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Unread 12-16-2007, 01:50 PM   #1
Kari

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Has anyone worked out the math to compare overflowing heal items to straight +heal items? I am curious how much + to heal would be equivalent to overlowing heal proc when switching out items. I know in other forums people have worked out conversion from + heal to heal crit, but I haven't seen anything like that for overflowing heal.

I recently put together a treasured leather outfit with overflowing heal proc on every piece and ran a raid with it and then ran the same raid a week later with a + heal mastercrafted chain outfit on. I parsed about 80hps higher with the leather overflowing heal. It seemed strange to see such a big difference because the overflowing heal was only 5% of my outgoing heals, so I am wondering if I looked at something wrong. Also the raid makeup did change slightly. I was hoping to keep the chain since i hate leather, but so far it isn't looking too good for my + heal plan.

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Unread 12-17-2007, 12:34 PM   #2
cggerth

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you have to remember overflowing heal is healing ALL group members for the listed amount.  the +heal if used on a group heal is only doing 1/3 per target.
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Unread 12-17-2007, 02:18 PM   #3
wesblueeyes

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Overflowing heal is great, go for it if you can. The only odd thing that can be either a boon or a bane is that overflowing heals have no range on them. So what that means is this...Situation A:[I cannot control my vocabulary] monk in your group falls off the platform into lava. You can spam some heals on people nearby to proc overflowin heals to give the [I cannot control my vocabulary] a few more hps while he swims out.Situation B:[I cannot control my vocabulary] monk dies to a raid mob and then accidently revives. He is running back to the raid as you fight the mob but alas [I cannot control my vocabulary] monk runs into a respawned trash mob. Right at that moment you proc an overflowing heal thereby getting aggro and drawing said mob into the raid.Basically I have seen both of these situations first hand so just a FYI. In the end they are well worth it.Who woulda thought that calling someone below average intelligence would be curse word filtered O_o
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Unread 12-18-2007, 04:51 PM   #4
jennlyle

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I did some extensive testing before GU41...  Consistently did about 10-13% additional healing on top of existing heals and wards in duo and group scenarios.  Did as much as 25% additional healing in raids.  But I understand they would be scaling back on the procs for treasured RoK items post GU 41 and I haven't done significant parsing analysis on groups/raids yet (prolly get to that this weekend).

And when I say 10-13% or 25%, that's using ACT, looking at the pie chart for Healing Out, totalling what all of the OverFlow and OverLoaded Heals were doing, basically wearing about 10 pieces of armor that had the OverFlow/OverLoaded Heals proc, but using the same playstyle I always have and assuming that anything from OverFlow/OverLoaded Heals are extra.  So, 10-25% mana free heals isn't too bad.

I'll update again once I get finish looking at the numbers post GU41.

Heh, and in re-reading your post, I realized my answer was irrelevant to the question.  [Removed for Content] company luncheons with tasty food that puts me to half asleep while multi-tasking in the afternoon!  ;-P

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Unread 12-18-2007, 05:46 PM   #5
Geothe

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They have already lowered the procs on treasured gear.The treasured overflowing heals were reduced by around 30%.The procs that procced power regen on the target of a heal were approximately halved.

 That said, overflowing heals are still freaking sweet. Especially for Shamans and Clerics, since the group special heals for both classes have very little "waste to them" compared to druid group regens.  IE.  The tank will soak up all over a group ward, or all of the triggers of a group reactive, while will only get 1/6th of a group regen.

And with these procs having a chance to go off on ever person healed with a group heal (basically 6 proc chances per group heal), that makes them very nice for shamans SMILEY

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