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#1 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() How is this working out? Noticable change? Does your AA increase faster per kill the lower AA you have or is it a straight % nomatter what AA level you are at? Thanks |
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#2 |
Fansite Staff
Join Date: Mar 2007
Posts: 5,424
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![]() Seriously did you not see this thread? |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() feldon30 wrote:
It's a different topic. Cussa is complaining about it, this is just info seeking.
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 245
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![]() feldon30 wrote:
Looks like a lot of arguing over whether disabling combat experience gives aa points. Granted I skimmed a lot of it because I don't really care if you want to disable aa's or not. I think the OP was asking more along of the lines of how much xp do you get per kill and is it a noticible difference from what it is now not whether or not you want to get the increased aa amount. I'm curious how much total aa you get for an EF or LS shard run. |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() feldon30 wrote:
Grats, you fail at reading.... did YOU read that thread? I was curious if you are 80 and have 10 AA and did an instance would you get the same AA as if you were 190 AA or would you get alot more since you are so low on AA. I am just curious if I could skip questing altogether and just grind them all out at the end. |
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 2,154
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![]() Kizee wrote:
I only have two toons on Test. One has 151 AA, the other has 198. As I mentioned in the other thread, I got 2% just from killing ~12 tigers in KJ. To the point of THIS thread: killing ~12 Yha-Lei in JW on the toon with 198 didn't move the bar at all even when it was stretched across the whole screen so as to better perceive the slightest change. It would seem to me that like AA gain from quests/mobs it's slower the more AA you have. |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 3,093
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![]() Kurgan@Everfrost wrote:
Ahh ok . thanks. Thats still pretty quick considering you were killing solo mobs. I would assume it would go alot quicker if you were killing heroics. |
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#8 |
Developer
Join Date: Feb 2006
Posts: 672
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![]() Kizee wrote:
You would earn the same amount of overall achievement experience. It would just look like you are earning faster though because going from 10 to 11 is a small fraction of going from 190 to 191. |
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#9 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Aeralik wrote:
What an amazing arguement for adding the xp values gained and the total xp amount requried for each aa level to the UI data!
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#10 |
Server: Butcherblock
Guild: Advent of Valor
Rank: Council Leader
Fansite Staff
Join Date: May 2005
Posts: 673
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![]() Aeralik wrote:
Maybe you can clear something up on that topic. I thought this had been pointed out and clarified before but I still hear differing opinions from time to time. Does mentoring down to turn in quests/collections do anything for you anymore? I thought that if you turn in a quest, the quest has a certain amount of xp attached to it. If you mentor down, you get the exact same amount of XP and AA as you would if you weren't mentored. Is this true? Note: Although I'm sure there are plenty of people who know the answer to this, I'm never going to put it to rest unless a Dev gives me the answer. |
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 912
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![]() Atan@Unrest wrote:
Not really. Anyone who has gotten to 190+ AA could tell you that accumulating AA gets slower as the number of AA you have increases. I have completed the same quest at the same time as a guildy and he got 5% of an AA whereas I got 3%, because he had 10 less AA than I did. You don't need some detailed number on the UI for that, and I'm sure the devs would like to keep the hard numbers hidden so that they can tweak them if needed behind the scenes. You don't have to quest to get levels or AA in the game. When ROK came out, the MT in my guild essentially lived in Karnor's Castle until he hit 80. He just ground out levels by killing things. I remember when we started doing raids, he had to go and do the sokokar quests so as to have one to ride.
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 2,754
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![]() Wrapye wrote:
Wow... how long did it take and is he sane?
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I will not let Domino break my doom and gloom. I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break my doom and gloom.I will not let Domino break... |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 2,154
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![]() Deson wrote:
lol. QFT. Missing a lot of gear too. I remember at level 75 going in and doing the quests from the guys outside. 1 G, 1% XP. I gained less than 10% from all the killing, location discovery, and the turn in. It was ludicrous. Never went back until epics. |
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#14 |
Loremaster
Join Date: Apr 2005
Posts: 9,707
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![]() Deson wrote:
I 4 boxed KC 70-75 back when everyone said the zone was way too hard to kill, before its multiple nerfs. I'm quite aware of the aa level curve, that doesn't invalidate that the game would be better off if it clearly communicated you need 250,000 aa xp for the next aa, and this quest offers 5000 xp, and you just got 150xp killing that drolvarg.
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#15 |
Loremaster
Join Date: Nov 2004
Posts: 181
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![]() Atan@Unrest wrote:
Agree, the less hidden numbers the better. Not allowing it to be seen seems underhanded.
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#16 |
Loremaster
Join Date: Nov 2004
Posts: 912
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![]() I should add that it was the MT in the guild I was in at the time, not now. As to his sanity, I guess you could say he was an old school EQ1 player and that is how he did things. He might have left KC around 77 and concentrated on Maiden's and VOES - my memory is kinda hazy about that. As to the numbers thing, there are a lot of numbers we see already. Hiding numbers isn't underhanded, it potentially prevents people camping and continually killing certain mobs because they happen to provide 2% more XP than some other mobs. And it allows the devs to change things like they did with the XP needed for levels between 20 and 70 without having to say to people "we are adjusting this value by this much".
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#17 |
General
Join Date: Jan 2005
Posts: 305
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![]() One other thing to keep in mind on the number of kills per aaxp coming from test, test receives a double xp bonus just for playing on test. So take someone's reported AA conversion numbers and divide by half for the live values (could be even more depending on how many level 80 bonus xp they have etc). |
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