...

I may have to conclude that the developers & lore writers are a depressed and pessimistic bunch by letting things go the way they are going.

 Psssttt... you're playing a video game in which advancement requires wholesale slaughter, even genocidal activity.

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Unread 06-30-2009, 07:08 PM   #21
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Rainmare@Oasis wrote:

We don't even know if Theer IS a 'bad guy'. being trapped in the Void, as was Anashti, he has to find a way out. that way out isn't looking too good for us, but Theer was supposed to be the balance as the Nameless' avatar.

For all we know if we helped Theer out of the void that might be a good thing for us. remember when he first walked norrath mortal life got better. becuase they didn't have to jump at every shadow or light thinking one of the pantheon wanted something. (though judging by how certain deities act, I'd say the 'evil' gods were more prone for that sort of thing.)

Fair enough, though i was just going by what people had told me (if he comes back we all die, then again the pantheon might want us to think that). Either way, it seems this is leading to a climax, and what happens after this will be "new" (hopefully)

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Unread 06-30-2009, 08:23 PM   #22
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From my own view on lore of powerful god magics and stuff, if a god actually dies, wouldn't that mean their plane would fall apart and disolve? The fact the plane still exists, tells me that erolissi is possibly still alive but not able to tend to her plane because of whatever happened to her. From stories i read on ancient greek gods and mythology, their planes usually reflect how they feel. if they are in a bad mood, their plane will feel it. The ground may shake, buildings crumble, exc...

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Unread 06-30-2009, 08:56 PM   #23
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Eschia@Antonia Bayle wrote:

From my own view on lore of powerful god magics and stuff, if a god actually dies, wouldn't that mean their plane would fall apart and disolve? The fact the plane still exists, tells me that erolissi is possibly still alive but not able to tend to her plane because of whatever happened to her. From stories i read on ancient greek gods and mythology, their planes usually reflect how they feel. if they are in a bad mood, their plane will feel it. The ground may shake, buildings crumble, exc...

Actually having shards of a plane show up indicates that the diety in question is having trouble maintaining their own plane of existance and they have lost control over that section. All of the dieties did this at the beginning of the 500 years between EQ1 and EQ2 in an attempt to "fix" things.

Having a shard show up isn't a good or bad indication. Having it replay the dieties defeat over and over again...yeah.

Also the planes are linked more to the ideal they represent than the diety itself. When Rodcet Knife was installed as the new Prime Healer he probably didn't have to reform a new Plane of Health, but rather probably had to work on eliminating the undead influence the prior diety had created. He also probably tailored section of it to reflect his own desires. The plane probably wouldn't of changed without his direct attention and action.

Also it might be possible for one diety to directly challenge another diety and subvert a portion of that god's plane to add to their own. Possibly even severing its "physical" link with the rest of the plane.

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Unread 07-01-2009, 07:05 AM   #24
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Okay, all right ... it's fine we, as the characters, are being lied to, manipulated, pushed one way to another, and all ... just for the sake of the story if such.

Yes, it is a game where we are going out and kill creatures and sentient beings for the purpose of experience advancement.

Only thing is ... there is a little bit in myself that would like there to be a little bit of sunlight (or whatever) in these doom-and-gloom thing that are going all around us. Current plot is a major doom-and-gloom over last few years since the Fate of Norrath started and the Void's portion not going to end until after next year and after that, it'll be more of we've been experiencing since then. 

So even if it's the return of Erollisi to be that ray of light, it will be fine and good, which was this is about after all.

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Unread 07-05-2009, 03:10 AM   #25
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Eandiil@Lucan DLere wrote:

Cusashorn wrote:

Hmm. It's a bit more dark and dreary than I had hoped. I hope there's a good reason for it's ruin, though I still wish it could be a quest zone that doesn't involve any raiding.

Funny, I hope it'll be a raid zone w/a difficulty progression much like the Shard of Hate (ie. like the TSO raid zones, each mob is progressively difficult rather then a setup like VP where each is relatively the same difficulty). SoH is an awesome zone, w/ great loot, and interesting encounters, well once you get past Sisters they're interesting anyway. My ONLY complaint about SoH is that you never find out why, or how the Shard broke off from the main Plane, and how Inny feels about it, and why he hasn't reeled it back in so to speak.

You mean how VP was a complete waste of a raid zone?  It wasn't even a good idea or a novel concept, it's just a wasted space.  How about they actually make real raid progressions for once?  You know, how you do a zone and then move to the next, and then after you complete the second you move on to the third, which maybe there's like two raid zones for the third tier! and then you know, do an even harder tier of zones, not just bosses.  The entire freaking zone is harder than the last tiers' boss mobs.

I know it's such a hard concept for them to wrap their heads around, but I still have faith maybe they won't completely flub an entire expansion's raid progression for the third time in a row.  Also the concept of trash being, trash...

WTB NOT CLEARING TRASH FOR 3 HOURS TO GET TO AN HOUR OF NAMED CONTENT, PRE FIRST-KILLS.  HEREGO THREE HOURS OF CLEARING TRASH FOR 20 MINUTES OF NAMED KILLING THE NEXT RUN.  FFS, did people forget what trash is?  It shouldn't even be a chance to parse because the mobs should go down within 30 seconds, every tier.  Trash was always meant to be an annoyance, but moreso stuff you had to clear to make sure it was down and wouldn't aggro your named pull.  Never were trash mobs in raid content meant to be sought after for any reason other than getting them out of the way, certainly not for loot (SoH... die in a fire plskthx).

Get rid of easy mode 2010!

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Unread 07-05-2009, 08:18 AM   #26
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Personally, if it wasn't for the 'trash drops' in SoH...I know several people that would have never even set foot in that zone. they'd have made sure to be 'absent' those raid days, becuase the few items of loot the named dropped they wanted (or could use) were so insanely rare as to be nearly pointless. (for us, this would be things like the Hood of dark dealings, marrowsong, priest shield, rune etched helm)

and you obviously either never played EQ1...or never set foot in Vex Thall for trash. not only in Vex Thall was all the trash like Palace...but all the trash when it died spawned a shade so every trash mob you had to actually kill twice.

VP was like it was in EQ1 for it's general layout. and do tell why do you think it was wasted space? the travel between the dragons and such? the fact you had to clear a wing at a time? what?

okay...really now. the entire zone is harder then the last tier's boss. so...tell me. how would you like to make Levi trash harder/more complicated the Venril, for example.

Or lets see..Gynok has mana drains, dispells, deathtouch...so you want the trash in say..Palace, to be harder then Gynok. so you want Trash that can be nastier then a mob that DTs?

or heck...how about this. lets say Xebnok is the final boss in tombs, as he stands. you know what kills most raid attempts on him? 2 things. Tank iresistable/incurable charm...and the instant raid wipe from not killing adds fast enough.

so by your logic...that would mean the palace trash (the next Tier up general zone wise) would need to be able to have a raid wiping fail script and at least probably a tanker iresistabe/incurable charm.

of course right after that, it's trash should be trash...nto last longer then 30 seconds. then the whole zone obviously isn't tougher then the previous tier boss, is it.

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Unread 07-05-2009, 09:01 AM   #27
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Charming@Mistmoore wrote:

I know it's such a hard concept for them to wrap their heads around, but I still have faith maybe they won't completely flub an entire expansion's raid progression for the third time in a row.  Also the concept of trash being, trash...

I know it is such a hard concept to wrap raiders heads around but, 5% of the population is NOT going to get even 25% of the total cost of an expainsion... that is called bad economics. So you have choice go in to carbon copy zones, where the Raid zone litterally is the exsact same zone as some other group zone, just with differant MoBs, or you can get totally unque zones that the devs figure out some what to allow a larger percentage of the population into it and give them the ablity to defeat it... enter the new Selectable difficulty system coming soon to most if not all future raids.

This SHOULD allow, True progression(just not in differant zones), the ablity for more people to complete the zone, and not only give bragging rights to the top end raiders, but give the lower end raider a glimps of why they deserve those rights.

The way it will work is by some Lore means you will select what or how to fight a creature, and based on your selection the indivisual fights will be Easy/Normal/Hard, with loot tables comserate with the difficulty.

For exsample, say they do this with Naggy, For easy mode you might say challange him to a fair battle, Naggy just laughs at you and sends his Giant servant in to fight you and backs off... For Normal Mode, I don't know say you just attack him head on and don't even try to talk to him... this time the Giant servent steps in to protect Naggy, and every so offten Naggy lends a hand... for Hard mode say you insult Naggy's Mom, that gets him to attack you himself, with the assistance of the Giant Servent. All 3 modes would beat the zone, but only the ones who fought on Hard mode can say they beat Naggy.

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Unread 07-05-2009, 12:27 PM   #28
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I just wanted to chime in... Even though my character is evil, I do hope that Erollisi makes it out okay at some point in EQ2's future and we can see a pretty version of the plane.  Aurelis doesn't care much for prettiness, but egads, I'm so tired of dreary, ugly zones.  Oakmyst Forest is my favorite zone.  I just claim Aure is "keeping an eye on Qeynos" or something.  d:  I absolutely dread going to Moors because it's so... ... dreadful.  Then again, the Faydwer expansion added some pretty zones, but they give me a headache to navigate.  *lol*  I just want sunshine, bright green grass -- things made of prettiness (e.g., pink butterflies with hearts for wings, little heart tornadoes, bright happy canaries...)!

I'm an embarrassment to my poor necro girly.

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Unread 07-06-2009, 05:08 AM   #29
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as far as looks on places like the Moors....there's really only so much you can do to try and make a swamp look 'pretty' and still be a swamp.

My hope is that the Shard of Love will have a romantic park/lakeside getaway feel to it...even hough some buildies are obviously damaged.

I however, don't want to see buterflies with heart shaped pink wings, tenderheart carebears, heart tornadoes or things like that.

gotta remember that Erollisi is also Goddess of the Hunt. so I'll expect stags, does, grizzly bears, things of that nature.

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Unread 07-06-2009, 11:31 AM   #30
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Rainmare@Oasis wrote:

as far as looks on places like the Moors....there's really only so much you can do to try and make a swamp look 'pretty' and still be a swamp.

My hope is that the Shard of Love will have a romantic park/lakeside getaway feel to it...even hough some buildies are obviously damaged.

I however, don't want to see buterflies with heart shaped pink wings, tenderheart carebears, heart tornadoes or things like that.

gotta remember that Erollisi is also Goddess of the Hunt. so I'll expect stags, does, grizzly bears, things of that nature.

hehe - I was exaggerating out of desperation.  Though I would like to see those butterflies.

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