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#1 |
Loremaster
Join Date: May 2006
Posts: 149
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![]() If it was fixed so that you wouldn't lose Master spells/CAs from returning to a city from exile, maybe alot of people would return. I know some people that want to return but don't want to spend all their plats to upgrade back to Adept III or they don't want to lose the rare Masters they picked up in exile. Encourage a return to the cities. |
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#2 |
Loremaster
Join Date: Apr 2006
Posts: 317
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Sheissam wrote:
Guess things didn't work out for you in exile. LOL |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 1,064
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[Removed for Content] that and [Removed for Content] fair weather exiles.If you want to do something about exile being the #1 powerhouse faction just give city factions all classes.Carebears who just want gear will leave haven for a city to have access to all classes and pvp gear.City factions should get a fair deal in the game, but I have no sympathy for those kind of loot [Removed for Content].
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#4 |
General
Join Date: Feb 2008
Posts: 64
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i agree exiles have it to hard with there mythicals
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#5 |
Loremaster
Join Date: May 2006
Posts: 149
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Odawnus Haste wrote:
Sheissam wrote:Guess things didn't work out for you in exile. LOL tbh, I wasn't even thinking of my exiled toon when I made this post. I was thinking of a few people I know that would like to return to the cities but don't because they will lose all their spells. They should just reverse it. Make spell loss when you go exile, keep them when you come back. |
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#6 |
Loremaster
Join Date: Apr 2006
Posts: 317
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Sheissam wrote:
Odawnus Haste wrote:Spells or being unhappy in exile, don't think the choice is that hard.Sheissam wrote:Guess things didn't work out for you in exile. LOL |
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#7 |
Loremaster
Join Date: Nov 2004
Location: Colorado Springs, CO
Posts: 971
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Most of us are here because we want to be. Keeping spells at current rank couldn't get me back to a city.
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#8 |
Loremaster
Join Date: Dec 2004
Posts: 2,256
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I agree, there shouldn't be any loss of spells if you return without changing your class. I guess that would give neutral classes a slight advantage, but who cares.....
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#9 |
Server: Nagafen
Guild: Extinction Agenda
Rank: Hand of the Executioner
Loremaster
Join Date: Dec 2004
Posts: 217
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HELL NO exile was meant to be a hard knock life and SOE has watered it down enough...so hell no if you want back in the cities pay the price...
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#10 |
General
Join Date: Dec 2007
Posts: 2,516
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Sheissam wrote:
The whole point of exile is that you are in-between factions (good/evil) and that also means you aren't set on a specific class yet. Only when you finially declair your alligance to a faction and declare your class can they actually do the setting of spells. The comment about allowing you to keep your spells if you don't change classes.. It would be neat in a PvE world but I think it's fine the way it is. I personally think it's good to have a consequences to your actions. |
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#11 |
Champion
Join Date: Jan 2008
Posts: 43
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all all of you do is complain about us exiles being over crowed and most of your freep/Q buddies are leaving the citys and want every one to return even thinking that if they just gave every class to every city that there will be a mass exudes from haven since we would then be able to get pvp and have are mythical weapons we all know that will not happin who in there right mind wants to loose all there spells? and have to folk over more plat then they even have to get them back then to top that all off there masters witch cost 100s of plat on some of these spells the only way i'll ever come back to the city is if i can keep all my spells and the citys have all classes a step towards that would be letting me keep my spells at this point i would take most of you saying we should pay a price for going exile and wanting to come back as a slap in the face of any exile who has every thought about betraying back to the city do you city folk really think any of us want to part of a rez zerging fest that is T8 city pvp? yea some of us may raid for gear i have not started raiding yet my guild is working on getting 24 solid raiders together still TBH i would rather sit exile not raiding in hopes of one day raiding then to sit on KP docks AoEing like a pvp noob to get geared hear you want us to come back check all this off this list and i'll be back tomarrow i already have my +10,000 fp fac*give all class to eatch side*changed writs back to body drops and/or make the writs reward you right if you raid the docks or group camp the soko posts give them the same tokens but a slightly slower means to get them what i mean is kill 25 in a raid get 5 tokens kill 15 in a full group get 5 tokens kill 14 in a group of 5 get 5 tokens kill 13 in a group of 4 get 5 tokens kill 12 in a group of three kill 8 duo get 5 tokens kill 5 solo get 5 tokens *or no more rez zergathon gank raids camping the docks thats no fun at all guys *let us keep are spells pvp is no fun for any one with an iq above 90 the way the city writs are set up if you keep the spell thing the way it is no one will come back after any change who in a guild like kraken with mostly masters would ever want to come back to the city and be back to adept threes and only after they spend alots and alots of plat to do so?
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#12 |
Server: Vox
Loremaster
Join Date: Mar 2006
Posts: 154
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Oobo@Nagafen wrote:
HELL NO exile was meant to be a hard knock life and SOE has watered it down enough...so hell no if you want back in the cities pay the price...Preach It Brotha Oobo! |
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#13 |
Server: Venekor
Guild: Tunare Watch
Rank: Council of Tunare
Loremaster
Join Date: Nov 2004
Posts: 98
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I think that the only reason that you get your spells reset when going from exile to a city faction is because that's how SOE decided to deal with the required class change that occurs when you betray a non-neutral class to the opposite faction. Remember, it used to be that you could only betray below level 20, and that was back when you'd go from archetype to class to subclass. Once they allowed betrayal at all levels, they had to figure out how to deal with the issue of a person's new class not having the same spells as the old class.And then what about those neutral classes that just want to switch factions but don't want to change classes? I'm sure SOE just decided to reset spells in all cases, because otherwise people would complain about how unfair it is that neutral classes can switch factions without losing spells (provided they don't switch classes).I don't think SOE made it this way because they felt that being exile should be hard. I think it was purely a clean solution to a technical problem. Personally I think it would be great if you could keep your spells, but I think there's a technical issue there that may not have a simple solution.1. If you say that you should keep your spells if you don't switch classes, then what about those neutral classes that switch factions but still choose the same class? They'd get to keep their spells, so that doesn't seem fair.2. If you say that you should keep your spells if you don't switch classes and return to the city from which you came, then what if you've been exile for years and you suddenly decide to return? Does that really make sense? So you could take a Dirge and exile for 2 years, then suddenly decide to go back to your original city with no penalty, and yet another person could take their Dirge, exile, and then a week later join the opposite faction and they lose all their spells? That doesn't really seem fair either.
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