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Unread 11-18-2008, 04:57 PM   #1
m421

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How do you like the changes made to our class? not been able to play yet so im kinda curious!

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Unread 11-18-2008, 05:01 PM   #2
Sir Draymon

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I miss our pet SMILEY  /mourn the little bag of bones

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Unread 11-18-2008, 06:45 PM   #3
Claymus

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Maybe we will get a normal pet again, probably right after they put in beastlords.

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Unread 11-19-2008, 02:17 AM   #4
Tygana
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They took the pet away?

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Unread 11-19-2008, 02:53 AM   #5
Sir Draymon

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Yes, our pet is gone.  The sacrament line is now a threat increase spell does increased threat and aoe damage.

Nefarious Sacrament Adept 3

inflicts 1076-1610 disease dmg in targets AOE

increases threat to targets in AOE 2973-3634

when target takes any dmg this spell has 33% to cast sacrifice on targets attacker

increases threat priority by 1 position

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Unread 11-19-2008, 06:56 AM   #6
Ritmanx

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They took our fancy bonebag! I think that must be petiontated!

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Unread 11-19-2008, 08:34 AM   #7
DwarvesR

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Why?  It's *much* more useful now.

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Unread 11-19-2008, 10:43 AM   #8
Blakkmantis
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The mediocre pet was replaced by a great new ability.  If you want a pet buy a dog.  This new skill rocks!

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Unread 11-19-2008, 11:14 AM   #9
Kynre

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So one more ability that will break mez???

Why not keep the bag of bone pet with an AOE taunt with the pet only damaging the targeted mob?

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Unread 11-19-2008, 11:52 AM   #10
mobydick

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I petitioned...really liked using this pet for sustained damage during a large chunk of the fight.

Stupid decision.

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Unread 11-19-2008, 12:34 PM   #11
Kaarim

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Ilbryth@Unrest wrote:

So one more ability that will break mez???

Why not keep the bag of bone pet with an AOE taunt with the pet only damaging the targeted mob?

if the target is mezzed you can aoe and not break them. It was a new change I believe back in one of the EoF live updates.

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Unread 11-19-2008, 02:36 PM   #12
Hysteric

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mobydick wrote:

I petitioned...really liked using this pet for sustained damage during a large chunk of the fight.

Stupid decision.

Your answer made me laugh. The new spell does more damage at one time then the pet would do if it stayed up the entire duration of the fight and actually lived to tell about it.  The pet is not "more" sustained damage, it's low next to nothing damage.  The new spell is great for tanking AoE fights (which Shadow Odyssey has ALOT) and a great addition to the "Tanking" Shadowknight.  It even is great for a DPS SK if you have a capable tank with aggro transfers and snaps up.

Great Decision

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Unread 11-19-2008, 03:25 PM   #13
Lord Montague

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Ilbryth@Unrest wrote:

So one more ability that will break mez???

Why not keep the bag of bone pet with an AOE taunt with the pet only damaging the targeted mob?

Ok that makes me laugh.  I see no reason why this would break mezz unless it is cast right before the mezz and it procs a DoT somehow.

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Unread 11-20-2008, 01:37 AM   #14
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At this early stage I would say that the changes are nothing short of sensational. 

Attempting to hold aggro used to be a real challenge, often leading to the death of one or possibly more (insert DPS class here) group member. It was embarassing to have to tell them not to hit the mob until I felt that I had built enough aggro and then gave them the go ahead to do their job. I could picture them shaking their heads and making solemn promises to never group with a Shadowknight "Tank" again.

Having now tanked a few of the new instances with a group consisting of two wizards, an assassin, warden and defiler, I can now hold aggro with normal taunts and plenty of damage, only occasionally having to resort to Rescue or Death Touch to pull a wayward mob. Both of these spells are now on sub 5 minute timers btw.

This update has placed the Shadowknight where they should be. I still believe I could not raid-tank as well as a Guardian, and neither should I be able to. I have other utility that they do not. I can now call myself a tank and not just a tin-plated wizard.

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Unread 11-20-2008, 05:52 AM   #15
Ghouti

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From a solo point of view i can only say i really like the changes, damage has obviously been increased and im cutting through monsters even faster ... but that never really was a problem was it SMILEY

Not much of a grouper, but agro seems easier. Only playing in small groups so dunno about raiding but i'm positive about the changes.

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