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Unread 03-02-2008, 04:02 AM   #1
Grol
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Hello!OK.. this one seemed a toss-up with this forum and the look and feel to me.. so I put it here.. iono which is proper. ANYWAYDoes anyone think there's any chance of getting any sort of interactable house furnishings? Like chairs we can actually sit in, beds that we can lie in.. that sorta stuff? I mean sure, decorating a house is fun, and they're good for broker slots.. but other than that they don't serve too much of a purpose.Show off your trophies, pets, decorating skills, etc. But that's it, and it seems to me a house should at least be able to be interacted with a tiny bit. Justa few sit options is all I'm askin for.. tired of guildies sitting on their knees in chairs and such, and someone in the norrathian homeshow forum made a small chapel.. the guests are gonna either have to sit on the floor, stand, or sit funky on benches so that they hang over the edge.... while that's fine and dandy for some, I'd really love to be able to actually sit for once. I think my Conjuror would too.. his knees are starting to hurt, c'mon!So.. anyone think there's any chance whatsoever of seeing this? Ever?
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Unread 03-02-2008, 04:21 AM   #2
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Unread 03-02-2008, 07:08 AM   #3
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Heh sure is a dead horse but yeah it'd be nice.  I always wanted a playable chess board and for the pieces to stay in place if you and your friend stopped midgame.  It'd look great and be real immersive.

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Unread 03-02-2008, 07:31 AM   #4
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A dev accually responed to this once, and the answer is something to the effect of:

Being able to sit/liedown in chairs or on beds is a core mechanic of the game, and has to be built in at the start of Development. The First Devs to work on EQ2 did not deem Sitting/Lieing importaint so they did not included it in the game design, as such they can not add it now, with out a HUGE amount of dev time put into it, because they would have to basicly recode the base engine of the game.

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Unread 03-02-2008, 08:13 AM   #5
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The biggest problem is that we have characters of all different shapes and sizes from ogres to fae to frogloks.  No single chair would fit all characters.  This is made even more complicated by the fact that you can customize the size of your character when he is created as well as modify his size larger or smaller with many different items and spells in the game.It might seem easy to make a character look like they are sitting in a chair, but trying to align them properly so that their feet didn't go through the floor or that they weren't hovering above the chair would be really difficult.  This would be a fun feature to have, but for the amount of time it would take to do it right, you guys would probably rather have guild houses or something like that.  SMILEY
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Unread 03-02-2008, 09:29 AM   #6
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Transen wrote:
So Apt, so very apt. Well done Transen.Edit: If there's an award for post of the year, this 1000 words gets my vote
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Unread 03-02-2008, 09:38 AM   #7
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Just imagine what would happen when a big fat orge tried to sit on a chair made for a gnome... *chrunch*Thats the real reason why the devs don't do it - the players would be complaning about all the broken chairs they have to replace... And of course eventualy the devs would cave in and give everyone with a chair in thier inventory 3 plat per chair and introduce new mastercrafted chairs that are made out of high tier rare metals to keep them strong but the recipy would be on a faction merchant no one bothered to level! And then all will happen is the froums would be filled with whines "I have been slapped in the face by the devs! They did not tell me 3 years ago I would need to level this faction!", "I was out of town when they gave out the platz!! I forgot to load up my inv and gain 300 free plats?!?! I ONLY GOT 30 PLAT! THIS IS A SLAP IN THE FACE!!" and "I have 43 accounts devs! HOW DARE you slay me in the face with your bait and switch chair conspiricy. I demand a STOOL I can sit on, and a working rocking chair minigame!".Its just to much hassle.
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Unread 03-02-2008, 09:59 AM   #8
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I think it's fine the way it is. Ok, so you can't sit in the chair or lie on in the bed... but hey, you can at least make it look nice? And look at the size of most of that furniture - almost all of it look like it would only fit the smaller races. I have a high elf and a froglok. The high elf is about the size of a human, maybe a little taller. I've seen maybe 2-3 beds that would fit for him. The little frog on the other hand, would fit into just about everything. So even if this wasn't complicated (which Rothgar has already stated that it is, and given a very good explanation as to why), it would also be a little unfair towards to bigger races. I mean, does the chair exist in the game that would be big enough for an ogre? SMILEY
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Unread 03-02-2008, 12:12 PM   #9
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ke'la wrote:

A dev accually responed to this once, and the answer is something to the effect of:

Being able to sit/liedown in chairs or on beds is a core mechanic of the game, and has to be built in at the start of Development. The First Devs to work on EQ2 did not deem Sitting/Lieing importaint so they did not included it in the game design, as such they can not add it now, with out a HUGE amount of dev time put into it, because they would have to basicly recode the base engine of the game.

I think that's the answer to the question about armor tinting, a different dead horse.
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Unread 03-02-2008, 12:17 PM   #10
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Thuriel wrote:
I think that's the answer to the question about armor tinting, a different dead horse.
Different horse... but just as dead.
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Unread 03-02-2008, 12:25 PM   #11
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Rothgar wrote:
This would be a fun feature to have, but for the amount of time it would take to do it right, you guys would probably rather have guild houses or something like that.
Personally, I'd rather see some very lacking tradeskill classes get some loving before I see ANYTHING more done with furniture.
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Unread 03-02-2008, 12:40 PM   #12
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Sapphirius wrote:
Rothgar wrote:
This would be a fun feature to have, but for the amount of time it would take to do it right, you guys would probably rather have guild houses or something like that.
Personally, I'd rather see some very lacking tradeskill classes get some loving before I see ANYTHING more done with furniture.
Responded to this in this thread instead, as that forum was more appropriate.
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Unread 03-02-2008, 01:13 PM   #13
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Rothgar wrote:
The biggest problem is that we have characters of all different shapes and sizes from ogres to fae to frogloks.  No single chair would fit all characters.  This is made even more complicated by the fact that you can customize the size of your character when he is created as well as modify his size larger or smaller with many different items and spells in the game.It might seem easy to make a character look like they are sitting in a chair, but trying to align them properly so that their feet didn't go through the floor or that they weren't hovering above the chair would be really difficult.  This would be a fun feature to have, but for the amount of time it would take to do it right, you guys would probably rather have guild houses or something like that.  SMILEY<img src=" />
doesnt seem trivial to me, but not overly hard either really. SMILEY just time consuming. Hehe.
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Unread 03-02-2008, 03:18 PM   #14
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Rothgar wrote:
The biggest problem is that we have characters of all different shapes and sizes from ogres to fae to frogloks.  No single chair would fit all characters.  This is made even more complicated by the fact that you can customize the size of your character when he is created as well as modify his size larger or smaller with many different items and spells in the game.It might seem easy to make a character look like they are sitting in a chair, but trying to align them properly so that their feet didn't go through the floor or that they weren't hovering above the chair would be really difficult.  This would be a fun feature to have, but for the amount of time it would take to do it right, you guys would probably rather have guild houses or something like that.  SMILEY<img src=" />
All good points and what i figured, however...It would be possible to take all the chairs in places like Qeynos and replace them with stools and benches at tables.  At least this way we can use the already ingame sit command and actually use some of the great places you guys have created.The Tavern in Qeynos Harbor at the dock for instance.  GREAT looking place, but all the chairs are pulled into the tables making it completely worthless.  i'm sure it may be a bit more complicated than it seems, but it's far less complicated than making sit animations for chairs.Stools and benches... just sayin'.
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Unread 03-02-2008, 04:53 PM   #15
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Figured it'd been asked afore, but apparently my forum searching skills suck.. anyway

Sitting and lying down does not have to be built in from the start.. I'm sorry but no. It's a simple matter of making animations, and having those items trigger the animations. Pretty simple really. And the animations themselves truly aren't that hard to modify for different races (To avoid limb intersection and the like.)

It's a pretty simple fix it would seem. Interactable items exist, just make one more interaction.

And about the sizes and such, aye, sure, that would look funny, but then again it's up to the player. An ogre could sit in a gnome chair if they wanted, and a super strong one (They must be, cause y'know.. they just must) wouldn't break, but that ogre would be rather squished. In fact, since most of the models use the same skeletal system, they could almost all use the same sit animation, just barely modified, with another for Sarnak, and anything else that doesn't use the same system (Are there any?) If you wanna look silly, be my guest is what I'm saying, but hey.. maybe an ogre would wanna feel even bigger than they are, and this could offer the 'feet hanging off the bed' thing like in real life anyway. (I'm really tall.. I know all bout that one lol)

Anyway.. would just be nice to see is all, and technically speaking, it seems they're playing it off as much, much harder than it is. Either that, or they really programmed a horrible thing, in my mind.

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Unread 03-02-2008, 05:03 PM   #16
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Eh, my bruiser can FD and flop on her bed just fine.  SMILEY
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Unread 03-02-2008, 06:26 PM   #17
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Transen wrote:
No wait i think the ear twitched. Would be nice though i guess thats why it keeps coming up.
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Unread 03-02-2008, 06:40 PM   #18
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Somewhat of a compromise to the solution would be to make all the chairs act like stools for the purposes of siting. They'd still have their backs on them, you'd just be able to pass through them, like we can do each other. So visually there would be no difference at all. That way at least when we kneel on a chair we might then actually appear to be touching it and on top of it, rather than hovering a cog or two above and out from it ~shrug~. That certainly wouldn't require any major changes i believe.
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Unread 03-02-2008, 07:41 PM   #19
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    Rothgar, I would believe you if it wasn't for the fact that you have another title under the SOE banner called Star Wars Galaxies. There they have had sitting and various styles of sitting on and in furniture in the game for a very long time. And if you want to talk size difference try a Wookie versus a Bothan, all of customizable height,girth,chest,legs, you name it. And yet every imaginable combination for every race works in every piece of furniture. So it is not impossible, it is not impractical, it is simply you and you and those over you do not with to devote any reasources to it at all.    I believe you could do it if you so wished. And if you couldn't figure it out you could head on over to the SWG offices and find out possible methods of doing it. But this like actual diverse armor and clothing models that aren't just the same 5 models retextured and re alpha cut would consume time money which everyone knows is in short supply in SOE these days.
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Unread 03-02-2008, 07:51 PM   #20
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I just ralized who Rothgar was lol..oops

Anyway, the game can tell how tall yuo are somehow, can't it? They have a height in some form of units. Maybe just give chairs a limit to the sizes who can sit in it. Such as if the chair is 2 feet from the ground (The seat bit I mean) then an ogre who is 8 ft tall can't sith there, or 6ft+ can't. I can't believe that there is no parameter saying how tall the character is, because if there wasn't, you'd be a different height every time you logged in!

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Unread 03-02-2008, 08:38 PM   #21
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Rothgar wrote:
The biggest problem is that we have characters of all different shapes and sizes from ogres to fae to frogloks.  No single chair would fit all characters.  This is made even more complicated by the fact that you can customize the size of your character when he is created as well as modify his size larger or smaller with many different items and spells in the game.It might seem easy to make a character look like they are sitting in a chair, but trying to align them properly so that their feet didn't go through the floor or that they weren't hovering above the chair would be really difficult.  This would be a fun feature to have, but for the amount of time it would take to do it right, you guys would probably rather have guild houses or something like that.  SMILEY<img src=" width="15" height="15" />

I fail to see the problem. Please listen to what I have to say Rothgar:

We have horses, wargs, carpets, rhinos. All scaling to the race that uses them. Why would chairs be anything different? Just let the chair scale to the person that attmepts to sit in it?As for beds, how hard can it be? Classes with FD already have this luxuary. Just make it so that when a person clicks the bed, he/she will "FD" in it.

NO magics needed! If you see things as oppertunities instead of obstacles, things become so much easier! I beg of you to listen to me. I have been fighting for this cause since release. And while most people dont look upon this as important, it is VERY important to the portion of us that likes to roleplay. It does NOT matter if it will be a bit buggy. I would "die" to get just the chance for anything like this.

A guild meeting would be something different with everyone sitting around a table, instead of sitting on the floor.. SMILEY

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Unread 03-02-2008, 08:47 PM   #22
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OK..so..been thinking some more. here's a quick sketch up of a sittable chair/sleepable bed mechanic. Pretty simple really, I promise you it's possible and not all that difficult to add. Truly. I have no knowledge of programming, but I could probably figure out how to do it given a month. Maybe a month and a half (Only because i have to find the rightvariables and whatnot)

Sittable Chair:

 Right click-->Sit on leads to the game doing the following

Check character size-->If size greater than limit-->Display 'You're too large for this chair'/-->Else if Size=< limit--> Place character on chair, play sit animation and record original position. Disable movement and 'sit here' option for others

Right click-->Stand up leads to the game doing the following

Place character at original position-->Stop playing sit animation, enable movement, enable 'sit option' for all

The same mechanics, maybe even the same CODE could be used for beds. Only difference would maybe be more lenient size limits, as long as the bed would physically allow it (Feet hanging off the end, but not if there's a footboard, that kinda thing)

This truly is a relatively simple mechanic, and ned only be usable inside houses in my opinion. Adding it to taverns and such as well would be nice, but may also create a slight bit more lag, I don't know, but some places just plain have enough lag as it is.

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Unread 03-02-2008, 08:50 PM   #23
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An addition to my last post, explaining a set of basic mechanics that this idea would entail:

Give sizes racial values, and place that value on the furniture. I.E. if gnome can sit on the chair, but no bigger, then add 'Up to gnome' to the item description.

If every race can use it, add 'Usable by all' to it.

Troll the biggest? add 'Up to troll'

If none can use it because you don't want people sitting on broken benches and whatnot, add 'Not practical'

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Unread 03-02-2008, 09:12 PM   #24
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Unread 03-02-2008, 10:29 PM   #25
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Kanesh_The_Mad wrote:

OK..so..been thinking some more. here's a quick sketch up of a sittable chair/sleepable bed mechanic. Pretty simple really, I promise you it's possible and not all that difficult to add. Truly. I have no knowledge of programming, but I could probably figure out how to do it given a month. Maybe a month and a half (Only because i have to find the rightvariables and whatnot)

Sittable Chair:

 Right click-->Sit on leads to the game doing the following

Check character size-->If size greater than limit-->Display 'You're too large for this chair'/-->Else if Size=< limit--> Place character on chair, play sit animation and record original position. Disable movement and 'sit here' option for others

Right click-->Stand up leads to the game doing the following

Place character at original position-->Stop playing sit animation, enable movement, enable 'sit option' for all

The same mechanics, maybe even the same CODE could be used for beds. Only difference would maybe be more lenient size limits, as long as the bed would physically allow it (Feet hanging off the end, but not if there's a footboard, that kinda thing)

This truly is a relatively simple mechanic, and ned only be usable inside houses in my opinion. Adding it to taverns and such as well would be nice, but may also create a slight bit more lag, I don't know, but some places just plain have enough lag as it is.

As a software engineer I always enjoy when a customer thinks they can code.  If you want to fix this problem, go work for SOE, for EQ2, and make this a requirement of your employment.Good luck.When a dev comes in and tells you that it isn't feasible without a large effort, why would you go and argue with him?  This has come up, I don't know, a thousand times?  Yet you truly believe the devs have NEVER sat down and said 'hmmm the customers seem to really want this, can we do it?"Come on.  Seriously?  No offense but when a dev actually comes in and explains why you can't have something, at this point (given the lack of customer communication) you have to believe that he wouldn't bother just to lie.
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Unread 03-02-2008, 10:41 PM   #26
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erin wrote:
Kanesh_The_Mad wrote:

OK..so..been thinking some more. here's a quick sketch up of a sittable chair/sleepable bed mechanic. Pretty simple really, I promise you it's possible and not all that difficult to add. Truly. I have no knowledge of programming, but I could probably figure out how to do it given a month. Maybe a month and a half (Only because i have to find the rightvariables and whatnot)

Sittable Chair:

 Right click-->Sit on leads to the game doing the following

Check character size-->If size greater than limit-->Display 'You're too large for this chair'/-->Else if Size=< limit--> Place character on chair, play sit animation and record original position. Disable movement and 'sit here' option for others

Right click-->Stand up leads to the game doing the following

Place character at original position-->Stop playing sit animation, enable movement, enable 'sit option' for all

The same mechanics, maybe even the same CODE could be used for beds. Only difference would maybe be more lenient size limits, as long as the bed would physically allow it (Feet hanging off the end, but not if there's a footboard, that kinda thing)

This truly is a relatively simple mechanic, and ned only be usable inside houses in my opinion. Adding it to taverns and such as well would be nice, but may also create a slight bit more lag, I don't know, but some places just plain have enough lag as it is.

As a software engineer I always enjoy when a customer thinks they can code.  If you want to fix this problem, go work for SOE, for EQ2, and make this a requirement of your employment.Good luck.When a dev comes in and tells you that it isn't feasible without a large effort, why would you go and argue with him?  This has come up, I don't know, a thousand times?  Yet you truly believe the devs have NEVER sat down and said 'hmmm the customers seem to really want this, can we do it?"Come on.  Seriously?  No offense but when a dev actually comes in and explains why you can't have something, at this point (given the lack of customer communication) you have to believe that he wouldn't bother just to lie.

I didn't say I thought I could code. I didn't say I was solving some problem devs have been mulling over fo centuries. I've never read a tread on this topic. And the problem given from this dev was that the sizes wouldn't work so people would get all hissy essentially. That's not saying it's not feasible, it's saying that the sizes would make people get all hissy. Plain and simple.

Actually I said I CANT code, but with enough time, I could easily (Yes, easily, with the right determination) learn the bits I need to know, and honestly, I would love to be an EQ2 dev and try to fix things. Unfortunately, I don't turn 18 for another week, so havent had that option.

What I do know is that the simple coding I've done for Oblivion has been just htat, simple. And it's easy to do exactly what I just said in that game, you could do it. I could probably make amod that says your too tall if you're over a height, but there's no point in that game.

Now, what I did do in that post was offer a technically simple solution that would not take SOE very long to bang out, aside from the assigning it to all the furniture. That bit might take a while, since there is so much. One thing that I'm keeping in mind is that SOE has people that code for them that have experience and know how EQ2 works, and so would know how to do this. On top of that, it would be a team in all likelihood.. maybe not, who cares, but if it is, it would go even faster.

The 'you'd rather have guildhalls' bit.. well yes we would, but if it's a mechanic you can bang out pretty easily, then hey, why not do just that? If you can explain to me why my echanic is not feasible, so be it. So far you've only misstated that the dev in this thread said this mechanic is not feasible (Or however you put it)

ETA:: As a customer, one thing I always enjoy is a coder who says something won't work without offering any actual explanation of why.

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Unread 03-02-2008, 10:52 PM   #27
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Kanesh_The_Mad wrote:
erin wrote:
Kanesh_The_Mad wrote:

OK..so..been thinking some more. here's a quick sketch up of a sittable chair/sleepable bed mechanic. Pretty simple really, I promise you it's possible and not all that difficult to add. Truly. I have no knowledge of programming, but I could probably figure out how to do it given a month. Maybe a month and a half (Only because i have to find the rightvariables and whatnot)

Sittable Chair:

 Right click-->Sit on leads to the game doing the following

Check character size-->If size greater than limit-->Display 'You're too large for this chair'/-->Else if Size=< limit--> Place character on chair, play sit animation and record original position. Disable movement and 'sit here' option for others

Right click-->Stand up leads to the game doing the following

Place character at original position-->Stop playing sit animation, enable movement, enable 'sit option' for all

The same mechanics, maybe even the same CODE could be used for beds. Only difference would maybe be more lenient size limits, as long as the bed would physically allow it (Feet hanging off the end, but not if there's a footboard, that kinda thing)

This truly is a relatively simple mechanic, and ned only be usable inside houses in my opinion. Adding it to taverns and such as well would be nice, but may also create a slight bit more lag, I don't know, but some places just plain have enough lag as it is.

As a software engineer I always enjoy when a customer thinks they can code.  If you want to fix this problem, go work for SOE, for EQ2, and make this a requirement of your employment.Good luck.When a dev comes in and tells you that it isn't feasible without a large effort, why would you go and argue with him?  This has come up, I don't know, a thousand times?  Yet you truly believe the devs have NEVER sat down and said 'hmmm the customers seem to really want this, can we do it?"Come on.  Seriously?  No offense but when a dev actually comes in and explains why you can't have something, at this point (given the lack of customer communication) you have to believe that he wouldn't bother just to lie.

I didn't say I thought I could code. I didn't say I was solving some problem devs have been mulling over fo centuries. I've never read a tread on this topic. And the problem given from this dev was that the sizes wouldn't work so people would get all hissy essentially. That's not saying it's not feasible, it's saying that the sizes would make people get all hissy. Plain and simple.

Actually I said I CANT code, but with enough time, I could easily (Yes, easily, with the right determination) learn the bits I need to know, and honestly, I would love to be an EQ2 dev and try to fix things. Unfortunately, I don't turn 18 for another week, so havent had that option.

What I do know is that the simple coding I've done for Oblivion has been just htat, simple. And it's easy to do exactly what I just said in that game, you could do it. I could probably make amod that says your too tall if you're over a height, but there's no point in that game.

Now, what I did do in that post was offer a technically simple solution that would not take SOE very long to bang out, aside from the assigning it to all the furniture. That bit might take a while, since there is so much. One thing that I'm keeping in mind is that SOE has people that code for them that have experience and know how EQ2 works, and so would know how to do this. On top of that, it would be a team in all likelihood.. maybe not, who cares, but if it is, it would go even faster.

The 'you'd rather have guildhalls' bit.. well yes we would, but if it's a mechanic you can bang out pretty easily, then hey, why not do just that? If you can explain to me why my echanic is not feasible, so be it. So far you've only misstated that the dev in this thread said this mechanic is not feasible (Or however you put it)

This thread comes up if not weekly, at the very least monthly.  Apparently the search function stinks so I won't say anything about you not seeing this thread over and over SMILEYA few times devs have made comments.  If not outright stating its not feasible, at the very least indicating that it would take a ton of time.I can't tell you that your suggestion is not feasible, and neither can you say that it is.  Unlike you, I AM a software engineer, and I work on incredibly complex systems.  Which a gaming system like this is bound to be (though I'll freely admit this could consist of a 1000 lines of code for all I know).  When you are dealing with a system that has 100s of thousands or millions of lines of code (which the system I work on does, and this one likely does as well, though again I freely admit I have no direct knowledge), the simple is often quite complex.What I do know is that I've read this thread dozens of times over the years and in several instances a dev has indicated that it is hard, that it is time consuming and that there are far more important things to do.The point is that you suggested something incredibly simple that a first year computer science student would be able to do and while I realize you were trying to be helpful, I'm sorry but I found it amusing.  My customers have come across with "but this should be so simple" when we've patiently explained why its not, because from the outside it certainly appears simple.  But like most software systems, this one likely has evolved over time, becoming more intertwined, more complex over time.  Every change you make, you break 5 other things if you aren't careful.  Now, in my industry we have to worry about customer safety and therefore we carefully insert every change.  But from my extremely limited game development experience (very very very limited), I know that software companies in non-safety related software world are not that cautious.  Not implying that SOE practices poor coding, just that nobody dies when they make a major mistake.I'm sorry you took offense at my statement (I plead customer interaction just 2 days ago as my excuse for being rude /grin).  Please try the search function again, maybe it'll work for a change and you can see for yourself where other devs have made statements as well, all adding up to "its just not worth the effort".
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Unread 03-02-2008, 10:58 PM   #28
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The thing is, I laid it out in super simple terms because that's the first step to anything. Figure out something that just about anyone can do. THEN figure out how to actually DO it. I know it's a hell of a lot more complex than what I had, and could take millions of lines of code for all I care (Super doubtful it's that complex though.) The thing is, that I'm not saying alter the way the game works, or changing any current mechanic at all. Simply take what is aesthetic at the moment, and then add in a functionality.

Now, I was a coder in Second Life, another simple code thing going on there. I could do this easily in that, including making my own animations, chairs, all that, pretty durn easily. Now I know that's another super-simple comparison, but the thing is, in comparison to most of what is done in EQ2, this really is that simple. Not in general, but comparitively, it is, is what I'm saying.

ETA:: The reason it's that simple comparitively is that it's no AI, no physics, nothing really all that complex. Just add in a function that checks the height (An already existing variable I'm sure) and returns whether it should work. If it should, do an animation, if it shouldn't, say so. That's all it has to do. No saying that's how to do it, but thats all that's required of it.

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Unread 03-02-2008, 11:21 PM   #29
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Thats alot of work for something that might be fun for maybe 10 seconds. Okay, I'm done sitting!
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Unread 03-02-2008, 11:24 PM   #30
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Atragon wrote:
Thats alot of work for something that might be fun for maybe 10 seconds. Okay, I'm done sitting!

Kinda like the clockwork illusion gnomes get as their racial thing.. so bored of that...

Anyway, I'd use them tons. Then I'd actually use my house, to meet with people, camp (I did this, but without being ableto sleep there there's really no point..), etc. Guild meetings would seem more formal in my opinion,, and things like weddings could be properly conducted.

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